package main import (
"fmt"
) type TeamBase struct {
m_TeamId uint64
m_Rid uint32
m_RoomRule uint32
m_Players []uint64
} type TeamInt interface {
Init()
CreateTeam(accountId uint64, rid uint32) bool
AddTeamPlayer(accountId uint64) bool
DelTeamPlayer(accountId uint64) bool
GetTeamBase() *TeamBase
} type TeamNormal struct {
TeamBase
} func (this *TeamNormal) Init() {
this.TeamBase.m_Players = make([]uint64, 0)
this.TeamBase.m_TeamId = 0
this.TeamBase.m_Rid = 0
this.TeamBase.m_RoomRule = 0
} func (this *TeamNormal) CreateTeam(accountId uint64, rid uint32) bool {
this.TeamBase.m_TeamId = accountId
this.TeamBase.m_Rid = rid
this.TeamBase.m_Players = append(this.TeamBase.m_Players, accountId)
return true
} func (this *TeamNormal) AddTeamPlayer(accountId uint64) bool {
this.TeamBase.m_Players = append(this.TeamBase.m_Players, accountId)
return true
} func (this *TeamNormal) DelTeamPlayer(accountId uint64) bool {
return true
} func (this *TeamNormal) GetTeamBase() *TeamBase {
return &this.TeamBase
} type TeamManager struct {
m_teamList map[uint64]TeamInt
} var teamMgr *TeamManager func TeamManager_GetMe() *TeamManager {
if teamMgr == nil {
teamMgr = &TeamManager{
m_teamList: make(map[uint64]TeamInt),
}
}
return teamMgr
} func (this *TeamManager) CreateTeam(teamId uint64, rid uint32) bool {
this.DelTeam(teamId)
tn := &TeamNormal{}
tn.Init()
tn.CreateTeam(teamId, rid)
this.m_teamList[teamId] = interface{}(tn).(TeamInt)
return true
} func (this *TeamManager) DelTeam(teamId uint64) {
if this.GetTeam(teamId) != nil {
delete(this.m_teamList, teamId)
}
} func (this *TeamManager) GetTeam(teamId uint64) TeamInt {
k, err := this.m_teamList[teamId]
if !err {
return nil
}
return k
}