- 求一点到原点的距离
Vector3d v(x,y,z);
double dis1= v.norm(); // 等于 sqrt(x^2+y^2) , 即距离
double dis2 = v.squaredNorm(); // (x^2+y^2)
- 求两点之间的距离
d v1(x1,y1,z1);
Vector3d v2(x2,y2,z2);
double dis = (v1-v2).norm();
- 两个向量之间的夹角
Vector3d v1(x1,y1,z1), v2(x2,y2,z2);
double cosValNew = v1.dot(v2) / (v1.norm()*v2.norm()); //角度cos值
double angleNew = acos(cosValNew) * 180 / M_PI; //弧度角
测试:
Eigen::Vector3f a(1,2,3);
Eigen::Vector3f b(2,3,4);
std::cout << "a.norm() = " << a.norm() << std::endl;
std::cout << "a.squaredNorm() = " << a.squaredNorm() << std::endl;
std::cout << "(a-b).norm() = " << (a-b).norm() << std::endl;
double cosValNew = a.dot(b) / (a.norm()*b.norm()); //角度cos值
double angleNew = acos(cosValNew) * 180 / M_PI; //弧度角
std::cout << "cosValNew = " << cosValNew << std::endl;
std::cout << "angleNew = " << angleNew << std::endl;
a.norm() = 3.74166
a.squaredNorm() = 14
(a-b).norm() = 1.73205
cosValNew = 0.992583
angleNew = 6.98253