0x0 背景
经常在Crash平台上看到一个Crash,通过崩溃日志中的CurActivity字段可以知道崩溃页面是在搜索结果页,然而因为崩溃堆栈中不涉及任何业务代码,所以也很难定位原因。
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): java.lang.NullPointerException
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2122)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.view.ViewGroup.drawChild(ViewGroup.java:2506)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2123)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.view.ViewGroup.drawChild(ViewGroup.java:2506)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2123)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.view.ViewGroup.drawChild(ViewGroup.java:2506)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2123)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.view.ViewGroup.drawChild(ViewGroup.java:2506)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2123)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.view.View.draw(View.java:9032)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.widget.FrameLayout.draw(FrameLayout.java:419)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1910)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.view.ViewRoot.draw(ViewRoot.java:1608)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.view.ViewRoot.performTraversals(ViewRoot.java:1329)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.view.ViewRoot.handleMessage(ViewRoot.java:1944)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.os.Handler.dispatchMessage(Handler.java:99)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.os.Looper.loop(Looper.java:126)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at android.app.ActivityThread.main(ActivityThread.java:3997)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at java.lang.reflect.Method.invokeNative(Native Method)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at java.lang.reflect.Method.invoke(Method.java:491)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:841)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:599)
04-06 10:37:43.610: ERROR/AndroidRuntime(23203): at dalvik.system.NativeStart.main(Native Method)
0x1 线索
在*上有人提到在Animation的onAnimationEnd回调中,删除view会引起这个问题,但是具体原因没有讲。
一个偶然机会,在搜索结果页连续快速点击PK时,重现了该问题。查看该出代码,果然存在Animation的onAnimationEnd()回调中删除view的情况。
0x2 原因
一句话,Animation的onAnimationEnd()是在draw()函数中同步调用的,在draw的时候删除view,相当于在for循环遍历所有子view的过程中将其中一个元素置空,导致遍历到时产生NP。
Android具体的动画执行流程如下:
1. 调用View#startAnimation()开始动画执行,此时只是将Animation对象设置进去,并调用invalidate()触发绘制更新
/**
* Start the specified animation now.
*
* @param animation the animation to start now
*/
public void startAnimation(Animation animation) {
animation.setStartTime(Animation.START_ON_FIRST_FRAME);
//设置Animation对象
setAnimation(animation);
invalidateParentCaches();
//触发绘制更新
invalidate(true);
}
2. 绘制流程从root view的draw()方法调用到ViewGroup#dispatchView(),在这个函数中又会遍历它的子view,分别调用他们的draw()函数
@Override
protected void dispatchDraw(Canvas canvas) {
boolean usingRenderNodeProperties = canvas.isRecordingFor(mRenderNode);
final int childrenCount = mChildrenCount;
final View[] children = mChildren;
int flags = mGroupFlags;
if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) {
final boolean buildCache = !isHardwareAccelerated();
//遍历子view
for (int i = 0; i < childrenCount; i++) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {
final LayoutParams params = child.getLayoutParams();
attachLayoutAnimationParameters(child, params, i, childrenCount);
bindLayoutAnimation(child);
}
}
...
}
...
}
3. 正在执行动画的view,在其View#draw()中获取Animation信息,并影响本次绘制
boolean draw(Canvas canvas, ViewGroup parent, long drawingTime) {
...
final Animation a = getAnimation();
if (a != null) {
//更新动画信息
more = applyLegacyAnimation(parent, drawingTime, a, scalingRequired);
concatMatrix = a.willChangeTransformationMatrix();
if (concatMatrix) {
mPrivateFlags3 |= PFLAG3_VIEW_IS_ANIMATING_TRANSFORM;
}
transformToApply = parent.getChildTransformation();
} else {
if ((mPrivateFlags3 & PFLAG3_VIEW_IS_ANIMATING_TRANSFORM) != 0) {
// No longer animating: clear out old animation matrix
mRenderNode.setAnimationMatrix(null);
mPrivateFlags3 &= ~PFLAG3_VIEW_IS_ANIMATING_TRANSFORM;
}
if (!drawingWithRenderNode
&& (parentFlags & ViewGroup.FLAG_SUPPORT_STATIC_TRANSFORMATIONS) != 0) {
final Transformation t = parent.getChildTransformation();
final boolean hasTransform = parent.getChildStaticTransformation(this, t);
if (hasTransform) {
final int transformType = t.getTransformationType();
transformToApply = transformType != Transformation.TYPE_IDENTITY ? t : null;
concatMatrix = (transformType & Transformation.TYPE_MATRIX) != 0;
}
}
}
...
}
private boolean applyLegacyAnimation(ViewGroup parent, long drawingTime,
Animation a, boolean scalingRequired) {
Transformation invalidationTransform;
final int flags = parent.mGroupFlags;
final boolean initialized = a.isInitialized();
if (!initialized) {
a.initialize(mRight - mLeft, mBottom - mTop, parent.getWidth(), parent.getHeight());
a.initializeInvalidateRegion(0, 0, mRight - mLeft, mBottom - mTop);
if (mAttachInfo != null) a.setListenerHandler(mAttachInfo.mHandler);
onAnimationStart();
}
final Transformation t = parent.getChildTransformation();
//这里会获取Animation的Transformation信息
boolean more = a.getTransformation(drawingTime, t, 1f);
...
return more;
}
4. 动画结束时Animation#getTransformation()函数内部会直接同步回调onAnimationEnd()
public boolean getTransformation(long currentTime, Transformation outTransformation) {
if (mStartTime == -1) {
mStartTime = currentTime;
}
final long startOffset = getStartOffset();
final long duration = mDuration;
float normalizedTime;
if (duration != 0) {
normalizedTime = ((float) (currentTime - (mStartTime + startOffset))) /
(float) duration;
} else {
// time is a step-change with a zero duration
normalizedTime = currentTime < mStartTime ? 0.0f : 1.0f;
}
final boolean expired = normalizedTime >= 1.0f || isCanceled();
if (expired) {
if (mRepeatCount == mRepeated || isCanceled()) {
if (!mEnded) {
mEnded = true;
guard.close();
//发布AnimationEnd信息
fireAnimationEnd();
}
} else {
if (mRepeatCount > 0) {
mRepeated++;
}
if (mRepeatMode == REVERSE) {
mCycleFlip = !mCycleFlip;
}
mStartTime = -1;
mMore = true;
fireAnimationRepeat();
}
}
...
return mMore;
}
//这里是同步调用注入的Listener的onAnimationEnd()函数
private void fireAnimationEnd() {
if (mListener != null) {
if (mListenerHandler == null) mListener.onAnimationEnd(this);
else mListenerHandler.postAtFrontOfQueue(mOnEnd);
}
}
至此,如果在onAnimationEnd()同步执行removeView()操作,那是会有引发空指针的风险的。
0x3 后记
就这个问题而言把removeView的操作自己放到一个Handler中异步化,问题就能解决了。在Animation设置listener,并监听其开始和结束的信息,很容易让人有一种这是异步回调的错觉,殊不知这是一个同步回调,如果在这里同步的执行类似删除view之类的操作就会有问题,后续这里进行类似操作需要足够慎重。