java写的贪吃蛇小游戏

贪吃蛇小游戏

游戏的主启动类

import javax.swing.*;

//游戏的主启动类
public class StarGame {
    public static void main(String[] args) {
        JFrame jFrame = new JFrame();

        jFrame.add(new GamePanel());

        //窗口的坐标与大小
        jFrame.setBounds(10,10,900,720);
        //窗口大小不可变
        jFrame.setResizable(false);
        //设置窗口为可见的
        jFrame.setVisible(true);
        //退出窗口
        jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
}

游戏的面板

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {

    //定义蛇的数据结构
    int length;//蛇的长度
    int[] snakeX = new int[600];//蛇的x坐标25*25
    int[] snakeY = new int[500];//蛇的y坐标25*25
    String fx;
    //游戏当前的状态:开始、停止
    boolean isStart = false;//默认是不开始!
    //食物的坐标
    int foodx;
    int foody;
    Random random = new Random();

    //成绩
    int score;

    //游戏失败状态
    boolean isFail = false;

    //定时器 以ms为单位 1000ms=1s
    Timer timer = new Timer(100,this);//100ms执行一次

    //构造器
    public GamePanel(){
        init();
        //获得焦点事件
        this.setFocusable(true);
        //获得键盘监听事件
        this.addKeyListener(this);
        //游戏一开始,定时器就启动
        timer.start();
    }

    //初始化方法
    public void init(){
        length = 3;
        snakeX[0]=100;snakeY[0]=100;//脑袋的坐标
        snakeX[1]=75;snakeY[1]=100;//第一个身体的坐标
        snakeX[2]=50;snakeY[2]=100;//第二个身体的坐标
        fx = "R";//初始方向向右
        foodx = 25 + 25 * random.nextInt(34);
        foody = 75 + 25 * random.nextInt(24);
        //初始化成绩
        score = 0;
    }

    //绘制面板
    @Override
    protected void paintComponent(Graphics g) {
        //用来清屏
        super.paintComponent(g);
        //绘制静态的画板
        setBackground(Color.WHITE);
        //广告头
        Data.header.paintIcon(this,g,25,11);
        //矩形面板
        g.fillRect(25,75,850,600);
        //画积分
        g.setColor(Color.white);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度:" + length,750,34);
        g.drawString("分数:" + score,750,51);
        //把食物画上去
        Data.foot.paintIcon(this,g,foodx,foody);
        //把小蛇画上去
        if(fx.equals("R")){
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右
        }else if(fx.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向左
        }else if(fx.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向上
        }else if(fx.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向下
        }


        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }
        //Data.body.paintIcon(this,g,snakeX[1],snakeY[1]);//第一个身体的坐标
        //Data.body.paintIcon(this,g,snakeX[2],snakeY[2]);//第二个身体的坐标

        //游戏状态
        if (isStart==false){
            //设置字体颜色
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("按下空格开始游戏",300,300);

        }
        if(isFail){
            g.setColor(Color.red);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("游戏失败,按下空格重新开始!",300,300);
        }
    }


    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();//获得键盘按键是哪一个
        if(keyCode == e.VK_SPACE){//如果按下的空格键
            if(isFail){
                //重新开始
                isFail = false;
                init();
            }else {
                isStart = !isStart;//取反
            }
            repaint();
        }
        //小蛇移动
        if(keyCode == KeyEvent.VK_UP){
            fx = "U";
        }else if(keyCode == KeyEvent.VK_DOWN){
            fx = "D";
        }else if(keyCode == KeyEvent.VK_LEFT){
            fx = "L";
        }else if(keyCode == KeyEvent.VK_RIGHT){
            fx = "R";
        }
    }

    //事件监听··需要通过固定事件来刷新,1s=10次
    @Override
    public void actionPerformed(ActionEvent e) {
        //吃食物
        if(snakeX[0] == foodx && snakeY[0] == foody){
            //小蛇长度+1
            length++;
            //分数+10
            score = score + 10;
            //再次随机食物
            foodx = 25 + 25 * random.nextInt(34);
            foody = 75 + 25 * random.nextInt(24);
        }

        if(isStart && isFail == false){//如果游戏是开始状态,就让小蛇动起来!

            //移动
            for (int i = length-1; i > 0; i--) {
                snakeX[i] = snakeX[i-1];
                snakeY[i] = snakeY[i-1];
            }
            //走向
            if(fx.equals("R")){
                snakeX[0] = snakeX[0]+25;
                if(snakeX[0]>850){ snakeX[0] = 25; }//边界判断
            }else if(fx.equals("L")){
                snakeX[0] = snakeX[0]-25;
                if(snakeX[0]<25){ snakeX[0] = 850; }//边界判断
            }else if(fx.equals("U")){
                snakeY[0] = snakeY[0] - 25;
                if(snakeY[0] <75){snakeY[0]=650;}
            }else if(fx.equals("D")){
                snakeY[0] = snakeY[0] + 25;
                if(snakeY[0] >650){snakeY[0]=75;}
            }
            //失败判断,撞到自己就算失败
            for (int i = 1; i < length; i++) {
                if(snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
                    isFail = true;
                }
                
            }



            repaint();//重画页面
        }
        timer.start();//定时器开启;
    }


    @Override
    public void keyTyped(KeyEvent e) {
    }
    @Override
    public void keyReleased(KeyEvent e) {
    }


}

游戏的素材类

import javax.swing.*;
import java.net.URL;


public class Data {
    public static URL headerURL = Data.class.getResource("static/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);

    public static URL upURL = Data.class.getResource("static/up.png");
    public static ImageIcon up = new ImageIcon(upURL);

    public static URL downURL = Data.class.getResource("static/down.png");
    public static ImageIcon down = new ImageIcon(downURL);

    public static URL bodyURL = Data.class.getResource("static/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL leftURL = Data.class.getResource("static/left.png");
    public static ImageIcon left = new ImageIcon(leftURL);

    public static URL rightURL = Data.class.getResource("static/right.png");
    public static ImageIcon right = new ImageIcon(rightURL);

    public static URL footURL = Data.class.getResource("static/foot.png");
    public static ImageIcon foot = new ImageIcon(footURL);


}

游戏所需素材

body
java写的贪吃蛇小游戏
header
java写的贪吃蛇小游戏
up
java写的贪吃蛇小游戏
right
java写的贪吃蛇小游戏
foot
java写的贪吃蛇小游戏
left
java写的贪吃蛇小游戏
down
java写的贪吃蛇小游戏

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