因为ProtoBuf的序列化效率和大小都非常好,所以它在网络通信上面应用越来越多;而webosocket也随着web3.0应用越来越广泛,而将这两个结合在一起的也会慢慢形成一种趋势;本人是为了测试自已写的一个C# websocket,所以在web上面结合pb也写了一个js实例:
1.首先下载protobuf.js
2.引入protobuf相关js文件
<script src="/js/protobuf.js"></script>
3.创建proto文件
1 package wenlipackage; 2 syntax = "proto3"; 3 4 message WSMessage { 5 required string id = 1; 6 required string content = 2; 7 required string sender = 3; 8 required string time = 4; 9 }
js的protobuf格式类型有
Field type | Expected JS type (create, encode) | Conversion (fromObject) |
---|---|---|
s-/u-/int32 s-/fixed32 |
number (32 bit integer) |
value | 0 if signedvalue >>> 0 if unsigned |
s-/u-/int64 s-/fixed64 |
Long -like (optimal)number (53 bit integer) |
Long.fromValue(value) with long.jsparseInt(value, 10) otherwise |
float double |
number |
Number(value) |
bool | boolean |
Boolean(value) |
string | string |
String(value) |
bytes |
Uint8Array (optimal)Buffer (optimal under node)Array.<number> (8 bit integers) |
base64.decode(value) if a string Object with non-zero .length is assumed to be buffer-like |
enum |
number (32 bit integer) |
Looks up the numeric id if a string
|
message | Valid message | Message.fromObject(value) |
4.初始化protobuf,对相关数据进行序列化和反序列化
1 <script type="text/javascript">
2 var WSMessage;
3 var wsmessage;
4 var buffer;
5 protobuf.load("/proto/Message.proto", function (err, root) {
6 if (err) throw err;
7 WSMessage = root.lookup("wenlipackage.WSMessage");
8 wsmessage = WSMessage.create({ id: "1", content: "hello", sender: "web", time: new Date().getTime() });
9 buffer = WSMessage.encode(wsmessage).finish();
10 });
11 </script>
WSMessage是一个解码编码器
wsmessage是具体的某个定义的proto实例
buffer是一个8位无符号的字节数组
5.连接到websocket并发送序列化的消息和接收反序列化的消息
1 <script type="text/javascript"> 2 var wsUri = "ws://127.0.0.1:8082/"; 3 var output; 4 function init() { 5 output = document.getElementById("output"); 6 testWebSocket(); 7 } 8 function testWebSocket() { 9 websocket = new WebSocket(wsUri); 10 websocket.onopen = function (evt) { 11 onOpen(evt) 12 }; 13 websocket.onclose = function (evt) { 14 onClose(evt) 15 }; 16 websocket.onmessage = function (evt) { 17 onMessage(evt) 18 }; 19 websocket.onerror = function (evt) { 20 onError(evt) 21 }; 22 } 23 function onOpen(evt) { 24 writeToScreen("CONNECTED"); 25 doSend(buffer); 26 } 27 function onClose(evt) { 28 writeToScreen("DISCONNECTED"); 29 } 30 function onMessage(evt) { 31 var reader = new FileReader(); 32 reader.readAsArrayBuffer(evt.data); 33 reader.onload = function (e) { 34 var buf = new Uint8Array(reader.result); 35 writeToScreen('<span style="color: blue;">RESPONSE: ' + WSMessage.decode(buf).content + '</span>'); 36 } 37 } 38 function onError(evt) { 39 writeToScreen('<span style="color: red;">ERROR:</span> ' + evt.data); 40 } 41 function doSend(message) { 42 writeToScreen("SENT: " + wsmessage.content); 43 websocket.send(buffer); 44 } 45 function writeToScreen(message) { 46 var pre = document.createElement("p"); 47 pre.style.wordWrap = "break-word"; 48 pre.innerHTML = message; 49 output.appendChild(pre); 50 } 51 window.addEventListener("load", init, false); 52 </script>
上面因为我的websocket server 返回一是二进制,所以浏览器接收到的是一个blob,这里注意对blob的处理
6.互通测试
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更多内容欢迎star作者的github:https://github.com/yswenli/GFF
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