贪吃蛇
重新看了一遍JPanel,跟着做了贪吃蛇,比较简单的一个项目,由于先前工程实践已用JPanel写过三个游戏,所以跟着敲一边代码只算是练个手,今日总觉没学到什么,不过很期待每天的多线程,当时没学明白现在有机会重新理一遍甚是高兴。
代码
Data
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 / 相当于当前项目
public static URL headerURL = Data.class.getResource("/statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("/statics/up.png");
public static URL downURL = Data.class.getResource("/statics/down.png");
public static URL leftURL = Data.class.getResource("/statics/left.png");
public static URL rightURL = Data.class.getResource("/statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("/statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("/statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
GamePanel
- 没想到老师居然直接用本类继承接口,直接把本类做成监听器来addListener。。。。感觉实在是杂乱,有点不到位。
- 学会timer的使用
Timer timer = new Timer(*dalay:*100,*listener:*this);
,用timer.start()
控制开始;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的x坐标25*25
int[] snakeY = new int[600];//蛇的y坐标25*25
String direction;//方向
//食物的坐标
int foodX;
int foodY;
Random random = new Random();
//成绩
int Score;
//游戏当前状态:开始,停止
boolean isStart = false;//游戏状态默认不开始
boolean isFail = false;//游戏默认不失败
//定时器 以毫秒为单位
Timer timer = new Timer(100,this);//100ms执行一次
//构造器
public GamePanel() {
init();
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听,就是当前的类
timer.start();//游戏一开始,计时器就启动
}
//初始化方法
public void init (){
length=3;
snakeX[0] = 100;snakeY[0] = 100;
snakeX[1] = 75;snakeY[1] = 100;
snakeX[2] = 50;snakeY[2] = 100;
direction = "R";//初始方向向右
//食物初始化
foodX = 25+25*random.nextInt(34);
foodY = 75+25*random.nextInt(24);
Score = 0;
}
//绘制面板,游戏中的所有东西都靠这个画笔
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
g.fillRect(25,75,850,600);//默认的游戏界面
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+Score,750,55);
//画食物
Data.food.paintIcon(this,g,foodX,foodY);
//把小蛇画上去
if(direction.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,通过方向判断
}else if (direction.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,通过方向判断
}else if (direction.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,通过方向判断
}else if (direction.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,通过方向判断
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//游戏状态
if(isStart == false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
if(isFail){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("游戏失败,按下空格重新开始",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_SPACE){
if(isFail){
isFail = false;
init();
}else{
isStart = !isStart;
}
}
//小蛇移动
if(keyCode==KeyEvent.VK_UP){
direction = "U";
}else if(keyCode==KeyEvent.VK_DOWN){
direction = "D";
}else if(keyCode==KeyEvent.VK_LEFT){
direction = "L";
}else if(keyCode==KeyEvent.VK_RIGHT){
direction = "R";
}
}
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && isFail == false){//如果游戏是开始状态,就让小蛇动!
//吃食物
if(snakeX[0]==foodX && snakeY[0]==foodY){
//长度+1
length++;
//分数+10
Score=Score+10;
//再次随机食物
foodX = 25+25*random.nextInt(34);
foodY = 75+25*random.nextInt(24);
}
//移动
for (int i = length-1; i > 0; i--) {//后一节到前一节的位置
snakeX[i]=snakeX[i-1];
snakeY[i]=snakeY[i-1];
}
//走向
if(direction.equals("R")){
snakeX[0]=snakeX[0]+25;
if(snakeX[0]>850){snakeX[0]=25;}//边界判断
}else if (direction.equals("L")){
snakeX[0]=snakeX[0]-25;
if(snakeX[0]<25){snakeX[0]=850;}//边界判断
}else if (direction.equals("U")){
snakeY[0]=snakeY[0]-25;
if(snakeY[0]<75){snakeY[0]=650;}
}else if(direction.equals("D")){
snakeY[0]=snakeY[0]+25;
if(snakeY[0]>650){snakeY[0]=75;}
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length; i++) {
if(snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint();
}
timer.start();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
StartGame
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,915,745);
frame.setResizable(false);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面应该都在面上
frame.add(new GamePanel());
frame.setVisible(true);
}
}