目录结构:
package snake;
import javax.swing.*;
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame("贪吃蛇");
frame.setBounds(10,10,915,720);
frame.setResizable(false);//窗口不可变
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//关闭游戏
frame.add(new GamePanel());
frame.setVisible(true);//窗口可见
}
}
package snake;
import javax.swing.*;
import java.net.URL;
//数据
public class Data {
public static URL headerURL = Data.class.getResource("/statics/header.jpg");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("/statics/up.png");
public static URL downURL = Data.class.getResource("/statics/down.png");
public static URL leftURL = Data.class.getResource("/statics/left.png");
public static URL rightURL = Data.class.getResource("/statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL foodURL = Data.class.getResource("/statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
public static URL bodyURL = Data.class.getResource("/statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
}
package snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据
int length;
int[] snakeX = new int[600];//蛇X坐标
int[] snakeY = new int[500];//蛇Y坐标
String fx;//上 下 左 右 --- U D L R
boolean isStart; //游戏是否开始
Timer timer = new Timer(80,this);//定时器
//食物
int foodx;
int foody;
Random random = new Random();
//失败判定
boolean isFail;
//积分
int score;
//构造器
public GamePanel() {
init();
//获取键盘监听事件
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
//初始化
public void init(){
length = 3;
snakeX[0] = 100; snakeY[0] = 100;//蛇头
snakeX[1] = 75; snakeY[1] = 100;//第一节身体
snakeX[2] = 50; snakeY[2] = 100;//第二节身体
fx = "R";
isStart = false;
isFail = false;
score = 0;
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//绘制面板
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
this.setBackground(Color.white);
Data.header.paintIcon(this,g,25,11);
g.fillRect(25,75,850,600);
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
Data.food.paintIcon(this,g,foodx,foody);
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("积分:"+score,750,40);
if (isStart == false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按空格开始游戏",300,300);
}
if (isFail){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("失败!按空格重新开始",300,300);
}
}
//监听键盘
@Override
public void keyPressed(KeyEvent e) {//按下
int keyCode = e.getKeyCode();
if (keyCode==KeyEvent.VK_SPACE){
if (isFail){
isFail = false;
init();
}else {
isStart = !isStart;//取反
}
repaint();//刷新界面
}
if (keyCode == KeyEvent.VK_LEFT){
fx = "L";
}else if (keyCode == KeyEvent.VK_RIGHT){
fx = "R";
}else if (keyCode == KeyEvent.VK_UP) {
fx = "U";
}else if (keyCode == KeyEvent.VK_DOWN){
fx = "D";
}
}
@Override
public void keyReleased(KeyEvent e) {
//释放
}
@Override
public void keyTyped(KeyEvent e) {
//敲击
}
//定时器,监听时间
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFail == false){
for (int i = length-1; i > 0; i--) {
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
if (fx.equals("R")){
snakeX[0] = snakeX[0] + 25;
//判断边界
if(snakeX[0]>850){
snakeX[0] = 25;
}
}else if (fx.equals("L")){
snakeX[0] = snakeX[0] - 25;
//判断边界
if(snakeX[0]<25){
snakeX[0] = 850;
}
}else if (fx.equals("U")){
snakeY[0] = snakeY[0] - 25;
//判断边界
if(snakeY[0]<75){
snakeY[0] = 650;
}
}else if (fx.equals("D")){
snakeY[0] = snakeY[0] + 25;
//判断边界
if(snakeY[0]>650){
snakeY[0] = 75;
}
}
if (snakeX[0] == foodx && snakeY[0] == foody){
length++;
score++;
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
for (int i = 1; i < length; i++) {
if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
isFail = true;
}
}
repaint();
}
timer.start();
}
}