本节为大家提供有关物理游戏的知识,讲解了一个简单的圆形*落体Demo的编写。。 Java代码 package com.himi; import java.util.Random; import java.util.Vector; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.Log; import android.view.KeyEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.SurfaceHolder.Callback; public class MySurfaceViee extends SurfaceView implements Callback, Runnable { private Thread th; private SurfaceHolder sfh; private Canvas canvas; private Paint paint; private boolean flag; public static int screenW, screenH; private Vector<MyArc> vc;//这里定义装我们自定义圆形的容器 private Random ran;//随即库 public MySurfaceViee(Context context) { super(context); this.setKeepScreenOn(true); vc = new Vector<MyArc>(); ran = new Random();//备注1 sfh = this.getHolder(); sfh.addCallback(this); paint = new Paint(); paint.setAntiAlias(true); setFocusable(true); } public void surfaceCreated(SurfaceHolder holder) { flag = true;//这里都是上一篇刚讲过的。。。 th = new Thread(this); screenW = this.getWidth(); screenH = this.getHeight(); th.start(); } public void draw() { try { canvas = sfh.lockCanvas(); canvas.drawColor(Color.BLACK); if (vc != null) {//当容器不为空,遍历容器中所有圆形画方法 for (int i = 0; i < vc.size(); i++) { vc.elementAt(i).drawMyArc(canvas, paint); } } } catch (Exception e) { // TODO: handle exception } finally { try { if (canvas != null) sfh.unlockCanvasAndPost(canvas); } catch (Exception e2) { } } } private void logic() {//主逻辑 if (vc != null) {//当容器不为空,遍历容器中所有圆形逻辑 for (int i = 0; i < vc.size(); i++) { vc.elementAt(i).logic(); } } } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { //当按键事件响应,我们往容器中仍个我们的圆形实例 vc.addElement(new MyArc(ran.nextInt(this.getWidth()), ran.nextInt(100), ran.nextInt(50))); return true; } public void run() { // TODO Auto-generated method stub while (flag) { logic(); draw(); try { Thread.sleep(100); } catch (Exception ex) { } } } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Log.v("Himi", "surfaceChanged"); } public void surfaceDestroyed(SurfaceHolder holder) { flag = false; } } OK,代码都很简单,也很清晰! 稍微说一句:像MyArc里面也有类似MysurfaceView中一样的方法 logic() 以及draw(),这样能更好的管理我们的代码结构,思路清晰,各尽其责,避免混乱。