using UnityEngine;
using System.Collections;
public class La : MonoBehaviour {
private int select;
private string[] barResource;
private bool selectToggle0;
private bool selectToggle1;
// Use this for initialization
void Start () {
select = 0;
barResource=new string[]{"第一工具栏","第二工具栏","第三工具栏","第四工具栏"};
selectToggle0=false;
selectToggle1=false;
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
int oldSelect = select;
select = GUI.Toolbar (new Rect (10, 10, barResource.Length * 100, 30), select, barResource);
if (oldSelect != select) {
selectToggle0=false;
selectToggle1=false;
}
switch (select) {
case 0:
selectToggle0=GUI.Toggle(new Rect(10,50,150,30),selectToggle0,"第一工具栏选项---1");
selectToggle1=GUI.Toggle(new Rect(10,80,150,30),selectToggle1,"第一工具栏选项---2");
break;
case 1:
selectToggle0=GUI.Toggle(new Rect(10,50,150,30),selectToggle0,"第二工具栏选项---1");
selectToggle1=GUI.Toggle(new Rect(10,80,150,30),selectToggle1,"第二工具栏选项---2");
break;
case 2:
selectToggle0=GUI.Toggle(new Rect(10,50,150,30),selectToggle0,"第三工具栏选项---1");
selectToggle1=GUI.Toggle(new Rect(10,80,150,30),selectToggle1,"第三工具栏选项---2");
break;
case 3:
selectToggle0=GUI.Toggle(new Rect(10,50,150,30),selectToggle0,"第四工具栏选项---1");
selectToggle1=GUI.Toggle(new Rect(10,80,150,30),selectToggle1,"第四工具栏选项---2");
break;
}
}
}