/************************************************************************/
/* 状态模式 */
/************************************************************************/
#include <iostream>
using namespace std;
/*
一个状态接口,不同的状态从该接口中继承出来,想要增加新的状态
时,只需从此接口中派生出新的类即可,适合于当判断较多(多个状态切换频繁)的场合
这里引入一个程序员写工程程序的例子,程序员在一天的不同时间会处于不同的状态
如果程序写不完还得加班,即程序员的状态会随着时间发生改变
*/
class Work;
/*状态接口State*/
class State
{
public:
virtual void WriteProgram(Work *w) = ;//写程序的行为(与Work相关的行为)
};
//工作类
class Work
{
private:
State *current;//当前状态
double hour;
bool taskFinish;
public:
Work()
{
taskFinish = false;
}
void SetTime(double hour)
{
this->hour = hour;
}
double GetTime()
{
return this->hour;
}
//设置状态
void SetState(State *s)
{
current = s;
}
//设置工程是否完成
void SetFinish()
{
taskFinish = true;
}
bool GetFinish()
{
return taskFinish;
}
void WriteProgram()
{
current->WriteProgram(this);
}
};
//下班休息状态
class RestState : public State
{
public:
void WriteProgram(Work *w)
{
cout<<"当前时间:"<<w->GetTime()<<"点 工作完成,下班回家了"<<endl;
}
};
//睡眠工作状态
class SleepingState : public State
{
public:
void WriteProgram(Work *w)
{
cout<<"受不了了,"<<w->GetTime()<<"点了,先睡吧"<<endl;
}
};
//晚上工作状态
class EveningState : public State
{
public:
void WriteProgram(Work *w)
{
//任务完成了,可以休息了
if(w->GetFinish())
{
w->SetState(new RestState());
w->WriteProgram();
}else
{
if(w->GetTime()<){
cout<<"当前时间:"<<w->GetTime()<<"点 加班了,疲惫至极"<<endl;
}else
{
//找过21点
w->SetState(new SleepingState());
w->WriteProgram();
}
}
}
};
//下午工作状态
class AfternoonState : public State
{
public:
void WriteProgram(Work *w)
{
if(w->GetTime()<)
{
cout<<"当前时间:"<<w->GetTime()<<"点 状态还不错,继续努力"<<endl;
}else
{
w->SetState(new EveningState());
w->WriteProgram();
}
}
};
//中午工作状态
class NoonState : public State
{
public:
void WriteProgram(Work *w)
{
if (w->GetTime()<)
cout<<"当前时间:"<<w->GetTime()<<"点 饿了,午饭:犯困,午休"<<endl;
else
{
w->SetState(new AfternoonState());
w->WriteProgram();
}
}
};
//上午工作状态
class ForenoonState : public State
{
public:
void WriteProgram(Work *w)
{
if(w->GetTime()<)
cout<<"当前时间:"<<w->GetTime()<<"点 上午工作,精神百倍"<<endl;
else
{
w->SetState(new NoonState());
w->WriteProgram();
}
}
};
void main()
{
//紧急项目
Work *emergencyProjects = new Work();
emergencyProjects->SetState(new ForenoonState());
emergencyProjects->SetTime();
emergencyProjects->WriteProgram();
emergencyProjects->SetTime();
emergencyProjects->WriteProgram();
emergencyProjects->SetTime();
emergencyProjects->WriteProgram();
emergencyProjects->SetTime();
emergencyProjects->WriteProgram();
//完成工作,不需要再加班了
//emergencyProjects->SetFinish();
emergencyProjects->SetTime();
emergencyProjects->WriteProgram();
emergencyProjects->SetTime();
emergencyProjects->WriteProgram();
}