敲敲打打,
每天差不多一个小时来学这个,
相信到时候再用XCODE,感觉会熟悉很多。。
class Counter {
var count = 0
func increment() {
count += 1
}
func increment(by amount: Int) {
count += amount
}
func reset() {
count = 0
}
}
let counter = Counter()
counter.increment()
print(counter.count)
print(counter.increment(by: 5))
print(counter.reset())
class Vehicle {
var currentSpeed = 0.0
var description: String {
return "traveling at \(currentSpeed) miles per hour"
}
func makeNoise() {
//nothing
}
}
class Bicycle: Vehicle {
var hasBasket = false
}
let bicycle = Bicycle()
bicycle.hasBasket = true
bicycle.currentSpeed = 15.0
print("Bicycle: \(bicycle.description)")
let someVehicle = Vehicle()
print("Vehicle: \(someVehicle.description)")
struct Fahrenheit {
var temperature: Double
init() {
temperature = 32.0
}
}
var f = Fahrenheit()
print("The default temperature is \(f.temperature) Fahrenheit")
struct Color {
let red, green, blue: Double
init(red: Double, green: Double, blue: Double) {
self.red = red
self.green = green
self.blue = blue
}
init(white: Double) {
red = white
green = white
blue = white
}
}
let magenta = Color(red: 1.0, green: 0.0, blue: 1.0)
let halfGray = Color(white: 0.5)
print(magenta.red)
print(halfGray.red)
class Bank {
static var coinsInBank = 10_000
static func distribute(coins numberOfCoinsRequested: Int) -> Int {
let numberOfCoinsToVend = min(numberOfCoinsRequested, coinsInBank)
coinsInBank -= numberOfCoinsToVend
return numberOfCoinsToVend
}
static func receive(coins: Int) {
coinsInBank += coins
}
}
class Player {
var coinsInPurse: Int
init(coins: Int) {
coinsInPurse = Bank.distribute(coins: coins)
}
func win(coins: Int) {
coinsInPurse += Bank.distribute(coins: coins)
}
deinit {
Bank.receive(coins: coinsInPurse)
}
}
var playerOne: Player? = Player(coins: 100)
print("A new player has joined the game with \(playerOne!.coinsInPurse) coins")