google base库之simplethread

// This is the base SimpleThread.  You can derive from it and implement the
// virtual Run method, or you can use the DelegateSimpleThread interface.
class BASE_EXPORT SimpleThread : public PlatformThread::Delegate {
public:
class BASE_EXPORT Options {
public:
Options() : stack_size_(0) { }
~Options() { } // We use the standard compiler-supplied copy constructor. // A custom stack size, or 0 for the system default.
void set_stack_size(size_t size) { stack_size_ = size; }
size_t stack_size() const { return stack_size_; }
private:
size_t stack_size_;
}; // Create a SimpleThread. |options| should be used to manage any specific
// configuration involving the thread creation and management.
// Every thread has a name, in the form of |name_prefix|/TID, for example
// "my_thread/321". The thread will not be created until Start() is called.
explicit SimpleThread(const std::string& name_prefix);
SimpleThread(const std::string& name_prefix, const Options& options); virtual ~SimpleThread(); virtual void Start();
virtual void Join(); // Subclasses should override the Run method.
virtual void Run() = 0; // Return the thread name prefix, or "unnamed" if none was supplied.
std::string name_prefix() { return name_prefix_; } // Return the completed name including TID, only valid after Start().
std::string name() { return name_; } // Return the thread id, only valid after Start().
PlatformThreadId tid() { return tid_; } // Return True if Start() has ever been called.
bool HasBeenStarted(); // Return True if Join() has evern been called.
bool HasBeenJoined() { return joined_; } // Overridden from PlatformThread::Delegate:
virtual void ThreadMain() OVERRIDE; // Only set priorities with a careful understanding of the consequences.
// This is meant for very limited use cases.
void SetThreadPriority(ThreadPriority priority) {
PlatformThread::SetThreadPriority(thread_, priority);
} private:
const std::string name_prefix_;
std::string name_;
const Options options_;
PlatformThreadHandle thread_; // PlatformThread handle, invalid after Join!
WaitableEvent event_; // Signaled if Start() was ever called.
PlatformThreadId tid_; // The backing thread's id.
bool joined_; // True if Join has been called.
};

  特别说明,由于需要快速学习,所以,我的文章中有些关于记忆的东西。

  这个类相对还是比较简单,就是对线程的简单封装,相比boost的thread简直不知简单到哪里去,不过无所谓,简单能办事就可以。

  重写run函数实现自己的逻辑

  // Subclasses should override the Run method.
virtual void Run() = 0;

  值得注意的就是下面这个数据成员

  WaitableEvent event_;          // Signaled if Start() was ever called.

  到是注解中就说得很明白了,必需要start调用了这个event才置信。这个类先不管它吧,后面还在好戏,google的这个框架应当还是挺好用的,必竟是将thread的windows的消息循环接合得比较紧密,后续文章再一一解开。

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