今天我们来学习下 如何模拟系统自带的菜单效果。
1.创建一个对话框工程
2.新建一个面板类继CPanel承自CWnd,重载PreCreateWindow函数和Create函数
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BOOL
CPanel::Create( LPCTSTR
lpszWindowName, DWORD
dwStyle, const
RECT& rect, CWnd* pParentWnd, UINT
nID)
{ return
CWnd::Create(_T( "PANEAL" ),lpszWindowName, dwStyle, rect, pParentWnd, nID);
} BOOL
CPanel::PreCreateWindow(CREATESTRUCT& cs)
{ HINSTANCE
hInstance = AfxGetInstanceHandle();
ASSERT(hInstance);
WNDCLASSEX wcex;
wcex.cbSize= sizeof (WNDCLASSEX);
BOOL
bRet = GetClassInfoEx(hInstance,cs.lpszClass,&wcex);
if
(bRet)
{
return
TRUE;
}
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hbrBackground = ( HBRUSH )GetStockObject(WHITE_BRUSH);
wcex.hCursor = ( HCURSOR )LoadCursor(NULL,IDC_ARROW);
wcex.hIcon = ( HICON )LoadIcon(hInstance,MAKEINTRESOURCE(IDR_MAINFRAME));
wcex.hIconSm = ( HICON )LoadIcon(hInstance,MAKEINTRESOURCE(IDR_MAINFRAME));
wcex.hInstance = hInstance;
wcex.lpfnWndProc = AfxWndProc;
wcex.lpszClassName = cs.lpszClass;
wcex.lpszMenuName = NULL;
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
bRet = ::RegisterClassEx(&wcex);
return
bRet;
//return CWnd::PreCreateWindow(cs);
} |
3.新建一个CMenuBar类 继承自CPanel
4.在对话框里创建CMenuBar
if (m_MenuBar.m_hWnd ==
NULL)
{
CRect rcClient,rcMenuBar;
GetClientRect(rcClient);
rcMenuBar.left = (rcClient.Width()-150)/2;
rcMenuBar.top = (rcClient.Height()-22)/2;
rcMenuBar.bottom = rcMenuBar.top+22;
rcMenuBar.right = rcMenuBar.left+150;
m_MenuBar.Create(_T(""),WS_CHILD|WS_VISIBLE,rcMenuBar,this,10001);
}
{
CRect rcClient,rcMenuBar;
GetClientRect(rcClient);
rcMenuBar.left = (rcClient.Width()-150)/2;
rcMenuBar.top = (rcClient.Height()-22)/2;
rcMenuBar.bottom = rcMenuBar.top+22;
rcMenuBar.right = rcMenuBar.left+150;
m_MenuBar.Create(_T(""),WS_CHILD|WS_VISIBLE,rcMenuBar,this,10001);
}
创建后运行如下:
5.建一个CMenuItem类,用来绘制子菜单
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class
CMenuItem
{ public :
CMenuItem();
~CMenuItem();
public :
void
DrawMenu(CDC* pDC);
public :
enum
STATE{Normal=1,Hover,Pressed};
public :
CRect m_rcMenu;
STATE m_state;
CString m_strText;
HMENU
m_hPopUpMenu;
}; |
void CMenuItem::DrawMenu(CDC* pDC) { int OldbkMode = pDC->SetBkMode(TRANSPARENT); switch(m_state) { case Normal: { } break; case Pressed: { CPen pen(PS_SOLID,1,0x123456); CPen*pOldPen = pDC->SelectObject(&pen); pDC->Rectangle(m_rcMenu); pDC->SelectObject(pOldPen); } break; case Hover: { CPen pen(PS_SOLID,1,0x888888); CPen*pOldPen = pDC->SelectObject(&pen); pDC->Rectangle(m_rcMenu); pDC->SelectObject(pOldPen); } break; default: ASSERT(FALSE); break; } pDC->DrawTextEx(m_strText,m_rcMenu,DT_SINGLELINE|DT_CENTER|DT_VCENTER,NULL); pDC->SetBkMode(OldbkMode); }
6.CMenuBar里面添加2个函数 1个用来载入资源 另一个判断处鼠标位置状态绘制边框
void CMenuBar::LoadMenuFromResource(UINT nIDResource) { m_Menu.LoadMenu(nIDResource); int nCount = m_Menu.GetMenuItemCount(); for (int i = 0;i<nCount;i++) { CString strText; m_Menu.GetMenuString(i,strText,MF_BYPOSITION); CMenuItem* pMenuItem = new CMenuItem; pMenuItem->m_strText = strText; pMenuItem->m_hPopUpMenu = m_Menu.GetSubMenu(i)->m_hMenu; pMenuItem->m_rcMenu = CRect(i*50,0,i*50+50,22); pMenuItem->m_state = CMenuItem::Normal; m_vecMenuItem.push_back(pMenuItem); } Invalidate(); } int CMenuBar::HitTest(CPoint pt) { int nItem = HTERROR; int nCount = GetMenuItemCount(); for (int i = 0;i<nCount;i++) { CMenuItem* pMenuItem = m_vecMenuItem.at(i); if (pMenuItem) { BOOL bInRect = pMenuItem->m_rcMenu.PtInRect(pt); if (bInRect) { if (pMenuItem->m_state != CMenuItem::Hover) { pMenuItem->m_state = CMenuItem::Hover; InvalidateRect(pMenuItem->m_rcMenu); } nItem = i; } else { if (pMenuItem->m_state != CMenuItem::Normal) { pMenuItem->m_state = CMenuItem::Normal; InvalidateRect(pMenuItem->m_rcMenu); } } } } return nItem; }
载入资源的时候 把所有信息保存起来 放入一个vector中
所以 还要添加2个变量
public: CMenu m_Menu; vector<CMenuItem*> m_vecMenuItem;
再在menubar创建的地方添加载入资源函数,别忘了在资源中 添加菜单资源哦,我这里添加了3个菜单项。
7.响应MouseMove消息
void CMenuBar::OnMouseMove(UINT nFlags, CPoint point) { int nCount = HitTest(point); CPanel::OnMouseMove(nFlags, point); }
8.响应wm_paint 消息
void CMenuBar::OnPaint() { CPaintDC dc(this); // device context for painting int nCount = GetMenuItemCount();//子项个数 CFont font; font.CreateFont(14,0,0,0,FW_MEDIUM,FALSE,FALSE,0,ANSI_CHARSET,OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,DEFAULT_PITCH | FF_SWISS,_T("Arial")); dc.SelectObject(&font); for (int i = 0; i<nCount;i++) { CMenuItem * pMenuItem = m_vecMenuItem.at(i); pMenuItem->DrawMenu((CDC*)&dc); } }
好了,编译运行 我们看到边框随鼠标移动也跟着移动了
9.但是鼠标离开的时候 还有边框显示在上面。所以我们要捕获一下鼠标离开的状态,在mousemove里面如下处理:
void CMenuBar::OnMouseMove(UINT nFlags, CPoint point) { TRACKMOUSEEVENT tme; tme.cbSize = sizeof(TRACKMOUSEEVENT); tme.dwFlags = TME_LEAVE; tme.dwHoverTime = 1; tme.hwndTrack= this->m_hWnd; TrackMouseEvent(&tme); int nCount = HitTest(point); CPanel::OnMouseMove(nFlags, point); }
然后手动添加鼠标离开的消息响应函数
ON_MESSAGE(WM_MOUSELEAVE,OnMouseLeave)
//鼠标离开后全部设为normal状态 LRESULT CMenuBar::OnMouseLeave(WPARAM,LPARAM) { int nCount = GetMenuItemCount(); for (int i = 0;i<nCount;i++) { CMenuItem* pMenuItem = m_vecMenuItem.at(i); if (pMenuItem) { if (pMenuItem->m_state != CMenuItem::Normal) { pMenuItem->m_state = CMenuItem::Normal; InvalidateRect(pMenuItem->m_rcMenu); } } } return 0; }
运行下看看 感觉还不错吧。
暂时写到这吧,全部写完后我会把示例代码传上来的。
第一次写博客,写的不好,或大家不明白的地方,欢迎大家批评指正。
好了我要去写年终总结了。。。