在调试Android OpenGL ES时候,会报Must use a native order direct Buffer错误。如下:
28427-28453/com.denny.sample4_1 E/AndroidRuntime: FATAL EXCEPTION: GLThread 165
Process: com.denny.sample4_1, PID: 28427
java.lang.IllegalArgumentException: Must use a native order direct Buffer
at android.opengl.GLES20.glVertexAttribPointerBounds(Native Method)
at android.opengl.GLES20.glVertexAttribPointer(GLES20.java:1906)
at com.denny.sample4_1.Triangle.draw(Triangle.java:64)
at com.denny.sample4_1.MyGLRender.onDrawFrame(MyGLRender.java:27)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1553)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1253)
但是在Buffer Util中已经设置了使用nativeOrder。
package com.denny.sample4_1;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;
public class BufferUtil
{
private static ByteBuffer GetBuffer(int len,int bytes)
{
ByteBuffer bb=ByteBuffer.allocate(len*bytes);
// use the device hardware‘s native byte order
bb.order(ByteOrder.nativeOrder());
return bb;
}
public static FloatBuffer Create(float[] arr)
{
FloatBuffer buffer=GetBuffer(arr.length,4).asFloatBuffer();
// add the coordinates to the FloatBuffer
buffer.put(arr);
// set the buffer to read the first coordinate
buffer.position(0);
return buffer;
}
public static ShortBuffer Create(short[] arr)
{
ShortBuffer buffer=GetBuffer(arr.length,2).asShortBuffer();
// add the coordinates to the FloatBuffer
buffer.put(arr);
// set the buffer to read the first coordinate
buffer.position(0);
return buffer;
}
}
解决方案:
1.ByteBuffer bb=ByteBuffer.allocate(len*bytes); 需要使用allocateDirect,而不是allocate。
2.创建ByteBuffer之后,需要调用 .order(ByteOrder.nativeOrder());使用硬件的原生的byte order。