词频统计_输入到文件_update

 /*

 输入文件见337.in.txt

 输出文件见338.out.txt

 */

 #include <iostream>

 #include <cctype>

 #include <fstream>

 #include <cstring>

 using namespace std;

  *  + ;   //单词表的最大值

  + ;         //单词长度的最大值

 struct WordList

 {

     char word[maxWord];  //单词

     int fre;             //词频

 } list[maxList];

 char *Delete(char *str,char c)  //删除一个单词中的标点符号. 如: declicious!  删去!

 {

     char *p = str;              //声明一个指针指向自己

     char *p2 = str;             //如果str自己移动指针的话,最后返回str时,返回的是尾指针,输出为空

     while (*p2)

     {

         if (*p2 == c)

             p2++;

         else

             *p++ = *p2++;

     }

     *p = '\0';

     return str;

 }

 //因为单词长度不同,所以此函数用来规范输出格式

 )

 {

     out << w.word;

     ; i < findMax - len; i++)

     {

         out << extra;

     }

     out << w.fre << endl;

 }

 int main()

 {

     ifstream in("337.in.txt");     //读取单词文件

     ofstream out("337.out.txt");   //写入单词及其个数文件

     if (!in) {

         cout << ;

     }

 //    WordList list[maxList];        //单词表

     ;           //单词的数量

     , lenTmp = ;   //查找最大字符串长度

     ;

     string wordMax;

     char tmp[maxWord];             //读取单词

     while (in >> tmp)

     {

         int i;

         lenTmp = strlen(tmp);

         if (findMax < lenTmp) findMax = lenTmp;

 //        if( !isalpha( tmp[strlen(tmp)-1]) )        //最后一个字符位置不是单词

 //            Delete(tmp, tmp[strlen(tmp)-1]);       //删去一个单词后的标点符号

         ; i < N; i++)                    //在单词表中查找该单词

         {

             ) {  //找到则,fre++;

                 list[i].fre++;

                 if (wordFreMax < list[i].fre)  {

                     wordFreMax = list[i].fre;

                     wordMax = list[i].word;

                 }

                 break;

             }

         }

         if (i == N)            // && isalpha(tmp[0]) 找不到则添加该单词,且该词频置为1,单词表数目N++

         {                                         //标点符号不统计

             strcpy(list[N].word, tmp);

             list[N++].fre = ;

         }

     }

     out << "单词表总数:\t" << N  << "\n单词频率最高:\t" << wordMax << "\t次数:\t" << wordFreMax << endl;

     out << "所有单词为:";

     ; i < findMax - ; i++)

         out << ' ';

     out << "单词数为:\n";

     ; i < N; i++)

     {

         ShowOrder(list[i], ' ', strlen(list[i].word), out, findMax);  //标准化输出

     }

     ;

 }

 //337.in.txt  ---- 测试输入数据

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 Reference<deque>deque

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 class template :

 <deque> ?

 std::deque !

 template < class T, class Alloc = allocator<T> > class deque;

 Double ended queue

 deque (usually pronounced like "deck") is an irregular acronym of double-ended queue. Double-ended queues are sequence containers with dynamic sizes that can be expanded or contracted on both ends (either its front or its back).

 Specific libraries may implement deques in different ways, generally as some form of dynamic array. But in any case, they allow for the individual elements to be accessed directly through random access iterators, with storage handled automatically by expanding and contracting the container as needed.

 Therefore, they provide a functionality similar to vectors, but with efficient insertion and deletion of elements also at the beginning of the sequence, and not only at its end. But, unlike vectors, deques are not guaranteed to store all its elements in contiguous storage locations: accessing elements in a deque by offsetting a pointer to another element causes undefined behavior.

 Both vectors and deques provide a very similar interface and can be used for similar purposes, but internally both work in quite different ways: While vectors use a single array that needs to be occasionally reallocated for growth, the elements of a deque can be scattered in different chunks of storage, with the container keeping the necessary information internally to provide direct access to any of its elements in constant time and with a uniform sequential interface (through iterators). Therefore, deques are a little more complex internally than vectors, but this allows them to grow more efficiently under certain circumstances, especially with very long sequences, where reallocations become more expensive.

 For operations that involve frequent insertion or removals of elements at positions other than the beginning or the end, deques perform worse and have less consistent iterators and references than lists and forward lists.

 Container properties

 Sequence

 Elements in sequence containers are ordered in a strict linear sequence. Individual elements are accessed by their position in this sequence.

 Dynamic array

 Generally implemented as a dynamic array, it allows direct access to any element in the sequence and provides relatively fast addition/removal of elements at the beginning or the end of the sequence.

 Allocator-aware

 The container uses an allocator object to dynamically handle its storage needs.

 Template parameters

 T

 Type of the elements.

 Aliased as member type deque::value_type.

 Alloc

 Type of the allocator object used to define the storage allocation model. By default, the allocator class template is used, which defines the simplest memory allocation model and is value-independent.

 Aliased as member type deque::allocator_type.

 Member types

 C++98C++

 member type    definition    notes

 value_type    The first template parameter (T)

 allocator_type    The second template parameter (Alloc)    defaults to: allocator<value_type>

 reference    allocator_type::reference    for the default allocator: value_type&

 const_reference    allocator_type::const_reference    for the default allocator: const value_type&

 pointer    allocator_type::pointer    for the default allocator: value_type*

 const_pointer    allocator_type::const_pointer    for the default allocator: const value_type*

 iterator    a random access iterator to value_type    convertible to const_iterator

 const_iterator    a random access iterator to const value_type

 reverse_iterator    reverse_iterator<iterator>

 const_reverse_iterator    reverse_iterator<const_iterator>

 difference_type    a signed integral type, identical to: iterator_traits<iterator>::difference_type    usually the same as ptrdiff_t

 size_type    an unsigned integral type that can represent any non-negative value of difference_type    usually the same as size_t

 Member functions

 (constructor)

 Construct deque container (public member function )

 (destructor)

 Deque destructor (public member function )

 operator=

 Assign content (public member function )

 Iterators:

 begin

 Return iterator to beginning (public member function )

 end

 Return iterator to end (public member function )

 rbegin

 Return reverse iterator to reverse beginning (public member function )

 rend

 Return reverse iterator to reverse end (public member function )

 cbegin

 Return const_iterator to beginning (public member function )

 cend

 Return const_iterator to end (public member function )

 crbegin

 Return const_reverse_iterator to reverse beginning (public member function )

 crend

 Return const_reverse_iterator to reverse end (public member function )

 Capacity:

 size

 Return size (public member function )

 max_size

 Return maximum size (public member function )

 resize

 Change size (public member function )

 empty

 Test whether container is empty (public member function )

 shrink_to_fit

 Shrink to fit (public member function )

 Element access:

 operator[]

 Access element (public member function )

 at

 Access element (public member function )

 front

 Access first element (public member function )

 back

 Access last element (public member function )

 Modifiers:

 assign

 Assign container content (public member function )

 push_back

 Add element at the end (public member function )

 push_front

 Insert element at beginning (public member function )

 pop_back

 Delete last element (public member function )

 pop_front

 Delete first element (public member function )

 insert

 Insert elements (public member function )

 erase

 Erase elements (public member function )

 swap

 Swap content (public member function )

 clear

 Clear content (public member function )

 emplace

 Construct and insert element (public member function )

 emplace_front

 Construct and insert element at beginning (public member function )

 emplace_back

 Construct and insert element at the end (public member function )

 Allocator:

 get_allocator

 Get allocator (public member function )

 Non-member functions overloads

 relational operators

 Relational operators for deque (function )

 swap

 Exchanges the contents of two deque containers (function template )

 C++

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 Forum

 Reference

 C library:

 Containers:

 <array>

 <deque>

 <forward_list>

 <list>

 <map>

 <queue>

 <set>

 <stack>

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 <unordered_set>

 <vector>

 Input/Output:

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 Other:

 <deque>

 deque

 deque

 deque::deque

 deque::~deque

 member functions:

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 deque::cbegin

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 deque::rbegin

 deque::rend

 deque::resize

 deque::shrink_to_fit

 deque::size

 deque::swap

 non-member overloads:

 relational operators (deque)

 swap (deque)

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 QObject Class

 The QObject class is the base class of all Qt objects. More...

 Header:    #include <QObject>

 qmake:    QT += core

 Instantiated By:    QtObject

 Inherited By:

 Q3DObject, Q3DScene, Q3DTheme, QAbstract3DAxis, QAbstract3DInputHandler, QAbstract3DSeries, QAbstractAnimation, QAbstractAxis, QAbstractDataProxy, QAbstractEventDispatcher, QAbstractItemDelegate, QAbstractItemModel, QAbstractMessageHandler, QAbstractNetworkCache, QAbstractSeries, QAbstractState, QAbstractTextDocumentLayout, QAbstractTransition, QAbstractUriResolver, QAbstractVideoFilter, QAbstractVideoSurface, QAccessiblePlugin, QAction, QActionGroup, QAudioInput, QAudioOutput, QAudioProbe, QAxFactory, QAxObject, QAxScript, QAxScriptManager, QBarSet, QBluetoothDeviceDiscoveryAgent, QBluetoothLocalDevice, QBluetoothServer, QBluetoothServiceDiscoveryAgent, QBluetoothTransferManager, QBluetoothTransferReply, QBoxSet, QButtonGroup, QCameraExposure, QCameraFocus, QCameraImageCapture, QCameraImageProcessing, QCanBus, QCanBusDevice, QClipboard, QCompleter, QCoreApplication, QCustom3DItem, QDataWidgetMapper, QDBusAbstractAdaptor, QDBusAbstractInterface, QDBusPendingCallWatcher, QDBusServer, QDBusServiceWatcher, QDBusVirtualObject, QDesignerFormEditorInterface, QDesignerFormWindowManagerInterface, QDnsLookup, QDrag, QEventLoop, QExtensionFactory, QExtensionManager, QFileSelector, QFileSystemWatcher, QGamepad, QGenericPlugin, QGeoAreaMonitorSource, QGeoCodeReply, QGeoCodingManager, QGeoCodingManagerEngine, QGeoPositionInfoSource, QGeoRouteReply, QGeoRoutingManager, QGeoRoutingManagerEngine, QGeoSatelliteInfoSource, QGeoServiceProvider, QGesture, QGLShader, QGLShaderProgram, QGraphicsAnchor, QGraphicsEffect, QGraphicsItemAnimation, QGraphicsObject, QGraphicsScene, QGraphicsTransform, QHelpEngineCore, QHelpSearchEngine, QHttpMultiPart, QIconEnginePlugin, QImageIOPlugin, QInAppProduct, QInAppStore, QInAppTransaction, QInputMethod, QIODevice, QItemSelectionModel, QJSEngine, QLayout, QLegendMarker, QLibrary, QLocalServer, QLowEnergyController, QLowEnergyService, QMacToolBar, QMacToolBarItem, QMaskGenerator, QMediaControl, QMediaObject, QMediaPlaylist, QMediaRecorder, QMediaService, QMediaServiceProviderPlugin, QMimeData, QModbusDevice, QModbusReply, QMovie, QNearFieldManager, QNearFieldShareManager, QNearFieldShareTarget, QNearFieldTarget, QNetworkAccessManager, QNetworkConfigurationManager, QNetworkCookieJar, QNetworkSession, QObjectCleanupHandler, QOffscreenSurface, QOpenGLContext, QOpenGLContextGroup, QOpenGLDebugLogger, QOpenGLShader, QOpenGLShaderProgram, QOpenGLTimeMonitor, QOpenGLTimerQuery, QOpenGLVertexArrayObject, QPdfWriter, QPictureFormatPlugin, QPieSlice, QPlaceManager, QPlaceManagerEngine, QPlaceReply, QPlatformGraphicsBuffer, QPlatformSystemTrayIcon, QPluginLoader, QQmlComponent, QQmlContext, QQmlExpression, QQmlExtensionPlugin, QQmlFileSelector, QQmlNdefRecord, QQmlPropertyMap, QQuickImageResponse, QQuickItem, QQuickItemGrabResult, QQuickRenderControl, QQuickTextDocument, QQuickTextureFactory, QQuickWebEngineProfile, QRadioData, QScreen, QScriptEngine, QScriptEngineDebugger, QScriptExtensionPlugin, QScroller, QScxmlDataModel, QScxmlStateMachine, QSensor, QSensorBackend, QSensorGesture, QSensorGestureManager, QSensorGestureRecognizer, QSensorReading, QSessionManager, QSettings, QSGAbstractRenderer, QSGEngine, QSGTexture, QSGTextureProvider, QSharedMemory, QShortcut, QSignalMapper, QSignalSpy, QSocketNotifier, QSound, QSoundEffect, QSqlDriver, QSqlDriverPlugin, QStyle, QStyleHints, QStylePlugin, QSvgRenderer, QSyntaxHighlighter, QSystemTrayIcon, Qt3DCore::QAbstractAspect, Qt3DCore::QAspectEngine, Qt3DCore::QNode, Qt3DCore::Quick::QQmlAspectEngine, Qt3DInput::QKeyEvent, Qt3DInput::QMouseEvent, Qt3DInput::QWheelEvent, Qt3DRender::QGraphicsApiFilter, Qt3DRender::QPickEvent, Qt3DRender::QTextureWrapMode, QTcpServer, QTextDocument, QTextObject, QThread, QThreadPool, QTimeLine, QTimer, QTranslator, QtVirtualKeyboard::InputContext, QtVirtualKeyboard::InputEngine, QtVirtualKeyboard::ShiftHandler, QUiLoader, QUndoGroup, QUndoStack, QValidator, QValue3DAxisFormatter, QVideoProbe, QWaylandClient, QWaylandSurfaceGrabber, QWaylandView, QWebChannel, QWebChannelAbstractTransport, QWebEngineCookieStore, QWebEngineDownloadItem, QWebEnginePage, QWebEngineProfile, QWebEngineUrlRequestInterceptor, QWebEngineUrlRequestJob, QWebEngineUrlSchemeHandler, QWebSocket, QWebSocketServer, QWidget, QWindow, QWinEventNotifier, QWinJumpList, QWinTaskbarButton, QWinTaskbarProgress, QWinThumbnailToolBar, and QWinThumbnailToolButton

 List of all members, including inherited members

 Obsolete members

 Note: All functions in this class are reentrant.

 Note: These functions are also thread-safe:

 connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)

 connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type)

 connect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type)

 connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)

 connect(const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type)

 disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)

 disconnect(const char *signal, const QObject *receiver, const char *method)

 disconnect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)

 Properties

 objectName : QString

 Public Functions

 QObject(QObject *parent = Q_NULLPTR)

 virtual    ~QObject()

 bool    blockSignals(bool block)

 const QObjectList &    children() const

 QMetaObject::Connection    connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type = Qt::AutoConnection) const

 bool    disconnect(const char *signal = Q_NULLPTR, const QObject *receiver = Q_NULLPTR, const char *method = Q_NULLPTR) const

 bool    disconnect(const QObject *receiver, const char *method = Q_NULLPTR) const

 void    dumpObjectInfo()

 void    dumpObjectTree()

 QList<QByteArray>    dynamicPropertyNames() const

 virtual bool    event(QEvent *e)

 virtual bool    eventFilter(QObject *watched, QEvent *event)

 T    findChild(const QString &name = QString(), Qt::FindChildOptions options = Qt::FindChildrenRecursively) const

 QList<T>    findChildren(const QString &name = QString(), Qt::FindChildOptions options = Qt::FindChildrenRecursively) const

 QList<T>    findChildren(const QRegExp &regExp, Qt::FindChildOptions options = Qt::FindChildrenRecursively) const

 QList<T>    findChildren(const QRegularExpression &re, Qt::FindChildOptions options = Qt::FindChildrenRecursively) const

 bool    inherits(const char *className) const

 void    installEventFilter(QObject *filterObj)

 bool    isWidgetType() const

 bool    isWindowType() const

 void    killTimer(int id)

 virtual const QMetaObject *    metaObject() const

 void    moveToThread(QThread *targetThread)

 QString    objectName() const

 QObject *    parent() const

 QVariant    property(const char *name) const

 void    removeEventFilter(QObject *obj)

 void    setObjectName(const QString &name)

 void    setParent(QObject *parent)

 bool    setProperty(const char *name, const QVariant &value)

 bool    signalsBlocked() const

 int    startTimer(int interval, Qt::TimerType timerType = Qt::CoarseTimer)

 QThread *    thread() const

 Public Slots

 void    deleteLater()

 Signals

 void    destroyed(QObject *obj = Q_NULLPTR)

 void    objectNameChanged(const QString &objectName)

 Static Public Members

 QMetaObject::Connection    connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type = Qt::AutoConnection)

 QMetaObject::Connection    connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type = Qt::AutoConnection)

 QMetaObject::Connection    connect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type = Qt::AutoConnection)

 QMetaObject::Connection    connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)

 QMetaObject::Connection    connect(const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type = Qt::AutoConnection)

 bool    disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)

 bool    disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)

 bool    disconnect(const QMetaObject::Connection &connection)

 bool    disconnect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)

 const QMetaObject    staticMetaObject

 QString    tr()

 Protected Functions

 virtual void    childEvent(QChildEvent *event)

 virtual void    connectNotify(const QMetaMethod &signal)

 virtual void    customEvent(QEvent *event)

 virtual void    disconnectNotify(const QMetaMethod &signal)

 bool    isSignalConnected(const QMetaMethod &signal) const

 int    receivers(const char *signal) const

 QObject *    sender() const

 int    senderSignalIndex() const

 virtual void    timerEvent(QTimerEvent *event)

 Related Non-Members

 typedef    QObjectList

 QList<T>    qFindChildren(const QObject *obj, const QRegExp &regExp)

 T    qobject_cast(QObject *object)

 Macros

 Q_CLASSINFO(Name, Value)

 Q_DISABLE_COPY(Class)

 Q_EMIT

 Q_ENUM(...)

 Q_FLAG(...)

 Q_GADGET

 Q_INTERFACES(...)

 Q_INVOKABLE

 Q_OBJECT

 Q_PROPERTY(...)

 Q_REVISION

 Q_SET_OBJECT_NAME(Object)

 Q_SIGNAL

 Q_SIGNALS

 Q_SLOT

 Q_SLOTS

 Detailed Description

 The QObject class is the base class of all Qt objects.

 QObject is the heart of the Qt Object Model. The central feature in this model is a very powerful mechanism for seamless object communication called signals and slots. You can connect a signal to a slot with connect() and destroy the connection with disconnect(). To avoid never ending notification loops you can temporarily block signals with blockSignals(). The protected functions connectNotify() and disconnectNotify() make it possible to track connections.

 QObjects organize themselves in object trees. When you create a QObject with another object as parent, the object will automatically add itself to the parent's children() list. The parent takes ownership of the object; i.e., it will automatically delete its children in its destructor. You can look for an object by name and optionally type using findChild() or findChildren().

 Every object has an objectName() and its class name can be found via the corresponding metaObject() (see QMetaObject::className()). You can determine whether the object's class inherits another class in the QObject inheritance hierarchy by using the inherits() function.

 When an object is deleted, it emits a destroyed() signal. You can catch this signal to avoid dangling references to QObjects.

 QObjects can receive events through event() and filter the events of other objects. See installEventFilter() and eventFilter() for details. A convenience handler, childEvent(), can be reimplemented to catch child events.

 Last but not least, QObject provides the basic timer support in Qt; see QTimer for high-level support for timers.

 Notice that the Q_OBJECT macro is mandatory for any object that implements signals, slots or properties. You also need to run the Meta Object Compiler on the source file. We strongly recommend the use of this macro in all subclasses of QObject regardless of whether or not they actually use signals, slots and properties, since failure to do so may lead certain functions to exhibit strange behavior.

 All Qt widgets inherit QObject. The convenience function isWidgetType() returns whether an object is actually a widget. It is much faster than qobject_cast<QWidget *>(obj) or obj->inherits("QWidget").

 Some QObject functions, e.g. children(), return a QObjectList. QObjectList is a typedef for QList<QObject *>.

 Thread Affinity

 A QObject instance is said to have a thread affinity, or that it lives in a certain thread. When a QObject receives a queued signal or a posted event, the slot or event handler will run in the thread that the object lives in.

 Note: If a QObject has no thread affinity (that is, if thread() returns zero), or if it lives in a thread that has no running event loop, then it cannot receive queued signals or posted events.

 By default, a QObject lives in the thread in which it is created. An object's thread affinity can be queried using thread() and changed using moveToThread().

 All QObjects must live in the same thread as their parent. Consequently:

 setParent() will fail if the two QObjects involved live in different threads.

 When a QObject is moved to another thread, all its children will be automatically moved too.

 moveToThread() will fail if the QObject has a parent.

 If QObjects are created within QThread::run(), they cannot become children of the QThread object because the QThread does not live in the thread that calls QThread::run().

 Note: A QObject's member variables do not automatically become its children. The parent-child relationship must be set by either passing a pointer to the child's constructor, or by calling setParent(). Without this step, the object's member variables will remain in the old thread when moveToThread() is called.

 No Copy Constructor or Assignment Operator

 QObject has neither a copy constructor nor an assignment operator. This is by design. Actually, they are declared, but in a private section with the macro Q_DISABLE_COPY(). In fact, all Qt classes derived from QObject (direct or indirect) use this macro to declare their copy constructor and assignment operator to be private. The reasoning is found in the discussion on Identity vs Value on the Qt Object Model page.

 The main consequence is that you should use pointers to QObject (or to your QObject subclass) where you might otherwise be tempted to use your QObject subclass as a value. For example, without a copy constructor, you can't use a subclass of QObject as the value to be stored in one of the container classes. You must store pointers.

 Auto-Connection

 Qt's meta-object system provides a mechanism to automatically connect signals and slots between QObject subclasses and their children. As long as objects are defined with suitable object names, and slots follow a simple naming convention, this connection can be performed at run-time by the QMetaObject::connectSlotsByName() function.

 uic generates code that invokes this function to enable auto-connection to be performed between widgets on forms created with Qt Designer. More information about using auto-connection with Qt Designer is given in the Using a Designer UI File in Your Application section of the Qt Designer manual.

 Dynamic Properties

 From Qt 4.2, dynamic properties can be added to and removed from QObject instances at run-time. Dynamic properties do not need to be declared at compile-time, yet they provide the same advantages as static properties and are manipulated using the same API - using property() to read them and setProperty() to write them.

 From Qt 4.3, dynamic properties are supported by Qt Designer, and both standard Qt widgets and user-created forms can be given dynamic properties.

 Internationalization (I18n)

 All QObject subclasses support Qt's translation features, making it possible to translate an application's user interface into different languages.

 To make user-visible text translatable, it must be wrapped in calls to the tr() function. This is explained in detail in the Writing Source Code for Translation document.

 See also QMetaObject, QPointer, QObjectCleanupHandler, Q_DISABLE_COPY(), and Object Trees & Ownership.

 Property Documentation

 objectName : QString

 This property holds the name of this object.

 You can find an object by name (and type) using findChild(). You can find a set of objects with findChildren().

 qDebug("MyClass::setPrecision(): (%s) invalid precision %f",

        qPrintable(objectName()), newPrecision);

 By default, this property contains an empty string.

 Access functions:

 QString    objectName() const

 void    setObjectName(const QString &name)

 Notifier signal:

 void    objectNameChanged(const QString &objectName)    [see note below]

 Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

 See also metaObject() and QMetaObject::className().

 Member Function Documentation

 QObject::QObject(QObject *parent = Q_NULLPTR)

 Constructs an object with parent object parent.

 The parent of an object may be viewed as the object's owner. For instance, a dialog box is the parent of the OK and Cancel buttons it contains.

 The destructor of a parent object destroys all child objects.

 Setting parent to  constructs an object with no parent. If the object is a widget, it will become a top-level window.

 See also parent(), findChild(), and findChildren().

 [virtual] QObject::~QObject()

 Destroys the object, deleting all its child objects.

 All signals to and from the object are automatically disconnected, and any pending posted events for the object are removed from the event queue. However, it is often safer to use deleteLater() rather than deleting a QObject subclass directly.

 Warning: All child objects are deleted. If any of these objects are on the stack or global, sooner or later your program will crash. We do not recommend holding pointers to child objects from outside the parent. If you still do, the destroyed() signal gives you an opportunity to detect when an object is destroyed.

 Warning: Deleting a QObject while pending events are waiting to be delivered can cause a crash. You must not delete the QObject directly if it exists in a different thread than the one currently executing. Use deleteLater() instead, which will cause the event loop to delete the object after all pending events have been delivered to it.

 See also deleteLater().

 bool QObject::blockSignals(bool block)

 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). If block is false, no such blocking will occur.

 The return value is the previous value of signalsBlocked().

 Note that the destroyed() signal will be emitted even if the signals for this object have been blocked.

 Signals emitted while being blocked are not buffered.

 See also signalsBlocked() and QSignalBlocker.

 [virtual protected] void QObject::childEvent(QChildEvent *event)

 This event handler can be reimplemented in a subclass to receive child events. The event is passed in the event parameter.

 QEvent::ChildAdded and QEvent::ChildRemoved events are sent to objects when children are added or removed. In both cases you can only rely on the child being a QObject, or if isWidgetType() returns true, a QWidget. (This is because, in the ChildAdded case, the child is not yet fully constructed, and in the ChildRemoved case it might have been destructed already).

 QEvent::ChildPolished events are sent to widgets when children are polished, or when polished children are added. If you receive a child polished event, the child's construction is usually completed. However, this is not guaranteed, and multiple polish events may be delivered during the execution of a widget's constructor.

 For every child widget, you receive one ChildAdded event, zero or more ChildPolished events, and one ChildRemoved event.

 The ChildPolished event is omitted if a child is removed immediately after it is added. If a child is polished several times during construction and destruction, you may receive several child polished events for the same child, each time with a different virtual table.

 See also event().

 const QObjectList &QObject::children() const

 Returns a list of child objects. The QObjectList class is defined in the <QObject> header file as the following:

 typedef QList<QObject*> QObjectList;

 The first child added is the first object in the list and the last child added is the last object in the list, i.e. new children are appended at the end.

 Note that the list order changes when QWidget children are raised or lowered. A widget that is raised becomes the last object in the list, and a widget that is lowered becomes the first object in the list.

 See also findChild(), findChildren(), parent(), and setParent().

 [static] QMetaObject::Connection QObject::connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type = Qt::AutoConnection)

 Creates a connection of the given type from the signal in the sender object to the method in the receiver object. Returns a handle to the connection that can be used to disconnect it later.

 You must use the SIGNAL() and SLOT() macros when specifying the signal and the method, for example:

 QLabel *label = new QLabel;

 QScrollBar *scrollBar = new QScrollBar;

 QObject::connect(scrollBar, SIGNAL(valueChanged(int)),

                  label,  SLOT(setNum(int)));

 This example ensures that the label always displays the current scroll bar value. Note that the signal and slots parameters must not contain any variable names, only the type. E.g. the following would not work and return false:

 // WRONG

 QObject::connect(scrollBar, SIGNAL(valueChanged(int value)),

                  label, SLOT(setNum(int value)));

 A signal can also be connected to another signal:

 class MyWidget : public QWidget

 {

     Q_OBJECT

 public:

     MyWidget();

 signals:

     void buttonClicked();

 private:

     QPushButton *myButton;

 };

 MyWidget::MyWidget()

 {

     myButton = new QPushButton(this);

     connect(myButton, SIGNAL(clicked()),

             this, SIGNAL(buttonClicked()));

 }

 In this example, the MyWidget constructor relays a signal from a private member variable, and makes it available under a name that relates to MyWidget.

 A signal can be connected to many slots and signals. Many signals can be connected to one slot.

 If a signal is connected to several slots, the slots are activated in the same order in which the connections were made, when the signal is emitted.

 The function returns a QMetaObject::Connection that represents a handle to a connection if it successfully connects the signal to the slot. The connection handle will be invalid if it cannot create the connection, for example, if QObject is unable to verify the existence of either signal or method, or if their signatures aren't compatible. You can check if the handle is valid by casting it to a bool.

 By default, a signal is emitted for every connection you make; two signals are emitted for duplicate connections. You can break all of these connections with a single disconnect() call. If you pass the Qt::UniqueConnection type, the connection will only be made if it is not a duplicate. If there is already a duplicate (exact same signal to the exact same slot on the same objects), the connection will fail and connect will return an invalid QMetaObject::Connection.

 The optional type parameter describes the type of connection to establish. In particular, it determines whether a particular signal is delivered to a slot immediately or queued for delivery at a later time. If the signal is queued, the parameters must be of types that are known to Qt's meta-object system, because Qt needs to copy the arguments to store them in an event behind the scenes. If you try to use a queued connection and get the error message

 QObject::connect: Cannot queue arguments of type 'MyType'

 (Make sure 'MyType' is registered using qRegisterMetaType().)

 call qRegisterMetaType() to register the data type before you establish the connection.

 Note: This function is thread-safe

 See also disconnect(), sender(), qRegisterMetaType(), and Q_DECLARE_METATYPE().

 [static] QMetaObject::Connection QObject::connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type = Qt::AutoConnection)

 Creates a connection of the given type from the signal in the sender object to the method in the receiver object. Returns a handle to the connection that can be used to disconnect it later.

 The Connection handle will be invalid if it cannot create the connection, for example, the parameters were invalid. You can check if the QMetaObject::Connection is valid by casting it to a bool.

 This function works in the same way as connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) but it uses QMetaMethod to specify signal and method.

 This function was introduced in Qt 4.8.

 See also connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type).

 QMetaObject::Connection QObject::connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type = Qt::AutoConnection) const

 This function overloads connect().

 Connects signal from the sender object to this object's method.

 Equivalent to connect(sender, signal, this, method, type).

 Every connection you make emits a signal, so duplicate connections emit two signals. You can break a connection using disconnect().

 Note: This function is thread-safe

 See also disconnect().

 [static] QMetaObject::Connection QObject::connect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type = Qt::AutoConnection)

 This function overloads connect().

 Creates a connection of the given type from the signal in the sender object to the method in the receiver object. Returns a handle to the connection that can be used to disconnect it later.

 The signal must be a function declared as a signal in the header. The slot function can be any member function that can be connected to the signal. A slot can be connected to a given signal if the signal has at least as many arguments as the slot, and there is an implicit conversion between the types of the corresponding arguments in the signal and the slot.

 Example:

 QLabel *label = new QLabel;

 QLineEdit *lineEdit = new QLineEdit;

 QObject::connect(lineEdit, &QLineEdit::textChanged,

                  label,  &QLabel::setText);

 This example ensures that the label always displays the current line edit text.

 A signal can be connected to many slots and signals. Many signals can be connected to one slot.

 If a signal is connected to several slots, the slots are activated in the same order as the order the connection was made, when the signal is emitted

 The function returns an handle to a connection if it successfully connects the signal to the slot. The Connection handle will be invalid if it cannot create the connection, for example, if QObject is unable to verify the existence of signal (if it was not declared as a signal) You can check if the QMetaObject::Connection is valid by casting it to a bool.

 By default, a signal is emitted for every connection you make; two signals are emitted for duplicate connections. You can break all of these connections with a single disconnect() call. If you pass the Qt::UniqueConnection type, the connection will only be made if it is not a duplicate. If there is already a duplicate (exact same signal to the exact same slot on the same objects), the connection will fail and connect will return an invalid QMetaObject::Connection.

 The optional type parameter describes the type of connection to establish. In particular, it determines whether a particular signal is delivered to a slot immediately or queued for delivery at a later time. If the signal is queued, the parameters must be of types that are known to Qt's meta-object system, because Qt needs to copy the arguments to store them in an event behind the scenes. If you try to use a queued connection and get the error message

 QObject::connect: Cannot queue arguments of type 'MyType'

 (Make sure 'MyType' is registered using qRegisterMetaType().)

 make sure to declare the argument type with Q_DECLARE_METATYPE

 Overloaded functions can be resolved with help of qOverload.

 Note: The number of arguments   variadic templates.

 Note: This function is thread-safe

 [static] QMetaObject::Connection QObject::connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)

 This function overloads connect().

 Creates a connection from signal in sender object to functor, and returns a handle to the connection

 The signal must be a function declared as a signal in the header. The slot function can be any function or functor that can be connected to the signal. A function can be connected to a given signal if the signal as at least as many argument as the slot. A functor can be connected to a signal if they have exactly the same number of arguments. There must exist implicit conversion between the types of the corresponding arguments in the signal and the slot.

 Example:

 void someFunction();

 QPushButton *button = new QPushButton;

 QObject::connect(button, &QPushButton::clicked, someFunction);

 If your compiler support C++ lambda expressions, you can use them:

 QByteArray page = ...;

 QTcpSocket *socket = new QTcpSocket;

 socket->connectToHost();

 QObject::connect(socket, &QTcpSocket::connected, [=] () {

         socket->write("GET " + page + "\r\n");

     });

 The connection will automatically disconnect if the sender is destroyed. However, you should take care that any objects used within the functor are still alive when the signal is emitted.

 Overloaded functions can be resolved with help of qOverload.

 Note: If the compiler does not support C++ variadic templates, the number of arguments , and the functor object must not have an overloaded or templated operator().

 Note: This function is thread-safe

 [static] QMetaObject::Connection QObject::connect(const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type = Qt::AutoConnection)

 This function overloads connect().

 Creates a connection of a given type from signal in sender object to functor to be placed in a specific event loop of context, and returns a handle to the connection

 The signal must be a function declared as a signal in the header. The slot function can be any function or functor that can be connected to the signal. A function can be connected to a given signal if the signal as at least as many argument as the slot. A functor can be connected to a signal if they have exactly the same number of arguments. There must exist implicit conversion between the types of the corresponding arguments in the signal and the slot.

 Example:

 void someFunction();

 QPushButton *button = new QPushButton;

 QObject::connect(button, &QPushButton::clicked, this, someFunction, Qt::QueuedConnection);

 If your compiler support C++ lambda expressions, you can use them:

 QByteArray page = ...;

 QTcpSocket *socket = new QTcpSocket;

 socket->connectToHost();

 QObject::connect(socket, &QTcpSocket::connected, this, [=] () {

         socket->write("GET " + page + "\r\n");

     }, Qt::AutoConnection);

 The connection will automatically disconnect if the sender or the context is destroyed. However, you should take care that any objects used within the functor are still alive when the signal is emitted.

 Overloaded functions can be resolved with help of qOverload.

 Note: If the compiler does not support C++ variadic templates, the number of arguments , and the functor object must not have an overloaded or templated operator().

 Note: This function is thread-safe

 This function was introduced in Qt 5.2.

 [virtual protected] void QObject::connectNotify(const QMetaMethod &signal)

 This virtual function is called when something has been connected to signal in this object.

 If you want to compare signal with a specific signal, you can use QMetaMethod::fromSignal() as follows:

 if (signal == QMetaMethod::fromSignal(&MyObject::valueChanged)) {

     // signal is valueChanged

 }

 Warning: This function violates the object-oriented principle of modularity. However, it might be useful when you need to perform expensive initialization only if something is connected to a signal.

 Warning: This function is called from the thread which performs the connection, which may be a different thread from the thread in which this object lives.

 This function was introduced in Qt 5.0.

 See also connect() and disconnectNotify().

 [virtual protected] void QObject::customEvent(QEvent *event)

 This event handler can be reimplemented in a subclass to receive custom events. Custom events are user-defined events with a type value at least as large as the QEvent::User item of the QEvent::Type enum, and is typically a QEvent subclass. The event is passed in the event parameter.

 See also event() and QEvent.

 [slot] void QObject::deleteLater()

 Schedules this object for deletion.

 The object will be deleted when control returns to the event loop. If the event loop is not running when this function is called (e.g. deleteLater() is called on an object before QCoreApplication::exec()), the object will be deleted once the event loop is started. If deleteLater() is called after the main event loop has stopped, the object will not be deleted. Since Qt 4.8, if deleteLater() is called on an object that lives in a thread with no running event loop, the object will be destroyed when the thread finishes.

 Note that entering and leaving a new event loop (e.g., by opening a modal dialog) will not perform the deferred deletion; for the object to be deleted, the control must return to the event loop from which deleteLater() was called.

 Note: It is safe to call this function more than once; when the first deferred deletion event is delivered, any pending events for the object are removed from the event queue.

 See also destroyed() and QPointer.

 [signal] void QObject::destroyed(QObject *obj = Q_NULLPTR)

 This signal is emitted immediately before the object obj is destroyed, and can not be blocked.

 All the objects's children are destroyed immediately after this signal is emitted.

 See also deleteLater() and QPointer.

 [static] bool QObject::disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)

 Disconnects signal in object sender from method in object receiver. Returns true if the connection is successfully broken; otherwise returns false.

 A signal-slot connection is removed when either of the objects involved are destroyed.

 disconnect() is typically used in three ways, as the following examples demonstrate.

 Disconnect everything connected to an object's signals:

 disconnect(myObject, , , );

 equivalent to the non-static overloaded function

 myObject->disconnect();

 Disconnect everything connected to a specific signal:

 disconnect(myObject, SIGNAL(mySignal()), , );

 equivalent to the non-static overloaded function

 myObject->disconnect(SIGNAL(mySignal()));

 Disconnect a specific receiver:

 disconnect(myObject, , myReceiver, );

 equivalent to the non-static overloaded function

 myObject->disconnect(myReceiver);

  may be used as a wildcard, meaning "any signal", "any receiving object", or "any slot in the receiving object", respectively.

 The sender may never be . (You cannot disconnect signals from more than one object in a single call.)

 If signal , it disconnects receiver and method from any signal. If not, only the specified signal is disconnected.

 If receiver , it disconnects anything connected to signal. If not, slots in objects other than receiver are not disconnected.

 If method , it disconnects anything that  if receiver is left out, so you cannot disconnect a specifically-named slot on all objects.

 Note: This function is thread-safe

 See also connect().

 [static] bool QObject::disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)

 Disconnects signal in object sender from method in object receiver. Returns true if the connection is successfully broken; otherwise returns false.

 This function provides the same possibilities like disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) but uses QMetaMethod to represent the signal and the method to be disconnected.

 Additionally this function returnsfalse and no signals and slots disconnected if:

 signal is not a member of sender class or one of its parent classes.

 method is not a member of receiver class or one of its parent classes.

 signal instance represents not a signal.

 QMetaMethod() may be used  can be used .

 This function was introduced in Qt 4.8.

 See also disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method).

 bool QObject::disconnect(const char *signal = Q_NULLPTR, const QObject *receiver = Q_NULLPTR, const char *method = Q_NULLPTR) const

 This function overloads disconnect().

 Disconnects signal from method of receiver.

 A signal-slot connection is removed when either of the objects involved are destroyed.

 Note: This function is thread-safe

 bool QObject::disconnect(const QObject *receiver, const char *method = Q_NULLPTR) const

 This function overloads disconnect().

 Disconnects all signals in this object from receiver's method.

 A signal-slot connection is removed when either of the objects involved are destroyed.

 [static] bool QObject::disconnect(const QMetaObject::Connection &connection)

 Disconnect a connection.

 If the connection is invalid or has already been disconnected, do nothing and return false.

 See also connect().

 [static] bool QObject::disconnect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)

 This function overloads diconnect().

 Disconnects signal in object sender from method in object receiver. Returns true if the connection is successfully broken; otherwise returns false.

 A signal-slot connection is removed when either of the objects involved are destroyed.

 disconnect() is typically used in three ways, as the following examples demonstrate.

 Disconnect everything connected to an object's signals:

 disconnect(myObject, , , );

 Disconnect everything connected to a specific signal:

 disconnect(myObject, &MyObject::mySignal(), , );

 Disconnect a specific receiver:

 disconnect(myObject, , myReceiver, );

 Disconnect a connection from one specific signal to a specific slot:

 QObject::disconnect(lineEdit, &QLineEdit::textChanged,

                  label,  &QLabel::setText);

  may be used as a wildcard, meaning "any signal", "any receiving object", or "any slot in the receiving object", respectively.

 The sender may never be . (You cannot disconnect signals from more than one object in a single call.)

 If signal , it disconnects receiver and method from any signal. If not, only the specified signal is disconnected.

 If receiver , it disconnects anything connected to signal. If not, slots in objects other than receiver are not disconnected.

 If method , it disconnects anything that  if receiver is left out, so you cannot disconnect a specifically-named slot on all objects.

 Note: It is not possible to use this overload to diconnect signals connected to functors or lambda expressions. That is because it is not possible to compare them. Instead, use the overload that takes a QMetaObject::Connection

 Note: This function is thread-safe

 See also connect().

 [virtual protected] void QObject::disconnectNotify(const QMetaMethod &signal)

 This virtual function is called when something has been disconnected from signal in this object.

 See connectNotify() for an example of how to compare signal with a specific signal.

 If all signals were disconnected ), disconnectNotify() is only called once, and the signal will be an invalid QMetaMethod (QMetaMethod::isValid() returns false).

 Warning: This function violates the object-oriented principle of modularity. However, it might be useful for optimizing access to expensive resources.

 Warning: This function is called from the thread which performs the disconnection, which may be a different thread from the thread in which this object lives. This function may also be called with a QObject internal mutex locked. It is therefore not allowed to re-enter any of any QObject functions from your reimplementation and if you lock a mutex in your reimplementation, make sure that you don't call QObject functions with that mutex held in other places or it will result in a deadlock.

 This function was introduced in Qt 5.0.

 See also disconnect() and connectNotify().

 void QObject::dumpObjectInfo()

 Dumps information about signal connections, etc. for this object to the debug output.

 This function is useful for debugging, but does nothing if the library has been compiled in release mode (i.e. without debugging information).

 See also dumpObjectTree().

 void QObject::dumpObjectTree()

 Dumps a tree of children to the debug output.

 This function is useful for debugging, but does nothing if the library has been compiled in release mode (i.e. without debugging information).

 See also dumpObjectInfo().

 QList<QByteArray> QObject::dynamicPropertyNames() const

 Returns the names of all properties that were dynamically added to the object using setProperty().

 This function was introduced in Qt 4.2.

 [virtual] bool QObject::event(QEvent *e)

 This virtual function receives events to an object and should return true if the event e was recognized and processed.

 The event() function can be reimplemented to customize the behavior of an object.

 Make sure you call the parent event class implementation for all the events you did not handle.

 Example:

 class MyClass : public QWidget

 {

     Q_OBJECT

 public:

     MyClass(QWidget *parent = );

     ~MyClass();

     bool event(QEvent* ev)

     {

         if (ev->type() == QEvent::PolishRequest) {

             // overwrite handling of PolishRequest if any

             doThings();

             return true;

         } else  if (ev->type() == QEvent::Show) {

             // complement handling of Show if any

             doThings2();

             QWidget::event(ev);

             return true;

         }

         // Make sure the rest of events are handled

         return QWidget::event(ev);

     }

 };

 See also installEventFilter(), timerEvent(), QCoreApplication::sendEvent(), and QCoreApplication::postEvent().

 [virtual] bool QObject::eventFilter(QObject *watched, QEvent *event)

 Filters events if this object has been installed as an event filter for the watched object.

 In your reimplementation of this function, if you want to filter the event out, i.e. stop it being handled further, return true; otherwise return false.

 Example:

 class MainWindow : public QMainWindow

 {

 public:

     MainWindow();

 protected:

     bool eventFilter(QObject *obj, QEvent *ev);

 private:

     QTextEdit *textEdit;

 };

 MainWindow::MainWindow()

 {

     textEdit = new QTextEdit;

     setCentralWidget(textEdit);

     textEdit->installEventFilter(this);

 }

 bool MainWindow::eventFilter(QObject *obj, QEvent *event)

 {

     if (obj == textEdit) {

         if (event->type() == QEvent::KeyPress) {

             QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event);

             qDebug() << "Ate key press" << keyEvent->key();

             return true;

         } else {

             return false;

         }

     } else {

         // pass the event on to the parent class

         return QMainWindow::eventFilter(obj, event);

     }

 }

 Notice in the example above that unhandled events are passed to the base class's eventFilter() function, since the base class might have reimplemented eventFilter() for its own internal purposes.

 Warning: If you delete the receiver object in this function, be sure to return true. Otherwise, Qt will forward the event to the deleted object and the program might crash.

 See also installEventFilter().

 T QObject::findChild(const QString &name = QString(), Qt::FindChildOptions options = Qt::FindChildrenRecursively) const

 Returns the child of  if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

 If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used.

 This example returns a child QPushButton of parentWidget named "button1", even if the button isn't a direct child of the parent:

 QPushButton *button = parentWidget->findChild<QPushButton *>("button1");

 This example returns a QListWidget child of parentWidget:

 QListWidget *list = parentWidget->findChild<QListWidget *>();

 This example returns a child QPushButton of parentWidget (its direct parent) named "button1":

 QPushButton *button = parentWidget->findChild<QPushButton *>("button1", Qt::FindDirectChildrenOnly);

 This example returns a QListWidget child of parentWidget, its direct parent:

 QListWidget *list = parentWidget->findChild<QListWidget *>(QString(), Qt::FindDirectChildrenOnly);

 See also findChildren().

 QList<T> QObject::findChildren(const QString &name = QString(), Qt::FindChildOptions options = Qt::FindChildrenRecursively) const

 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

 The following example shows how to find a list of child QWidgets of the specified parentWidget named widgetname:

 QList<QWidget *> widgets = parentWidget.findChildren<QWidget *>("widgetname");

 This example returns all QPushButtons that are children of parentWidget:

 QList<QPushButton *> allPButtons = parentWidget.findChildren<QPushButton *>();

 This example returns all QPushButtons that are immediate children of parentWidget:

 QList<QPushButton *> childButtons = parentWidget.findChildren<QPushButton *>(QString(), Qt::FindDirectChildrenOnly);

 See also findChild().

 QList<T> QObject::findChildren(const QRegExp &regExp, Qt::FindChildOptions options = Qt::FindChildrenRecursively) const

 This function overloads findChildren().

 Returns the children of this object that can be cast to type T and that have names matching the regular expression regExp, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

 QList<T> QObject::findChildren(const QRegularExpression &re, Qt::FindChildOptions options = Qt::FindChildrenRecursively) const

 This function overloads findChildren().

 Returns the children of this object that can be cast to type T and that have names matching the regular expression re, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

 This function was introduced in Qt 5.0.

 bool QObject::inherits(const char *className) const

 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.

 A class is considered to inherit itself.

 Example:

 QTimer *timer = new QTimer;         // QTimer inherits QObject

 timer->inherits("QTimer");          // returns true

 timer->inherits("QObject");         // returns true

 timer->inherits("QAbstractButton"); // returns false

 // QVBoxLayout inherits QObject and QLayoutItem

 QVBoxLayout *layout = new QVBoxLayout;

 layout->inherits("QObject");        // returns true

 layout->inherits("QLayoutItem");    // returns true (even though QLayoutItem is not a QObject)

 If you need to determine whether an object is an instance of a particular class for the purpose of casting it, consider using qobject_cast<Type *>(object) instead.

 See also metaObject() and qobject_cast().

 void QObject::installEventFilter(QObject *filterObj)

 Installs an event filter filterObj on this object. For example:

 monitoredObj->installEventFilter(filterObj);

 An event filter is an object that receives all events that are sent to this object. The filter can either stop the event or forward it to this object. The event filter filterObj receives events via its eventFilter() function. The eventFilter() function must return true if the event should be filtered, (i.e. stopped); otherwise it must return false.

 If multiple event filters are installed on a single object, the filter that was installed last is activated first.

 Here's a KeyPressEater class that eats the key presses of its monitored objects:

 class KeyPressEater : public QObject

 {

     Q_OBJECT

     ...

 protected:

     bool eventFilter(QObject *obj, QEvent *event);

 };

 bool KeyPressEater::eventFilter(QObject *obj, QEvent *event)

 {

     if (event->type() == QEvent::KeyPress) {

         QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);

         qDebug("Ate key press %d", keyEvent->key());

         return true;

     } else {

         // standard event processing

         return QObject::eventFilter(obj, event);

     }

 }

 And here's how to install it on two widgets:

 KeyPressEater *keyPressEater = new KeyPressEater(this);

 QPushButton *pushButton = new QPushButton(this);

 QListView *listView = new QListView(this);

 pushButton->installEventFilter(keyPressEater);

 listView->installEventFilter(keyPressEater);

 The QShortcut class, for example, uses this technique to intercept shortcut key presses.

 Warning: If you delete the receiver object in your eventFilter() function, be sure to return true. If you return false, Qt sends the event to the deleted object and the program will crash.

 Note that the filtering object must be in the same thread as this object. If filterObj is in a different thread, this function does nothing. If either filterObj or this object are moved to a different thread after calling this function, the event filter will not be called until both objects have the same thread affinity again (it is not removed).

 See also removeEventFilter(), eventFilter(), and event().

 [protected] bool QObject::isSignalConnected(const QMetaMethod &signal) const

 Returns true if the signal is connected to at least one receiver, otherwise returns false.

 signal must be a signal member of this object, otherwise the behaviour is undefined.

 static const QMetaMethod valueChangedSignal = QMetaMethod::fromSignal(&MyObject::valueChanged);

 if (isSignalConnected(valueChangedSignal)) {

     QByteArray data;

     data = get_the_value();       // expensive operation

     emit valueChanged(data);

 }

 As the code snippet above illustrates, you can use this function to avoid emitting a signal that nobody listens to.

 Warning: This function violates the object-oriented principle of modularity. However, it might be useful when you need to perform expensive initialization only if something is connected to a signal.

 This function was introduced in Qt 5.0.

 bool QObject::isWidgetType() const

 Returns true if the object is a widget; otherwise returns false.

 Calling this function is equivalent to calling inherits("QWidget"), except that it is much faster.

 bool QObject::isWindowType() const

 Returns true if the object is a window; otherwise returns false.

 Calling this function is equivalent to calling inherits("QWindow"), except that it is much faster.

 void QObject::killTimer(int id)

 Kills the timer with timer identifier, id.

 The timer identifier is returned by startTimer() when a timer event is started.

 See also timerEvent() and startTimer().

 [virtual] const QMetaObject *QObject::metaObject() const

 Returns a pointer to the meta-object of this object.

 A meta-object contains information about a class that inherits QObject, e.g. class name, superclass name, properties, signals and slots. Every QObject subclass that contains the Q_OBJECT macro will have a meta-object.

 The meta-object information is required by the signal/slot connection mechanism and the property system. The inherits() function also makes use of the meta-object.

 If you have no pointer to an actual object instance but still want to access the meta-object of a class, you can use staticMetaObject.

 Example:

 QObject *obj = new QPushButton;

 obj->metaObject()->className();             // returns "QPushButton"

 QPushButton::staticMetaObject.className();  // returns "QPushButton"

 See also staticMetaObject.

 void QObject::moveToThread(QThread *targetThread)

 Changes the thread affinity for this object and its children. The object cannot be moved if it has a parent. Event processing will continue in the targetThread.

 To move an object to the main thread, use QApplication::instance() to retrieve a pointer to the current application, and then use QApplication::thread() to retrieve the thread in which the application lives. For example:

 myObject->moveToThread(QApplication::instance()->thread());

 If targetThread is zero, all event processing for this object and its children stops.

 Note that all active timers for the object will be reset. The timers are first stopped in the current thread and restarted (with the same interval) in the targetThread. As a result, constantly moving an object between threads can postpone timer events indefinitely.

 A QEvent::ThreadChange event is sent to this object just before the thread affinity is changed. You can handle this event to perform any special processing. Note that any new events that are posted to this object will be handled in the targetThread.

 Warning: This function is not thread-safe; the current thread must be same as the current thread affinity. In other words, this function can only "push" an object from the current thread to another thread, it cannot "pull" an object from any arbitrary thread to the current thread.

 See also thread().

 [signal] void QObject::objectNameChanged(const QString &objectName)

 This signal is emitted after the object's name has been changed. The new object name is passed as objectName.

 Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

 Note: Notifier signal for property objectName.

 See also QObject::objectName.

 QObject *QObject::parent() const

 Returns a pointer to the parent object.

 See also setParent() and children().

 QVariant QObject::property(const char *name) const

 Returns the value of the object's name property.

 If no such property exists, the returned variant is invalid.

 Information about all available properties is provided through the metaObject() and dynamicPropertyNames().

 See also setProperty(), QVariant::isValid(), metaObject(), and dynamicPropertyNames().

 [protected] int QObject::receivers(const char *signal) const

 Returns the number of receivers connected to the signal.

 Since both slots and signals can be used as receivers for signals, and the same connections can be made many times, the number of receivers is the same as the number of connections made from this signal.

 When calling this function, you can use the SIGNAL() macro to pass a specific signal:

 ) {

     QByteArray data;

     get_the_value(&data);       // expensive operation

     emit valueChanged(data);

 }

 Warning: This function violates the object-oriented principle of modularity. However, it might be useful when you need to perform expensive initialization only if something is connected to a signal.

 See also isSignalConnected().

 void QObject::removeEventFilter(QObject *obj)

 Removes an event filter object obj from this object. The request is ignored if such an event filter has not been installed.

 All event filters for this object are automatically removed when this object is destroyed.

 It is always safe to remove an event filter, even during event filter activation (i.e. from the eventFilter() function).

 See also installEventFilter(), eventFilter(), and event().

 [protected] QObject *QObject::sender() const

 Returns a pointer to the . The pointer is valid only during the execution of the slot that calls this function from this object's thread context.

 The pointer returned by this function becomes invalid if the sender is destroyed, or if the slot is disconnected from the sender's signal.

 Warning: This function violates the object-oriented principle of modularity. However, getting access to the sender might be useful when many signals are connected to a single slot.

 Warning: As mentioned above, the return value of this function is not valid when the slot is called via a Qt::DirectConnection from a thread different from this object's thread. Do not use this function in this type of scenario.

 See also senderSignalIndex() and QSignalMapper.

 [protected] int QObject::senderSignalIndex() const

 Returns the meta-method index of the signal that called the currently executing slot, which  is returned.

 For signals with ) will have two different indexes (with and without the parameter), but this function will always return the index with a parameter. This does not apply when overloading signals with different parameters.

 Warning: This function violates the object-oriented principle of modularity. However, getting access to the signal index might be useful when many signals are connected to a single slot.

 Warning: The return value of this function is not valid when the slot is called via a Qt::DirectConnection from a thread different from this object's thread. Do not use this function in this type of scenario.

 This function was introduced in Qt 4.8.

 See also sender(), QMetaObject::indexOfSignal(), and QMetaObject::method().

 void QObject::setParent(QObject *parent)

 Makes the object a child of parent.

 See also parent() and children().

 bool QObject::setProperty(const char *name, const QVariant &value)

 Sets the value of the object's name property to value.

 If the property is defined in the class using Q_PROPERTY then true is returned on success and false otherwise. If the property is not defined using Q_PROPERTY, and therefore not listed in the meta-object, it is added as a dynamic property and false is returned.

 Information about all available properties is provided through the metaObject() and dynamicPropertyNames().

 Dynamic properties can be queried again using property() and can be removed by setting the property value to an invalid QVariant. Changing the value of a dynamic property causes a QDynamicPropertyChangeEvent to be sent to the object.

 Note: Dynamic properties starting with "_q_" are reserved for internal purposes.

 See also property(), metaObject(), dynamicPropertyNames(), and QMetaProperty::write().

 bool QObject::signalsBlocked() const

 Returns true if signals are blocked; otherwise returns false.

 Signals are not blocked by default.

 See also blockSignals() and QSignalBlocker.

 int QObject::startTimer(int interval, Qt::TimerType timerType = Qt::CoarseTimer)

 Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.

 A timer , then the timer event occurs once every time there are no more window system events to process.

 The virtual timerEvent() function is called with the QTimerEvent event parameter class when a timer event occurs. Reimplement this function to get timer events.

 If multiple timers are running, the QTimerEvent::timerId() can be used to find out which timer was activated.

 Example:

 class MyObject : public QObject

 {

     Q_OBJECT

 public:

     MyObject(QObject *parent = );

 protected:

     void timerEvent(QTimerEvent *event);

 };

 MyObject::MyObject(QObject *parent)

     : QObject(parent)

 {

     startTimer();     // 50-millisecond timer

     startTimer();   // 1-second timer

     startTimer();  // 1-minute timer

 }

 void MyObject::timerEvent(QTimerEvent *event)

 {

     qDebug() << "Timer ID:" << event->timerId();

 }

 Note that QTimer's accuracy depends on the underlying operating system and hardware. The timerType argument allows you to customize the accuracy of the timer. See Qt::TimerType for information on the different timer types. Most platforms support an accuracy of 20 milliseconds; some provide more. If Qt is unable to deliver the requested number of timer events, it will silently discard some.

 The QTimer class provides a high-level programming interface with single-shot timers and timer signals instead of events. There is also a QBasicTimer class that is more lightweight than QTimer and less clumsy than using timer IDs directly.

 See also timerEvent(), killTimer(), and QTimer::singleShot().

 QThread *QObject::thread() const

 Returns the thread in which the object lives.

 See also moveToThread().

 [virtual protected] void QObject::timerEvent(QTimerEvent *event)

 This event handler can be reimplemented in a subclass to receive timer events for the object.

 QTimer provides a higher-level interface to the timer functionality, and also more general information about timers. The timer event is passed in the event parameter.

 See also startTimer(), killTimer(), and event().

 [)

 Returns a translated version of sourceText, optionally based on a disambiguation string and value of n for strings containing plurals; otherwise returns QString::fromUtf8(sourceText) if no appropriate translated string is available.

 Example:

 void MainWindow::createActions()

 {

     QMenu *fileMenu = menuBar()->addMenu(tr("&File"));

     ...

 If the same sourceText  by default). In Qt 4.4 and earlier, this was the preferred way to pass comments to translators.

 Example:

 MyWindow::MyWindow()

 {

     QLabel *senderLabel = new QLabel(tr("Name:"));

     QLabel *recipientLabel = new QLabel(tr("Name:", "recipient"));

     ...

 See Writing Source Code for Translation for a detailed description of Qt's translation mechanisms in general, and the Disambiguation section for information on disambiguation.

 Warning: This method is reentrant only if all translators are installed before calling this method. Installing or removing translators while performing translations is not supported. Doing so will probably result in crashes or other undesirable behavior.

 See also QCoreApplication::translate() and Internationalization with Qt.

 Member Variable Documentation

 const QMetaObject QObject::staticMetaObject

 This variable stores the meta-object for the class.

 A meta-object contains information about a class that inherits QObject, e.g. class name, superclass name, properties, signals and slots. Every class that contains the Q_OBJECT macro will also have a meta-object.

 The meta-object information is required by the signal/slot connection mechanism and the property system. The inherits() function also makes use of the meta-object.

 If you have a pointer to an object, you can use metaObject() to retrieve the meta-object associated with that object.

 Example:

 QPushButton::staticMetaObject.className();  // returns "QPushButton"

 QObject *obj = new QPushButton;

 obj->metaObject()->className();             // returns "QPushButton"

 See also metaObject().

 Related Non-Members

 typedef QObjectList

 Synonym for QList<QObject *>.

 QList<T> qFindChildren(const QObject *obj, const QRegExp &regExp)

 This function overloads qFindChildren().

 This function is equivalent to obj->findChildren<T>(regExp).

 Note: This function was provided  which did not support member template functions. It is advised to use the other form in new code.

 See also QObject::findChildren().

 T qobject_cast(QObject *object)

 Returns the given . If  then it will also .

 The class T must inherit (directly or indirectly) QObject and be declared with the Q_OBJECT macro.

 A class is considered to inherit itself.

 Example:

 QObject *obj = new QTimer;          // QTimer inherits QObject

 QTimer *timer = qobject_cast<QTimer *>(obj);

 // timer == (QObject *)obj

 QAbstractButton *button = qobject_cast<QAbstractButton *>(obj);

 // button == 0

 The qobject_cast() function behaves similarly to the standard C++ dynamic_cast(), with the advantages that it doesn't require RTTI support and it works across dynamic library boundaries.

 qobject_cast() can also be used in conjunction with interfaces; see the Plug & Paint example for details.

 Warning: If T isn't declared with the Q_OBJECT macro, this function's return value is undefined.

 See also QObject::inherits().

 Macro Documentation

 Q_CLASSINFO(Name, Value)

 This macro associates extra information to the class, which is available using QObject::metaObject(). Qt makes only limited use of this feature, in the Active Qt, Qt D-Bus and Qt QML.

 The extra information takes the form of a Name string and a Value literal string.

 Example:

 class MyClass : public QObject

 {

     Q_OBJECT

     Q_CLASSINFO("Author", "Pierre Gendron")

     Q_CLASSINFO("URL", "http://www.my-organization.qc.ca")

 public:

     ...

 };

 See also QMetaObject::classInfo(), QAxFactory, Using Qt D-Bus Adaptors, and Extending QML.

 Q_DISABLE_COPY(Class)

 Disables the use of copy constructors and assignment operators for the given Class.

 Instances of subclasses of QObject should not be thought of as values that can be copied or assigned, but as unique identities. This means that when you create your own subclass of QObject (director or indirect), you should not give it a copy constructor or an assignment operator. However, it may not enough to simply omit them from your class, because, if you mistakenly write some code that requires a copy constructor or an assignment operator (it's easy to do), your compiler will thoughtfully create it for you. You must do more.

 The curious user will have seen that the Qt classes derived from QObject typically include this macro in a private section:

 class MyClass : public QObject

 {

   private:

     Q_DISABLE_COPY(MyClass)

 };

 It declares a copy constructor and an assignment operator in the private section, so that if you use them by mistake, the compiler will report an error.

 class MyClass : public QObject

 {

   private:

      MyClass(const MyClass &);

      MyClass &operator=(const MyClass &);

 };

 But even this might not catch absolutely every case. You might be tempted to do something like this:

   QWidget w = QWidget();

 First of all, don't do that. Most compilers will generate code that uses the copy constructor, so the privacy violation error will be reported, but your C++ compiler is not required to generate code for this statement in a specific way. It could generate code using neither the copy constructor nor the assignment operator we made private. In that case, no error would be reported, but your application would probably crash when you called a member function of w.

 Q_EMIT

 Use this macro to replace the emit keyword for emitting signals, when you want to use Qt Signals and Slots with a 3rd party signal/slot mechanism.

 The macro is normally used when no_keywords is specified with the CONFIG variable in the .pro file, but it can be used even when no_keywords is not specified.

 Q_ENUM(...)

 This macro registers an enum type with the meta-object system. It must be placed after the enum declaration in a class that has the Q_OBJECT or the Q_GADGET macro.

 For example:

 class MyClass : public QObject

 {

     Q_OBJECT

 public:

     MyClass(QObject *parent = );

     ~MyClass();

     enum Priority { High, Low, VeryHigh, VeryLow };

     Q_ENUM(Priority)

     void setPriority(Priority priority);

     Priority priority() const;

 };

 Enumerations that are declared with Q_ENUM have their QMetaEnum registered in the enclosing QMetaObject. You can also use QMetaEnum::fromType() to get the QMetaEnum.

 Registered enumerations are automatically registered also to the Qt meta type system, making them known to QMetaType without the need to use Q_DECLARE_METATYPE(). This will enable useful features; for example, if used in a QVariant, you can convert them to strings. Likewise, passing them to QDebug will print out their names.

 This function was introduced in Qt 5.5.

 See also Qt's Property System.

 Q_FLAG(...)

 This macro registers a single flags types with the meta-object system. It is typically used in a class definition to declare that values of a given enum can be used as flags and combined using the bitwise OR operator.

 The macro must be placed after the enum declaration.

 For example, in QLibrary, the LoadHints flag is declared in the following way:

 class QLibrary : public QObject

 {

     Q_OBJECT

 public:

     ...

     enum LoadHint {

         ResolveAllSymbolsHint = 0x01,

         ExportExternalSymbolsHint = 0x02,

         LoadArchiveMemberHint = 0x04

     };

     Q_DECLARE_FLAGS(LoadHints, LoadHint)

     Q_FLAG(LoadHints)

     ...

 }

 The declaration of the flags themselves is performed in the public section of the QLibrary class itself, using the Q_DECLARE_FLAGS() macro.

 Note: The Q_FLAG macro takes care of registering individual flag values with the meta-object system, so it is unnecessary to use Q_ENUM() in addition to this macro.

 This function was introduced in Qt 5.5.

 See also Qt's Property System.

 Q_GADGET

 The Q_GADGET macro is a lighter version of the Q_OBJECT macro for classes that do not inherit from QObject but still want to use some of the reflection capabilities offered by QMetaObject. Just like the Q_OBJECT macro, it must appear in the private section of a class definition.

 Q_GADGETs can have Q_ENUM, Q_PROPERTY and Q_INVOKABLE, but they cannot have signals or slots

 Q_GADGET makes a class member, staticMetaObject, available. staticMetaObject is of type QMetaObject and provides access to the enums declared with Q_ENUMS.

 Q_INTERFACES(...)

 This macro tells Qt which interfaces the class implements. This is used when implementing plugins.

 Example:

 class BasicToolsPlugin : public QObject,

                          public BrushInterface,

                          public ShapeInterface,

                          public FilterInterface

 {

     Q_OBJECT

     Q_PLUGIN_METADATA(IID "org.qt-project.Qt.Examples.PlugAndPaint.BrushInterface" FILE "basictools.json")

     Q_INTERFACES(BrushInterface ShapeInterface FilterInterface)

 public:

     ...

 };

 See the Plug & Paint Basic Tools example for details.

 See also Q_DECLARE_INTERFACE(), Q_PLUGIN_METADATA(), and How to Create Qt Plugins.

 Q_INVOKABLE

 Apply this macro to declarations of member functions to allow them to be invoked via the meta-object system. The macro is written before the return type, as shown in the following example:

 class Window : public QWidget

 {

     Q_OBJECT

 public:

     Window();

     void normalMethod();

     Q_INVOKABLE void invokableMethod();

 };

 The invokableMethod() function is marked up using Q_INVOKABLE, causing it to be registered with the meta-object system and enabling it to be invoked using QMetaObject::invokeMethod(). Since normalMethod() function is not registered in this way, it cannot be invoked using QMetaObject::invokeMethod().

 Q_OBJECT

 The Q_OBJECT macro must appear in the private section of a class definition that declares its own signals and slots or that uses other services provided by Qt's meta-object system.

 For example:

 #include <QObject>

 class Counter : public QObject

 {

     Q_OBJECT

 public:

     Counter() { m_value = ; }

     int value() const { return m_value; }

 public slots:

     void setValue(int value);

 signals:

     void valueChanged(int newValue);

 private:

     int m_value;

 };

 Note: This macro requires the class to be a subclass of QObject. Use Q_GADGET instead of Q_OBJECT to enable the meta object system's support for enums in a class that is not a QObject subclass.

 See also Meta-Object System, Signals and Slots, and Qt's Property System.

 Q_PROPERTY(...)

 This macro is used for declaring properties in classes that inherit QObject. Properties behave like class data members, but they have additional features accessible through the Meta-Object System.

 Q_PROPERTY(type name

            (READ getFunction [WRITE setFunction] |

             MEMBER memberName [(READ getFunction | WRITE setFunction)])

            [RESET resetFunction]

            [NOTIFY notifySignal]

            [REVISION int]

            [DESIGNABLE bool]

            [SCRIPTABLE bool]

            [STORED bool]

            [USER bool]

            [CONSTANT]

            [FINAL])

 The property name and type and the READ function are required. The type can be any type supported by QVariant, or it can be a user-defined type. The other items are optional, but a WRITE function is common. The attributes default to true except USER, which defaults to false.

 For example:

 Q_PROPERTY(QString title READ title WRITE setTitle USER true)

 For more details about how to use this macro, and a more detailed example of its use, see the discussion on Qt's Property System.

 See also Qt's Property System.

 Q_REVISION

 Apply this macro to declarations of member functions to tag them with a revision number in the meta-object system. The macro is written before the return type, as shown in the following example:

 class Window : public QWidget

 {

     Q_OBJECT

     Q_PROPERTY(int normalProperty READ normalProperty)

     Q_PROPERTY()

 public:

     Window();

     int normalProperty();

     int newProperty();

 public slots:

     void normalMethod();

     Q_REVISION() void newMethod();

 };

 This is useful when using the meta-object system to dynamically expose objects to another API, as you can match the version expected by multiple versions of the other API. Consider the following simplified example:

     Window window;

     ;

     const QMetaObject *windowMetaObject = window.metaObject();

     ; i < windowMetaObject->methodCount(); i++)

         if (windowMetaObject->method(i).revision() <= expectedRevision)

             exposeMethod(windowMetaObject->method(i));

     ; i < windowMetaObject->propertyCount(); i++)

         if (windowMetaObject->property(i).revision() <= expectedRevision)

             exposeProperty(windowMetaObject->property(i));

 Using the same Window  or greater.

 Since all methods are considered to be  ) is invalid and ignored.

 This tag is not used by the meta-object system itself. Currently this is only used by the QtQml module.

 For a more generic string tag, see QMetaMethod::tag()

 See also QMetaMethod::revision().

 Q_SET_OBJECT_NAME(Object)

 This macro assigns Object the objectName "Object".

 It doesn't matter whether Object is a pointer or not, the macro figures that out by itself.

 This function was introduced in Qt 5.0.

 See also QObject::objectName().

 Q_SIGNAL

 This is an additional macro that allows you to mark a single function as a signal. It can be quite useful, especially when you use a 3rd-party source code parser which doesn't understand a signals or Q_SIGNALS groups.

 Use this macro to replace the signals keyword in class declarations, when you want to use Qt Signals and Slots with a 3rd party signal/slot mechanism.

 The macro is normally used when no_keywords is specified with the CONFIG variable in the .pro file, but it can be used even when no_keywords is not specified.

 Q_SIGNALS

 Use this macro to replace the signals keyword in class declarations, when you want to use Qt Signals and Slots with a 3rd party signal/slot mechanism.

 The macro is normally used when no_keywords is specified with the CONFIG variable in the .pro file, but it can be used even when no_keywords is not specified.

 Q_SLOT

 This is an additional macro that allows you to mark a single function as a slot. It can be quite useful, especially when you use a 3rd-party source code parser which doesn't understand a slots or Q_SLOTS groups.

 Use this macro to replace the slots keyword in class declarations, when you want to use Qt Signals and Slots with a 3rd party signal/slot mechanism.

 The macro is normally used when no_keywords is specified with the CONFIG variable in the .pro file, but it can be used even when no_keywords is not specified.

 Q_SLOTS

 Use this macro to replace the slots keyword in class declarations, when you want to use Qt Signals and Slots with a 3rd party signal/slot mechanism.

 The macro is normally used when no_keywords is specified with the CONFIG variable in the .pro file, but it can be used even when no_keywords is not specified.

 ?  The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.

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Reference<deque>deque

Not

logged                                                    

registerlog                                               

template

:

<deque>

?

std::deque

<

T,

Alloc

=

allocator<T>

>

deque;

Double

ended

queue

deque

(usually

pronounced

like                                                      

an

irregular

acronym

of                                                        

queue.

Double-ended

queues

are

sequence

containers

with

dynamic

sizes

that

can

be

expanded

or

contracted

on

both

ends

(either

its

front

back).

Specific

libraries

may

implement

deques

different

ways,

generally                                                 

some

form

array.

But

any                                                       

they

allow                                                     

the

individual

elements

to

accessed

directly

through

random

access

iterators,

storage

handled

automatically

by

expanding

and

contracting

container

needed.

Therefore,

provide

a

functionality

similar

vectors,

but

efficient

insertion

deletion

also

at

beginning

sequence,

not

only

end.

But,

unlike

guaranteed

store

all

contiguous

locations:

accessing

offsetting

pointer

another

element

causes

undefined

behavior.

Both

vectors

very                                                      

used

purposes,

internally

work

quite

ways:

While

use

single

array

needs

occasionally

reallocated

growth,

scattered

chunks

storage,

keeping

necessary

information

direct

constant

time

uniform

sequential

(through

iterators).

little

more

complex

than                                                      

allows

them

grow

efficiently

under

certain

circumstances,

especially                                                

sequences,                                                

reallocations

become

expensive.

For

operations

involve

frequent

removals

positions

other

end,

perform

worse

have

less

consistent

iterators

references

lists

forward

lists.

Container

properties

Sequence

Elements

ordered

strict

linear

sequence.

Individual

their

position

Dynamic

Generally

implemented

array,

it

provides

relatively

fast

addition/removal

end

Allocator-aware

The

uses

allocator                                                 

dynamically

handle

needs.

Template

parameters

T

Type

elements.

Aliased

member

type

deque::value_type.

define

allocation

model.

By                                                        

used,

which

defines

simplest

memory

model

value-independent.

deque::allocator_type.

Member

types

C++98C++

definition

notes

value_type

first

parameter

(T)

allocator_type

second

(Alloc)

defaults

to:

allocator<value_type>

reference

allocator_type::reference                                 

allocator:

value_type&

const_reference

allocator_type::const_reference                           

allocator_type::pointer

value_type*

const_pointer

allocator_type::const_pointer

iterator

convertible

const_iterator

reverse_iterator

reverse_iterator<iterator>

const_reverse_iterator

reverse_iterator<const_iterator>

difference_type

signed

integral

type,

identical

iterator_traits<iterator>::difference_type

usually

same

ptrdiff_t

size_type

unsigned

represent

non-negative

value

size_t

functions

(constructor)

Construct

(

function

)

(destructor)

Deque

destructor                                                

Assign

content

Iterators:

begin

Return

rbegin

reverse

rend

cbegin

cend

crbegin

crend

Capacity:

size

max_size

maximum

resize

Change

empty

Test

whether

shrink_to_fit

Shrink

fit

Element

access:                                                   

Access

back

last

Modifiers:

assign

push_back

Add

push_front

Insert

pop_back

Delete

pop_front

insert

erase

Erase

swap

Swap

clear

Clear

emplace

emplace_front

emplace_back

Allocator:

get_allocator

Get

Non-member

overloads

relational

operators

Relational

(function

Exchanges

contents

two

C++

Information

Tutorials

Reference

Articles

Forum

C

library:

Containers:

<array>

<forward_list>

<list>

<map>

<queue>

<

<stack>

<unordered_map>

<unordered_set>

<vector>

Input/Output:

Multi-threading:

Other:

deque::deque

deque::~deque

functions:

deque::assign

deque::at

deque::back

deque::begin

deque::cbegin

deque::cend

deque::clear

deque::crbegin

deque::crend

deque::emplace

deque::emplace_back

deque::emplace_front

deque::empty

deque::end

deque::erase

deque::front

deque::get_allocator

deque::insert

deque::max_size

deque::

deque::

deque::pop_back

deque::pop_front

deque::push_back

deque::push_front

deque::rbegin

deque::rend

deque::resize

deque::shrink_to_fit

deque::size

deque::swap

non-member

overloads:

(deque)

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Used

Additional

Classes

QML

Types

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Creator

Manual

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Started

What's                                                    2

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Interfaces

Core

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Storage

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options

designed

accommodate

our

various

users:

licensed

commercial

licenses

appropriate

development

proprietary/commercial

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you                                                       

want

share

source

code

third

parties

otherwise

cannot

comply

terms

GNU

LGPL

version

.

Lesser

General

Public

License

(LGPL)                                                    

applications

provided

conditions

(or

GPL

).

Note:

Some

specific

parts

(modules)

framework

,

(GPL)

instead.

See

details.

documentation

Free

(FDL)                                                     

published

Software

Foundation.

Alternatively,

accordance

contained

written

agreement

between

Company.

http://qt.io/licensing/                                   1

overview

licensing.

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purchase

license,

visit

http://www.qt.io/download/.                               1

further

assistance

about

licensing,

sales;

see

http://www.qt.io/locations/                               1

following

table

incorporate

well

modules

license

license.

Third-party

supplied

alongside

listed.

Cross-module

dependencies

described

general

level.

depend

Core.

Module/Tool

Component

Description

Notes

QSegfaultHandler

Parts

implementation                                            

BSD-style

QUrl

Implementation

QUrl::fromUserInput().

Modified

BSD

Cocoa

Platform

Plugin

OS

X

port.

qtmain

library

A

helper

writing

cross-platform

main()

Windows.

Windows

Shift-JIS

Text

Codec

character

encoding

Japanese.

ISO--JP

(JIS)

widely

EUC-JP

variable-width

three

Japanese                                                  

standards.

EUC-KR

TextCodec

Extended

Unix

(EUC)

multibyte

system

primarily

Japanese,

Korean,

simplified

Chinese.

GBK

extension

GB2312

Chinese

characters,

mainland

China.

Big5

Big5,

BIG-,

method

Traditional

characters.

Big5-HKSCS                                                

TSCII

codec

conversion                                                

Tamil

encoding.

Stack-less

Just-In-Time

compiler

platform-independent

JIT

compiler.

codecs

Unicode

data.

Permissive,

GPL-compatible

Macros

building

files

CMake

Qt.

PCRE

regular

expression

pattern

matching                                                  

syntax

semantics

Perl

.

Android

Run-time

run-time

(libstdc++)

Android.

GPLv3

exception

forkfd

tool

facilitate

spawning

sub-processes.

MIT

systems

FreeBSD

strtoll

strtoull

Functions

converting                                                

integer.

V8                                                        

strings

doubles.

MD4

implements

message-digest

algorithm.

MD5

Mesa

llvmpipe

rasterizer

backend

(opengl32sw.dll)

builds.

SHA-

encryption

SHA-

zlib

purpose

data

compression

library.

Suffix

List

list

known                                                     

Internet

suffixes.

Mozilla

Gui

QKeyMapper

Internal

key

mapping.

Custom,

Linux/X11

QImage

smooth

scaling

QImage::transformed().

FreeType

project

font

rendering.

GPLv2,

Project

HarfBuzz

OpenType

layout

engine.                                                   

PNG

Library

reducing

effort

takes

support

format.

Pixman

low-level

pixel

manipulation

features

such

image

compositing

trapezoid

rasterization.

Drag

Drop

Allows

users

transfer

within

applications.

ANGLE

Opensource

map

OpenGL

ES

API

calls

DirectX

API.

Location

Poly2Tri

sweepline

constrained

Delaunay

Polygon

Triangulation

Library.

FFTReal

Fast

Fourier

transform

real-valued

arrays.

(Used

example

code).

Canvas

3D

three.js

JavaScript

code)

Three.js

Loader

parser

loading

models

JSON

structures.

gl-matrix.js

High

performance

matrix

vector

SVG

arc

handling

module.

Depends

Gui,

Widgets

Quick

Easing

Equations

collection

swappable

add

flavor

motion.

QML,

Network

Controls

Native

Style

Apache                                                    

Script

(Provided                                                 

compatibility)

benchmark

tests

Script.

Sunspider

JavaScriptCore

v2

Testlib

BSD,

Valgrind

analysis

detecting

leaks.

valgrind.h

Callgrind

profiling

tool.

Print

Support

PDF

Licensing.

Wayland

Protocol

WebEngine

v3

+

Chromium

LGPLv2.,

BSL,

Apache,

APSL,

MIT,

MPL,

others

Designer

recursive

shadow

casting

algorithm

Designer.

(MIT)

Botan

crypto

Creator.

Image

Formats

JasPer

coding

images.

TIFF

libtiff

(a

library)

files.

MNG

decoding

displaying

format

WebP

SQL

SQLite

self-contained,

embeddable,

zero-configuration

database

XML

Patterns

Bison

Parser

generator.

assimp

Open

Asset

Import

Plugins

JPEG

decompression.

IAccessible2

An

accessibility

Microsoft

Cycle

CPU

tick

counter.

callgrind.h

xcb

language

binding

Window

System.

at-spi

at-spi2

toolkit-neutral

way

providing

facilities

application.

xkbcommon

Keymap

toolkits

window

systems.

Clucene

high-performance,

full-featured

text

search

engine

C++.

LGPL/Apache

licenses:

Charts

Visualization

Virtual

Keyboard

Lipi

Toolkit

open

toolkit

online

Handwriting

Recognition

(HWR).

MIT-Style

OpenWnn

IME

Pinyin

Standard

input.

tcime

traditional

IME.

2D

Renderer

EGL                                                       

Headers

These

headers

based

specification.

SGI                                                       

OpenKODE                                                  

Header

header

Qml

Macro

Assembler

assembly

generated

JIT.

documents

below

related

documents,

Trademark

Provides

additional

Contributions

Files

contributions

Apple,

Inc.

Fonts

Embedded

Linux

fonts

Details

restrictions

PDF-related

trademarks.

Source

Describes

Third-Party

third-party

Trademarks

trademarks

owned

Company

organizations.                                            

Ltd.

included

herein

copyrights

respective

owners.                                                   

logos

Finland

and/or

countries

worldwide.

property

Start

Terms

&

Conditions

FAQ

Product

Use

Commercial

Features

IDE

Technology

Evaluation

Proof

Concept

Design

Productization

Training

Partner

Forums

Contribute

About

Events

Resource

Center

News

Careers

Locations

Contact

Us

MerchandiseSign

InFeedback?

QObject

Properties

Slots

Signals

Static

Members

Protected

Related

Non-Members

Detailed

Thread

Affinity

No

Copy

Constructor

Assignment

Operator

Auto-Connection

Internationalization

(I18n)

Class                                                     

objects.

More...

Header:

#include

<QObject>

qmake:

QT

+=

core

Instantiated

By:

QtObject

Inherited

Q3DObject,

Q3DScene,

Q3DTheme,

QAbstract3DAxis,

QAbstract3DInputHandler,

QAbstract3DSeries,

QAbstractAnimation,

QAbstractAxis,

QAbstractDataProxy,

QAbstractEventDispatcher,

QAbstractItemDelegate,

QAbstractItemModel,

QAbstractMessageHandler,

QAbstractNetworkCache,

QAbstractSeries,

QAbstractState,

QAbstractTextDocumentLayout,

QAbstractTransition,

QAbstractUriResolver,

QAbstractVideoFilter,

QAbstractVideoSurface,

QAccessiblePlugin,

QAction,

QActionGroup,

QAudioInput,

QAudioOutput,

QAudioProbe,

QAxFactory,

QAxObject,

QAxScript,

QAxScriptManager,

QBarSet,

QBluetoothDeviceDiscoveryAgent,

QBluetoothLocalDevice,

QBluetoothServer,

QBluetoothServiceDiscoveryAgent,

QBluetoothTransferManager,

QBluetoothTransferReply,

QBoxSet,

QButtonGroup,

QCameraExposure,

QCameraFocus,

QCameraImageCapture,

QCameraImageProcessing,

QCanBus,

QCanBusDevice,

QClipboard,

QCompleter,

QCoreApplication,

QCustom3DItem,

QDataWidgetMapper,

QDBusAbstractAdaptor,

QDBusAbstractInterface,

QDBusPendingCallWatcher,

QDBusServer,

QDBusServiceWatcher,

QDBusVirtualObject,

QDesignerFormEditorInterface,

QDesignerFormWindowManagerInterface,

QDnsLookup,

QDrag,

QEventLoop,

QExtensionFactory,

QExtensionManager,

QFileSelector,

QFileSystemWatcher,

QGamepad,

QGenericPlugin,

QGeoAreaMonitorSource,

QGeoCodeReply,

QGeoCodingManager,

QGeoCodingManagerEngine,

QGeoPositionInfoSource,

QGeoRouteReply,

QGeoRoutingManager,

QGeoRoutingManagerEngine,

QGeoSatelliteInfoSource,

QGeoServiceProvider,

QGesture,

QGLShader,

QGLShaderProgram,

QGraphicsAnchor,

QGraphicsEffect,

QGraphicsItemAnimation,

QGraphicsObject,

QGraphicsScene,

QGraphicsTransform,

QHelpEngineCore,

QHelpSearchEngine,

QHttpMultiPart,

QIconEnginePlugin,

QImageIOPlugin,

QInAppProduct,

QInAppStore,

QInAppTransaction,

QInputMethod,

QIODevice,

QItemSelectionModel,

QJSEngine,

QLayout,

QLegendMarker,

QLibrary,

QLocalServer,

QLowEnergyController,

QLowEnergyService,

QMacToolBar,

QMacToolBarItem,

QMaskGenerator,

QMediaControl,

QMediaObject,

QMediaPlaylist,

QMediaRecorder,

QMediaService,

QMediaServiceProviderPlugin,

QMimeData,

QModbusDevice,

QModbusReply,

QMovie,

QNearFieldManager,

QNearFieldShareManager,

QNearFieldShareTarget,

QNearFieldTarget,

QNetworkAccessManager,

QNetworkConfigurationManager,

QNetworkCookieJar,

QNetworkSession,

QObjectCleanupHandler,

QOffscreenSurface,

QOpenGLContext,

QOpenGLContextGroup,

QOpenGLDebugLogger,

QOpenGLShader,

QOpenGLShaderProgram,

QOpenGLTimeMonitor,

QOpenGLTimerQuery,

QOpenGLVertexArrayObject,

QPdfWriter,

QPictureFormatPlugin,

QPieSlice,

QPlaceManager,

QPlaceManagerEngine,

QPlaceReply,

QPlatformGraphicsBuffer,

QPlatformSystemTrayIcon,

QPluginLoader,

QQmlComponent,

QQmlContext,

QQmlExpression,

QQmlExtensionPlugin,

QQmlFileSelector,

QQmlNdefRecord,

QQmlPropertyMap,

QQuickImageResponse,

QQuickItem,

QQuickItemGrabResult,

QQuickRenderControl,

QQuickTextDocument,

QQuickTextureFactory,

QQuickWebEngineProfile,

QRadioData,

QScreen,

QScriptEngine,

QScriptEngineDebugger,

QScriptExtensionPlugin,

QScroller,

QScxmlDataModel,

QScxmlStateMachine,

QSensor,

QSensorBackend,

QSensorGesture,

QSensorGestureManager,

QSensorGestureRecognizer,

QSensorReading,

QSessionManager,

QSettings,

QSGAbstractRenderer,

QSGEngine,

QSGTexture,

QSGTextureProvider,

QSharedMemory,

QShortcut,

QSignalMapper,

QSignalSpy,

QSocketNotifier,

QSound,

QSoundEffect,

QSqlDriver,

QSqlDriverPlugin,

QStyle,

QStyleHints,

QStylePlugin,

QSvgRenderer,

QSyntaxHighlighter,

QSystemTrayIcon,

Qt3DCore::QAbstractAspect,

Qt3DCore::QAspectEngine,

Qt3DCore::QNode,

Qt3DCore::Quick::QQmlAspectEngine,

Qt3DInput::QKeyEvent,

Qt3DInput::QMouseEvent,

Qt3DInput::QWheelEvent,

Qt3DRender::QGraphicsApiFilter,

Qt3DRender::QPickEvent,

Qt3DRender::QTextureWrapMode,

QTcpServer,

QTextDocument,

QTextObject,

QThread,

QThreadPool,

QTimeLine,

QTimer,

QTranslator,

QtVirtualKeyboard::InputContext,

QtVirtualKeyboard::InputEngine,

QtVirtualKeyboard::ShiftHandler,

QUiLoader,

QUndoGroup,

QUndoStack,

QValidator,

QValue3DAxisFormatter,

QVideoProbe,

QWaylandClient,

QWaylandSurfaceGrabber,

QWaylandView,

QWebChannel,

QWebChannelAbstractTransport,

QWebEngineCookieStore,

QWebEngineDownloadItem,

QWebEnginePage,

QWebEngineProfile,

QWebEngineUrlRequestInterceptor,

QWebEngineUrlRequestJob,

QWebEngineUrlSchemeHandler,

QWebSocket,

QWebSocketServer,

QWidget,

QWindow,

QWinEventNotifier,

QWinJumpList,

QWinTaskbarButton,

QWinTaskbarProgress,

QWinThumbnailToolBar,

QWinThumbnailToolButton

members,

including

inherited

members

Obsolete

reentrant.

thread-safe:

connect(

*sender,                                                  

*signal,

*receiver,

*method,

Qt::ConnectionType

type)

PointerToMemberFunction

signal,

method,

Functor

functor)

*context,

functor,

disconnect(

*method)

method)

objectName

QString

QObject(QObject

*parent

Q_NULLPTR)                                                

~QObject()                                                

blockSignals(

block)

QObjectList

children()

QMetaObject::Connection

Qt::AutoConnection)

*signal

Q_NULLPTR,

*receiver

*method                                                   

dumpObjectInfo()

dumpObjectTree()

QList<QByteArray>

dynamicPropertyNames()                                    

*e)

eventFilter(QObject

*watched,

QEvent

*

findChild(

&name

QString(),

Qt::FindChildOptions

Qt::FindChildrenRecursively)

QList<T>

findChildren(

QRegExp

&regExp,

QRegularExpression

&re,

inherits(

*className)

installEventFilter(QObject

*filterObj)

isWidgetType()

isWindowType()

killTimer(

id)

QMetaObject

*

metaObject()

moveToThread(QThread

*targetThread)

objectName()

parent()

QVariant

property(

*name)

removeEventFilter(QObject

*obj)

setObjectName(

&name)

setParent(QObject

*parent)

setProperty(

*name,

&value)

signalsBlocked()                                          

startTimer(

interval,

Qt::TimerType

timerType

Qt::CoarseTimer)

QThread

thread()

deleteLater()

destroyed(QObject

*obj

objectNameChanged(

&objectName)

QMetaMethod

&signal,

&method,

&method)

&connection)

staticMetaObject

tr(

*sourceText,

*disambiguation

n

-)

childEvent(QChildEvent

connectNotify(

&signal)

customEvent(QEvent

disconnectNotify(

isSignalConnected(

receivers(

*signal)

sender()

senderSignalIndex()

timerEvent(QTimerEvent

typedef

qFindChildren(

*obj,

&regExp)

qobject_cast(QObject

*

Q_CLASSINFO(Name,

Value)

Q_DISABLE_COPY(Class)

Q_EMIT

Q_ENUM(...)

Q_FLAG(...)

Q_GADGET

Q_INTERFACES(...)

Q_INVOKABLE

Q_OBJECT

Q_PROPERTY(...)

Q_REVISION

Q_SET_OBJECT_NAME(Object)

Q_SIGNAL

Q_SIGNALS

Q_SLOT

Q_SLOTS

heart

Object

Model.

central

feature

powerful

mechanism

seamless

communication

called

signals

slots.

You

connect

signal

slot

connect()

destroy

connection

disconnect().

avoid

never

ending

notification

loops

temporarily

block

blockSignals().                                           

connectNotify()

disconnectNotify()

make

possible

track

connections.

QObjects

organize

themselves

trees.

When

create

parent,

will

itself

parent's                                                  1

list.

parent

ownership                                                 

i.e.,                                                     

children

destructor.

look

name

optionally

findChild()

findChildren().

Every

has

found

via

corresponding

(see

QMetaObject::className()).

determine

object's                                                  13

inherits

inheritance

hierarchy

inherits()

function.

deleted,

emits

destroyed()

signal.                                                   

dangling

QObjects.

receive

events                                                    

filter

installEventFilter()

eventFilter()

convenience

handler,

childEvent(),

reimplemented

child

events.

Last

least,

basic

timer

Qt;

QTimer

high-level

timers.

Notice

macro

mandatory

signals,

slots

properties.

need

run

Meta

Compiler

file.

We

strongly

recommend

subclasses

regardless

actually

properties,

since

failure

so

lead

exhibit

strange

widgets

inherit

QObject.

returns

widget.

It

much

faster

qobject_cast<QWidget

*>(obj)

obj->inherits(

functions,

e.g.

children(),                                               

QObjectList.

QList<QObject

*>.

instance

said

thread

affinity,

lives

thread.

receives

queued

posted                                                    

handler                                                   

If

no

affinity

(that                                                     

zero),

running

loop,

then

created.

queried

changed

moveToThread().

must

live

parent.

Consequently:

setParent()

fail

involved

threads.

moved

thread,

too.

moveToThread()

created

QThread::run(),

because

does

QThread::run().

QObject's                                                 1

variables

children.

parent-child

relationship

either

passing

child's                                                   2

constructor,

calling

setParent().

Without

step,

remain

old

when

called.

neither

copy

constructor

nor

assignment                                                

This

design.

Actually,

declared,                                                 

section

Q_DISABLE_COPY().

In

fact,

classes

derived

(direct

indirect)

declare                                                   

reasoning

discussion

Identity

vs

Value

Model

page.

main

consequence

should

pointers

your

subclass)

might

tempted

subclass

value.

example,

without

can't                                                     1

stored

one

classes.

pointers.

Qt's                                                      11

meta-

As

objects

defined

suitable

names,

follow

simple

naming

convention,

performed

QMetaObject::connectSlotsByName()

uic

generates

invokes

enable

auto-connection

forms

More

given

Using

UI

File

Your

manual.

From                                                      

added

removed

instances

run-time.

declared

compile-time,

yet

advantages                                                

manipulated

property()

read

setProperty()

write

them.                                                     

supported

Designer,

standard

user-created

translation

features,

making

translate

application's                                             1

user

into

languages.

user-visible

translatable,

wrapped

tr()

explained

detail

Writing

Translation

document.

QMetaObject,

QPointer,

Q_DISABLE_COPY(),

Trees

Ownership.

Property

holds                                                     

find

(and

findChild().

qDebug("MyClass::setPrecision():                          1

(%s)

invalid

precision

%f",                                                      1

qPrintable(objectName()),

newPrecision);

contains                                                  

Notifier

signal:

[see

note

below]

connections

emitted

user.

QMetaObject::className().

Function

QObject::QObject(QObject

Constructs

viewed

owner.

instance,

dialog

box

OK

Cancel

buttons

contains.

destroys

Setting                                                   

constructs

widget,

top-level

window.

parent(),

findChild(),

[

QObject::~QObject()

Destroys                                                  

deleting

disconnected,

pending

However,

often

safer

rather

directly.

Warning:

deleted.

these

stack                                                     

sooner

later

program

crash.

holding

outside

still                                                     

gives

opportunity

detect

destroyed.

Deleting                                                  

waiting

delivered

cause

exists

currently

executing.

instead,

loop

after

been

it.

deleteLater().

QObject::blockSignals(

blocked

(i.e.,

emitting

invoke

anything

connected

it).                                                      

blocking

occur.

previous

signalsBlocked().

Note

even

blocked.

being

buffered.

QSignalBlocker.

[

QObject::childEvent(QChildEvent

passed

parameter.

QEvent::ChildAdded

QEvent::ChildRemoved

sent

removed.

cases

rely

QObject,

QWidget.

(This

because,

ChildAdded

fully

constructed,

ChildRemoved                                              

destructed

already).

QEvent::ChildPolished

polished,

polished

added.

construction

completed.

guaranteed,

multiple

polish

during

execution

widget's                                                  1

constructor.

every

zero

ChildPolished

events,                                                   

omitted

immediately

several

times

destruction,

child,

each

table.                                                    

&QObject::children()

Returns

file

following:

QList<QObject*>

QObjectList;

list,

i.e.                                                      

appended

order

changes

QWidget

raised

lowered.

widget

becomes

lowered

findChildren(),

[

QObject::connect(

Creates

sender

receiver

disconnect

later.

SIGNAL()

SLOT()

macros

specifying

example:

QLabel

*label

QLabel;

QScrollBar

*scrollBar

QScrollBar;

QObject::connect(scrollBar,

SIGNAL(valueChanged(

label,

SLOT(setNum(

ensures

label

always

displays

current

scroll

bar

contain

variable

type.

E.g.

would                                                     

//                                                        26

WRONG

SIGNAL(valueChanged(

value)),

SLOT(setNum(

value)));

MyWidget

{                                                         

MyWidget();

signals:

buttonClicked();                                          

QPushButton

*myButton;

};

MyWidget::MyWidget()

myButton

QPushButton(

connect(myButton,

SIGNAL(clicked()),                                        

SIGNAL(buttonClicked()));

}

relays

variable,

makes

relates

MyWidget.

many

signals.

Many

slot.

slots,

activated

were

made,

emitted.

represents

successfully

connects

connection,

unable

verify

existence

signatures

aren't                                                    1

compatible.

check

valid                                                     

make;

duplicate                                                 

disconnect()

call.

pass

Qt::UniqueConnection

made

duplicate.

there

already

(exact

exact

objects),

QMetaObject::Connection.

optional

describes

establish.

particular,

determines

particular

delivery

time.

queued,

system,

arguments

behind

scenes.                                                   

error

message

QObject::connect:

Cannot                                                    

(Make

sure

registered

qRegisterMetaType().)

call

qRegisterMetaType()

register

before

establish

connection.

thread-safe

disconnect(),

sender(),

qRegisterMetaType(),

Q_DECLARE_METATYPE().

Connection

invalid.

works

specify

method.

was

introduced                                                

type).

connect().

Connects

Equivalent

connect(sender,

emit

header.

least

slot,                                                     

Example:

QLineEdit

*lineEdit

QLineEdit;

QObject::connect(lineEdit,

&QLineEdit::textChanged,

&QLabel::setText);

line

edit

text.

(

signal)

argument

Q_DECLARE_METATYPE

Overloaded

resolved

help

qOverload.

number

limited                                                   

C++

variadic

templates.

functor

exactly

arguments.

There

exist

someFunction();

*button

QPushButton;

QObject::connect(button,

&QPushButton::clicked,

someFunction);

lambda

expressions,

them:

QByteArray

...;

QTcpSocket

*socket

QTcpSocket;

socket->connectToHost(

);

QObject::connect(socket,

&QTcpSocket::connected,

[=]

()

socket->write("GET                                        2

"                                                         2

"

});

take

care

alive

templates,

,

overloaded

templated                                                 

placed

context,

someFunction,

Qt::QueuedConnection);

},

Qt::AutoConnection);

context                                                   

QObject::connectNotify(

something

compare

QMetaMethod::fromSignal()

follows:

(signal

==

QMetaMethod::fromSignal(&MyObject::valueChanged))

valueChanged

violates                                                  

principle

modularity.

useful

expensive

initialization

performs

lives.                                                    

disconnectNotify().

QObject::customEvent(QEvent

custom

Custom

user-defined

large

QEvent::User

item

QEvent::Type                                              

typically

subclass.

QEvent.

[slot]

QObject::deleteLater()

Schedules

deletion.

deleted

control

loop.

(e.g.

QCoreApplication::exec()),

once

started.

stopped,

Since                                                     

destroyed

finishes.

entering

leaving

(e.g.,

opening

modal

dialog)

deferred

deletion;

safe

once;

delivered,

QPointer.

[signal]

QObject::destroyed(QObject

obj

destroyed,

objects's                                                 1

QObject::disconnect(

Disconnects

receiver.                                                 

broken;                                                   

signal-slot

examples

demonstrate.

Disconnect

everything

disconnect(myObject,

,

);

equivalent

non-

myObject->disconnect();

SIGNAL(mySignal()),

myObject->disconnect(SIGNAL(mySignal()));

receiver:

myReceiver,

myObject->disconnect(myReceiver);

wildcard,

meaning

"any                                                      9

signal",                                                  2

receiving

object",                                                  4

respectively.

.

(You

call.)

disconnects

not,

specified

disconnected.

named

left

alone.                                                    

specifically-named

possibilities

Additionally

returnsfalse

disconnected                                              

QMetaMethod()

wildcard

signal"                                                   1

object".                                                  2

QMetaMethod().

*method).

receiver's                                                1

nothing

diconnect().

&MyObject::mySignal(),

slot:

QObject::disconnect(lineEdit,

overload

diconnect

functors

expressions.

That

Instead,

QObject::disconnectNotify(

how

),

once,

(QMetaMethod::isValid()                                   

optimizing

resources.

disconnection,                                            

mutex

locked.

therefore

allowed

re-enter

reimplementation                                          

reimplementation,

don't                                                     2

held

places

result

deadlock.

connectNotify().

QObject::dumpObjectInfo()

Dumps

connections,

etc.

debug

output.

debugging,

compiled

release

mode

(i.e.

debugging

information).

dumpObjectTree().

QObject::dumpObjectTree()

tree

dumpObjectInfo().

QObject::dynamicPropertyNames()

names

setProperty().                                            

QObject::

e

recognized

processed.

customize

behavior

Make

did

handle.

MyClass

MyClass(QWidget

~MyClass();                                               

ev)

(ev->type()

QEvent::PolishRequest)

overwrite

PolishRequest

doThings();                                               

QEvent::Show)

complement

Show

doThings2();

QWidget::

rest

installEventFilter(),

timerEvent(),

QCoreApplication::sendEvent(),

QCoreApplication::postEvent().

QObject::eventFilter(QObject

Filters

installed

watched

function,

stop

further,

MainWindow

QMainWindow

MainWindow();                                             

*ev);

QTextEdit

*textEdit;

MainWindow::MainWindow()

textEdit

QTextEdit;

setCentralWidget(textEdit);

textEdit->installEventFilter(

MainWindow::eventFilter(QObject

(obj

textEdit)

(

QEvent::KeyPress)

QKeyEvent

*keyEvent

static_cast<QKeyEvent*>(

qDebug()

<<

"Ate                                                      1

press"                                                    1

keyEvent->key();                                          

QMainWindow::eventFilter(obj,                             

above

unhandled

class's                                                   1

own

purposes.                                                 

Otherwise,

installEventFilter().

QObject::findChild(

cast

name,

Omitting

matched.

recursively,

unless

specifies

option

FindDirectChildrenOnly.

search,

most

ancestor

returned.

ancestors,

findChildren()

used.

parentWidget                                              

button

isn't                                                     2

parent:

parentWidget->findChild<QPushButton

*>(

QListWidget

parentWidget:

*list

parentWidget->findChild<QListWidget

*>();

(its

parent)                                                   

*>(

Qt::FindDirectChildrenOnly);

parentWidget,

*>(QString(),

QObject::findChildren(

shows

QWidgets

widgetname:

QList<QWidget

*>

parentWidget.findChildren<QWidget

*>(

QPushButtons

QList<QPushButton

allPButtons

parentWidget.findChildren<QPushButton

immediate

childButtons

regExp,

re,

QObject::inherits(

className

className;

considered

itself.

*timer

QTimer;

timer->inherits(

timer->inherits(

timer->inherits(

QVBoxLayout

QLayoutItem

*layout

QVBoxLayout;

layout->inherits(

layout->inherits(

(even

though

QObject)

it,

consider

qobject_cast<Type

*>(

qobject_cast().

QObject::installEventFilter(QObject

Installs

filterObj

monitoredObj->installEventFilter(filterObj);

filtered,

stopped);

filters

first.

Here's                                                    1

KeyPressEater

eats

presses

monitored

objects:

...

*

KeyPressEater::eventFilter(QObject

static_cast<QKeyEvent

*>(

qDebug("Ate                                               1

press

%d",                                                      1

keyEvent->key());

processing

QObject::eventFilter(obj,

And

here's                                                    1

install

widgets:

*keyPressEater

KeyPressEater(

*pushButton

QListView

*listView

QListView(

pushButton->installEventFilter(keyPressEater);

listView->installEventFilter(keyPressEater);

QShortcut                                                 

technique

intercept

shortcut

presses.

sends

filtering

nothing.

until

again

(it

removed).

removeEventFilter(),

eventFilter(),

[

QObject::isSignalConnected(

receiver,

behaviour

undefined.

valueChangedSignal

QMetaMethod::fromSignal(&MyObject::valueChanged);

(isSignalConnected(valueChangedSignal))

data;

get_the_value();

operation

valueChanged(data);

snippet

illustrates,

nobody

listens

to.

QObject::isWidgetType()

widget;

Calling

inherits(

except

faster.

QObject::isWindowType()

window;

inherits(

QObject::killTimer(

Kills

identifier,

id.

identifier

returned

startTimer()

timerEvent()

startTimer().

*QObject::metaObject()

superclass

meta-

required

signal/slot

system.

actual

staticMetaObject.

obj->metaObject()->className();                           

QPushButton::staticMetaObject.className();

QObject::moveToThread(QThread

Changes

Event                                                     

targetThread.

move

QApplication::instance()

retrieve

application,

QApplication::thread()

application

myObject->moveToThread(QApplication::instance()->thread());

targetThread

zero,

stops.

active

timers

reset.

stopped

restarted

(with

interval)

result,

constantly

moving

threads

postpone

indefinitely.

QEvent::ThreadChange

just

changed.

special

processing.

thread-safe;

affinity.

words,                                                    

arbitrary

thread().

QObject::objectNameChanged(

objectName.

QObject::objectName.

*QObject::parent()

children().

QObject::property(

property.

exists,

variant

dynamicPropertyNames().

setProperty(),

QVariant::isValid(),

metaObject(),

QObject::receivers(

receivers

times,

(receivers(SIGNAL(valueChanged(QByteArray)))

)

get_the_value(&data);

isSignalConnected().

QObject::removeEventFilter(QObject

Removes

request

ignored

installed.

remove

filter,

activation

function).

*QObject::sender()

signal;

context.

sender's                                                  1

getting

mentioned

above,

Qt::DirectConnection

Do

scenario.

QSignalMapper.

QObject::senderSignalIndex()

meta-method

index

executing

sender().

-

parameters,

indexes

parameter),

apply

overloading

parameters.

QMetaObject::indexOfSignal(),

QMetaObject::method().

QObject::setParent(QObject

Makes

QObject::setProperty(

Sets

Q_PROPERTY

success

otherwise.

Q_PROPERTY,

listed

meta-

setting

QVariant.

Changing

QDynamicPropertyChangeEvent

starting                                                  

property(),

dynamicPropertyNames(),

QMetaProperty::write().

QObject::signalsBlocked()

blocked;                                                  

blockSignals()

QObject::startTimer(

Starts

could

start

timer.

occur

interval

milliseconds

killTimer()

occurs

process.

QTimerEvent

occurs.

Reimplement

running,

QTimerEvent::timerId()                                    

activated.

MyObject

MyObject(QObject

MyObject::MyObject(QObject

QObject(parent)

startTimer();

-millisecond

startTimer();

-second

startTimer();

-minute

MyObject::timerEvent(QTimerEvent

"Timer                                                    1

ID:"                                                      1

QTimer's                                                  1

accuracy

depends

underlying

operating

hardware.

types.

Most

platforms                                                 

milliseconds;

more.

deliver

requested

silently

discard

some.

programming

single-shot

instead

QBasicTimer

lightweight

clumsy

IDs

killTimer(),

QTimer::singleShot().

*QObject::thread()

QObject::timerEvent(QTimerEvent

higher-level

functionality,

startTimer(),

QObject::tr(

translated

sourceText,

disambiguation

containing

plurals;

QString::fromUtf8(sourceText)

available.

MainWindow::createActions()

QMenu

*fileMenu

menuBar()->addMenu(tr(

sourceText

roles

identifying

(                                                        

earlier,

preferred

comments

translators.

MyWindow::MyWindow()

*senderLabel

QLabel(tr(

*recipientLabel

QLabel(tr(

detailed

description

mechanisms

general,

Disambiguation

disambiguation.

reentrant

translators

Installing

removing

performing

translations

supported.

Doing

probably

crashes

undesirable

QCoreApplication::translate()

Variable

QObject::staticMetaObject

stores

associated

metaObject().

Synonym

qFindChildren().

obj->findChildren<T>(regExp).

workaround

MSVC

functions.

advised

code.

QObject::findChildren().

subclass);

(directly

indirectly)

macro.

qobject_cast<QTimer

*>(obj);

(QObject

*)obj

QAbstractButton

qobject_cast<QAbstractButton

qobject_cast()

behaves

similarly

dynamic_cast(),

doesn't                                                   4

require

RTTI

across

boundaries.

conjunction

interfaces;

Plug

Paint

macro,

function's                                                1

QObject::inherits().

associates

extra

QObject::metaObject().

feature,

Active

Qt,

D-Bus

QML.

Name

literal

Q_CLASSINFO(

"Pierre                                                   1

Gendron")                                                 1

Q_CLASSINFO(

QMetaObject::classInfo(),

Adaptors,

Extending

Disables

constructors

Class.

Instances

thought

values

copied

assigned,

unique

identities.

means

(director

indirect),

give

enough

simply

omit

mistakenly

requires

(it's                                                     1

easy                                                      

thoughtfully

you.

curious

seen

include

section:

Q_DISABLE_COPY(MyClass)

declares

section,

mistake,

report

error.

MyClass(

&);

&

absolutely                                                

w

QWidget();

First

all,

that.

compilers

generate

privacy

violation

reported,

statement

way.

we

crash

w.

replace

keyword

3rd

party

mechanism.

normally

no_keywords

CONFIG

.pro

file,

specified.

registers                                                 

declaration

MyClass(QObject

Priority

High,

Low,

VeryHigh,

VeryLow

Q_ENUM(Priority)

setPriority(Priority

priority);

priority()                                                

Enumerations

Q_ENUM

QMetaEnum

enclosing

QMetaObject.

QMetaEnum::fromType()

QMetaEnum.

Registered

enumerations

meta

QMetaType

features;

QVariant,

convert

strings.

Likewise,

QDebug

print

names.                                                    

flags

combined

bitwise

OR

declaration.

LoadHints

flag

way:

QLibrary

LoadHint

ResolveAllSymbolsHint                                     

ExportExternalSymbolsHint                                 

LoadArchiveMemberHint                                     

Q_DECLARE_FLAGS(LoadHints,

LoadHint)

Q_FLAG(LoadHints)

itself,

Q_DECLARE_FLAGS()

Q_FLAG

registering

unnecessary

Q_ENUM()

addition

lighter

reflection

capabilities

offered

Just

appear

definition.

Q_GADGETs

Q_ENUM,

Q_INVOKABLE,

member,

staticMetaObject,

enums

Q_ENUMS.

tells

interfaces

implements.

implementing

plugins.

BasicToolsPlugin

BrushInterface,

ShapeInterface,

FilterInterface

Q_PLUGIN_METADATA(IID                                     

FILE                                                      

Q_INTERFACES(BrushInterface

ShapeInterface

FilterInterface)

Basic

Q_DECLARE_INTERFACE(),

Q_PLUGIN_METADATA(),

How

Create

Plugins.

Apply

declarations

invoked

shown

Window();

normalMethod();

invokableMethod();

invokableMethod()

marked

up

causing

enabling

QMetaObject::invokeMethod().

normalMethod()

way,

services

Counter

Counter()

m_value

;

value()

m_value;

slots:

setValue(

value);

valueChanged(

newValue);

system's                                                  1

Meta-Object

System,

Slots,

declaring

behave

accessible

Q_PROPERTY(type

(READ

getFunction

[WRITE

setFunction]

MEMBER

memberName

[(READ

WRITE

setFunction)])

[RESET

resetFunction]

[NOTIFY

notifySignal]

[REVISION                                                 

[DESIGNABLE                                               

[SCRIPTABLE

[STORED

[USER

[CONSTANT]

[FINAL])

READ

required.

items

optional,

common.

attributes

USER,

Q_PROPERTY(QString

title

setTitle

USER                                                      

details

use,

tag

revision

Q_PROPERTY(

normalProperty

normalProperty)

newProperty

REVISION

)

normalProperty();

newProperty();

Q_REVISION()

newMethod();

expose

API,

match

expected

versions

Consider

expectedRevision

*windowMetaObject

window.metaObject();

(

i=;

i

windowMetaObject->methodCount();

i++)

(windowMetaObject->method(i).revision()

<=

expectedRevision)

exposeMethod(windowMetaObject->method(i));

windowMetaObject->propertyCount();

(windowMetaObject->property(i).revision()

exposeProperty(windowMetaObject->property(i));

newMethod

exposed                                                   

greater.

methods

untagged,

Q_REVISION()

ignored.

Currently

QtQml

generic

tag,

QMetaMethod::tag()

QMetaMethod::revision().

assigns                                                   

matter

figures

QObject::objectName().

mark

useful,

3rd-party

understand

groups.

declarations,                                             
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