light解析
light
灯光是三维场景必不可少的元素。threeJS中light是所有灯光的父类,它又继承自Object3D。
function Light(color, intensity) {
Object3D.call(this);
this.type = 'Light';
this.color = new Color(color);
this.intensity = intensity !== undefined ? intensity : 1;
}
Light.prototype = Object.assign(Object.create(Object3D.prototype), {
constructor: Light,
isLight: true,
copy: function copy(source) {
Object3D.prototype.copy.call(this, source);
this.color.copy(source.color);
this.intensity = source.intensity;
return this;
},
toJSON: function toJSON(meta) {
var data = Object3D.prototype.toJSON.call(this, meta);
data.object.color = this.color.getHex();
data.object.intensity = this.intensity;
if (this.groundColor !== undefined) data.object.groundColor = this.groundColor.getHex();
if (this.distance !== undefined) data.object.distance = this.distance;
if (this.angle !== undefined) data.object.angle = this.angle;
if (this.decay !== undefined) data.object.decay = this.decay;
if (this.penumbra !== undefined) data.object.penumbra = this.penumbra;
if (this.shadow !== undefined) data.object.shadow = this.shadow.toJSON();
return data;
}
});