两圆交点

两圆交点
https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/7/CGL_7_E

int sgn(double x) {
	if(fabs(x)<eps)return 0;
	return x<0?-1:1;
}

struct Point { //定义点和基本运算
	double x,y;
	double ang;
	Point() {}
	Point(double x,double y):x(x),y(y) {}
	Point operator + (Point B) {
		return Point(x+B.x,y+B.y);
	}
	Point operator - (Point B) {
		return Point(x-B.x,y-B.y);
	}
	Point operator * (double k) {
		return Point(x*k,y*k);   //长度增大k倍
	}
	Point operator / (double k) {
		return Point(x/k,y/k);   //长度缩小k倍
	}
	bool operator == (Point B) {
		return sgn(x-B.x)==0 && sgn(y-B.y)==0;
	}
	double operator ^(Point B) {
		return x*B.y-y*B.x;
	}
	double distance(Point p) {
		return hypot(x-p.x,y-p.y);
	}
};

typedef Point Vector;
double Cross(Vector A,Vector B) {
	return A.x*B.y - A.y*B.x;   //叉积
}

struct Line {
	Point p1,p2;//线上的两个点
	Line() {}
	Line(Point p1,Point p2):p1(p1),p2(p2) {}
};

struct Circle {
	Point c;//圆心
	double r;//半径
	Circle() {}
	Circle(Point c,double r):c(c),r(r) {}
	Circle(double x,double y,double _r) {
		c=Point(x,y);
		r = _r;
	}
	Point point(double ang) { //圆上与圆心极坐标为ang的点
		return Point(c.x+cos(ang)*r,c.y+sin(ang)*r);
	}
};

double Distance(Point A, Point B) {
	return hypot(A.x-B.x,A.y-B.y);
}

//求向量v的极角
double angle(Vector v) {
	return atan2(v.y,v.x);
}

int getcirclecirclePoint(Circle c1,Circle c2,Point &p1,Point &p2) {
	double d = Distance(c1.c,c2.c);
	if(sgn(d)== 0) {
		if(sgn(c1.r-c2.r)==0)return -1;  //重合
		return 0;   //没有交点
	}
	if(sgn(c1.r+c2.r-d)<0)return 0;  //相离
	if(sgn(fabs(c1.r-c2.r)-d)>0)return 0;   //内含
	double a =angle(c2.c-c1.c);  //c1->c2的极角
	double da=acos((c1.r*c1.r+d*d-c2.r*c2.r)/(2*c1.r*d));
	p1=c1.point(a-da),p2=c1.point(a+da);
	if(p1==p2)return 1;
	else return 2;
}


void work() {
	Circle a,b;
	scanf("%lf%lf%lf",&a.c.x,&a.c.y,&a.r);
	scanf("%lf%lf%lf",&b.c.x,&b.c.y,&b.r);
	Point p1,p2;
	int t= getcirclecirclePoint(a,b,p1,p2);
	if(sgn(p1.x-p2.x)>0)swap(p1,p2);
	else if(sgn(p1.x-p2.x)==0&&sgn(p1.y-p2.y)>0)swap(p1,p2);

	printf("%lf %lf ",p1.x,p1.y);
	printf("%lf %lf\n",p2.x,p2.y);

}
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