自己定义View 实现 五子棋
配图:
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代码:
package com.example.fiveson; import java.util.LinkedList;
import java.util.List; import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View; public class FiveSon extends View { public FiveSon(Context context) {
super(context);
// TODO Auto-generated constructor stub
init(context, null);
} public FiveSon(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
init(context, attrs);
} public FiveSon(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
// TODO Auto-generated constructor stub
init(context, attrs);
} private Paint paint = new Paint();
private Paint circlePaint = new Paint(); // 旗子: 信息 代表 第几行 第几列?
private List<int[]> chesses = new LinkedList<int[]>(); private void init(Context context, AttributeSet attrs)
{
chesses.add(new int[]{3,5});
chesses.add(new int[]{3,6});
} int spacing = 100; @Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas); int width = getWidth();
int height = getHeight(); //1 绘制 X 坐标 int num = width / spacing; paint.setColor(Color.BLACK);
for(int i=0;i<=num;i++)
{
canvas.drawLine(spacing*i, 0, spacing*i, height, paint);
} num = height/spacing; for(int i=0;i<=num;i++)
{
canvas.drawLine(0,spacing*i, width,spacing*i, paint);
} //2 绘制Y 坐标 //3 绘制 旗子 if(!chesses.isEmpty())
{ int count = chesses.size(); for(int i=0;i<count;i++)
{
// 行列 信息
int[] location = chesses.get(i); int rawX = location[1] * spacing;
int rawY = location[0] * spacing; if(i%2==0)
{
circlePaint.setColor(Color.BLACK);
}else {
circlePaint.setColor(Color.GREEN);
} canvas.drawCircle(rawX, rawY, 20, circlePaint);
} }
} /**
* 全然自己定义空间:
*
* 处理你恶不处理时间爱你的方法:
* onTouchEvent()
* onKeyEvent()
*
* 当然 也能够通过
* setOnTouchListener()
* setOnKeyListener();
*
* 外部操作:
* setOnTouchListener(OnTouchListener l)
* setOnKeyListener(OnKeyListener l)
*
*
*
* */ @Override
public boolean onTouchEvent(MotionEvent event) { boolean isComsumed = false; int action = event.getAction(); if(action == MotionEvent.ACTION_DOWN)
{
// 分析点击的坐标 来推断 点击的 行数和 列数 int ex = (int)event.getX();
int ey = (int)event.getY(); int colNum = (int)(ex / spacing);
int rowNum = (int)(ey / spacing); int colcc = ex % spacing;
int rowcc = ey % spacing; if(colcc>=(spacing/2))
{
colcc++;
}
if(rowcc>=(spacing/2))
{
rowcc++;
} // 推断什么时候add
int len = chesses.size(); if(len>0)
{
boolean has = false;
for(int i = len-1;i>=0;i--)
{
int[] chs = chesses.get(i);
if(rowNum == chs[0] && colNum == chs[1])
{
has = true;
break;
}
}
if(!has)
{
chesses.add(new int[]{rowNum,colNum});
invalidate();
} }else {
chesses.add(new int[]{rowNum,colNum});
invalidate();
} isComsumed = true; }else {
isComsumed = super.onTouchEvent(event);
} return super.onTouchEvent(event); } }