using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace 装饰者
{
class Program
{
static void Main(string[] args)
{
ConcreteComponent con = new ConcreteComponent();
ConcreteDecoratorA a = new ConcreteDecoratorA();
a.SetComponent(con);
a.Operation();
a.AddBehavior();
Console.WriteLine("============================");
ConcreteDecoratorB B = new ConcreteDecoratorB();
B.SetComponent(a);
a.AddBehavior();
B.Operation();
B.AddBehavior();
}
public abstract class Component
{
public abstract void Operation();
}
abstract class Decorator : Component
{
private Component component;
public void SetComponent(Component component)
{
this.component = component;
}
public override void Operation()
{
if (component != null)
{
component.Operation();
}
}
}
class ConcreteDecoratorA : Decorator
{
public override void Operation()
{
base.Operation();
}
public void AddBehavior()
{
Console.WriteLine("装饰A类的操作!");
}
}
class ConcreteDecoratorB : Decorator
{
public override void Operation()
{
base.Operation();
}
public void AddBehavior()
{
Console.WriteLine("装饰B类的操作!");
}
}
public class ConcreteComponent : Component
{
public override void Operation()
{
Console.WriteLine("具体对象的操作!");
}
}
}
}
C#装饰者模式实例代码