using UnityEngine; using System.Collections;
public class Gui : MonoBehaviour {
public string str;
public Texture imageTexture;
private int screenWidth;
private int screenHeight; // Use this for initialization void Start () { screenWidth = Screen.width; screenHeight = Screen.height; } // Update is called once per frame void Update () { }
void OnGUI() { GUI.Label (new Rect (100, 10, 100, 30), str); GUI.Label (new Rect (100, 40, 100, 30), "当前屏幕宽"+screenWidth); GUI.Label (new Rect (100, 80, 100, 30), "当前屏幕高"+screenHeight); } }
1 using UnityEngine; 2 using System.Collections; 3 4 public class Gui : MonoBehaviour { 5 6 public string str; 7 8 public Texture imageTexture; 9 10 private int screenWidth; 11 12 private int screenHeight; 13 // Use this for initialization 14 void Start () { 15 screenWidth = Screen.width; 16 screenHeight = Screen.height; 17 } 18 19 // Update is called once per frame 20 void Update () { 21 22 } 23 24 void OnGUI() 25 { 26 GUI.Label (new Rect (100, 10, 100, 30), str); 27 GUI.Label (new Rect (100, 40, 100, 30), "当前屏幕宽"+screenWidth); 28 GUI.Label (new Rect (100, 80, 100, 30), "当前屏幕高"+screenHeight); 29 } 30 }