游戏代码分文件编写
1.测试文件:test.c
2.游戏代码实现:game.c
3.头文件:game.h
编译环境:vs2019
测试文件:test.c
#define _CRT_SECURE_NO_WARNINGS 1 #pragma warning(disable:6031) #include"game.h" void menu() { printf("************************\n"); printf("******* 1. play *******\n"); printf("******* 0. exit *******\n"); printf("************************\n"); } void game() { //扫雷游戏的实现 //mine数组是用来存放布置好的雷的信息的 char mine[ROWS][COLS] = { 0 };//0 //show数组用来存放排查出的雷的信息的 char show[ROWS][COLS] = { 0 };//* //初始化棋盘 init_board(mine, ROWS, COLS, '0'); init_board(show, ROWS, COLS, '*'); //打印棋盘 //show_board(mine, ROW, COL); //布置雷 set_mine(mine, ROW, COL); show_board(show, ROW, COL); //排查雷 fine_mine(mine, show, ROW, COL); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请输入:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,请重新选择\n"); break; } } while (input); return 0; }
游戏代码实现:game.c
#define _CRT_SECURE_NO_WARNINGS 1 #pragma warning(disable:6031) #include"game.h" void init_board(char arr[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { arr[i][j] = set; } } } void show_board(char arr[ROWS][COLS], int row, int col) { int i = 0; int j = 0; printf("-------扫雷--------\n"); for (i = 0; i <= col; i++) { printf("%d ", i); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", arr[i][j]); } printf("\n"); } printf("-------扫雷--------\n"); } //布置雷 void set_mine(char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT; int x = 0; int y = 0; while (count) { x = rand() % row + 1; y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1';//布置雷 count--; } } } static int get_mine_count(char mine[ROWS][COLS], int x, int y) { return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'; } void fine_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row*col - EASY_COUNT) { printf("请输入要排查的坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("很遗憾,被炸死了\n"); show_board(mine, ROW, COL); break; } else { int count = get_mine_count(mine, x, y); show[x][y] = count + '0'; show_board(show, ROW, COL); win++; } } else { printf("坐标非法,重新输入\n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功\n"); show_board(mine, ROW, COL); } }
头文件:game.h
#pragma once #include<stdio.h> #include<stdlib.h> #include<time.h> #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 //初始化 void init_board(char arr[ROWS][COLS], int rows, int cols, char set); //打印 void show_board(char arr[ROWS][COLS], int row, int col); //布置雷 void set_mine(char mine[ROWS][COLS], int row, int col); //排查雷 void fine_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);