Server端:
#include <stdio.h>
#include <winsock2.h>
#pragma comment (lib, "ws2_32.lib") //加载 ws2_32.dll
#define BUF_SIZE 100
int main() {
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
//创建套接字
SOCKET servSock = socket(AF_INET, SOCK_STREAM, 0);
//绑定套接字
sockaddr_in sockAddr;
memset(&sockAddr, 0, sizeof(sockAddr)); //每个字节都用0填充
sockAddr.sin_family = PF_INET; //使用IPv4地址
sockAddr.sin_addr.s_addr = inet_addr("127.0.0.1"); //具体的IP地址
sockAddr.sin_port = htons(1234); //端口
bind(servSock, (SOCKADDR*)&sockAddr, sizeof(SOCKADDR));
//进入监听状态
listen(servSock, 20);
//接收客户端请求
SOCKADDR clntAddr;
int nSize = sizeof(SOCKADDR);
SOCKET clntSock = accept(servSock, (SOCKADDR*)&clntAddr, &nSize);
while (true) {
char buffer[BUF_SIZE];
int strLen = recv(clntSock, buffer, BUF_SIZE, 0);
buffer[strLen] = '\0';
if (strcmp(buffer, "quit") == 0) break;
send(clntSock, buffer, strLen, 0);
}
//关闭套接字
closesocket(clntSock);
closesocket(servSock);
//终止 DLL 的使用
WSACleanup();
return 0;
}
Client 端
#include <stdio.h>
#include <stdlib.h>
#include <WinSock2.h>
#pragma comment(lib, "ws2_32.lib") //加载 ws2_32.dll
#define BUF_SIZE 100
int main() {
//初始化DLL Windows Socket API DATA
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
//创建套接字
SOCKET sock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
//向服务器发起请求
sockaddr_in sockAddr;
memset(&sockAddr, 0, sizeof(sockAddr)); //每个字节都用0填充
sockAddr.sin_family = PF_INET;
sockAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
sockAddr.sin_port = htons(1234);
connect(sock, (SOCKADDR*)&sockAddr, sizeof(SOCKADDR));
while (true) {
char bufSend[BUF_SIZE] = { 0 };
printf("Input a string: ");
scanf("%s", bufSend);
send(sock, bufSend, strlen(bufSend), 0);
if (strcmp(bufSend, "quit") == 0) {
break;
}
char bufRecv[BUF_SIZE] = { 0 };
recv(sock, bufRecv, BUF_SIZE, 0);
//输出接收到的数据
printf("Message form server: %s\n", bufRecv);
}
//关闭套接字
closesocket(sock);
//终止使用 DLL
WSACleanup();
system("pause");
return 0;
}