转:原生js和html5写的放大镜效果 ~~效果不错

<!DOCTYPE HTML>
<html lang="en-US">
<head>
<meta charset="UTF-8">
<title>原生Js结合html5做出放大镜的效果</title>
<style>
img{
margin:100px 500px;
}
div{
width:200px;
height:200px;
display:none;
border:1px solid #ccc;
border-radius:100px;
z-index:1000;
pointer-events:none;
}
</style>
</head>
<body>
<img src="http://d.hiphotos.baidu.com/image/w%3D2048/sign=529c3afe39c79f3d8fe1e3308e99cc11/7a899e510fb30f24d9069302ca95d143ad4b0316.jpg" onload="core(this)"></img>
<div id="showImg"></div>
<script>
//图片加载完成之后,触发这个方法
function core(obj){
//加载完成之后,就将图片大小设置完成
obj.width = "400";
var new_div = document.getElementById("showImg");
//现在图片的大小
var width_changed = obj.width;
var height_changed = obj.height;
//得到原图的真正的宽高
var img = new Image();
img.src = obj.src;
var width_start = "";
var height_start = "";
//需要在加载完成之后再获取到原图的宽高
img.onload = function(){
width_start = img.width;
height_start = img.height;
//在最开始就设置背景图片
new_div.style.backgroundImage = "url("+this.src+")";
obj.onmousemove = function(e){
obj.style.opacity = 0.7;
//获取鼠标的位置(获取相对位置)
//鼠标在图片上的位置
var pageX_changed = e.pageX - 500;
var pageY_changed = e.pageY - 100;
//根据鼠标在改变宽高的图片的位置,计算鼠标在原图的位置
var pageX_start = parseInt(pageX_changed/width_changed*width_start);
var pageY_start = parseInt(pageY_changed/height_changed*height_start);
//定位一下div
new_div.style.display = "block";
new_div.style.position = "absolute";
new_div.style.left = parseInt(e.pageX - 100) + "px";
new_div.style.top = parseInt(e.pageY - 100) + "px";
new_div.style.overflow = "hidden";
new_div.style.width = "200px";
new_div.style.height = "200px";
//设置div的背景图片的位置
new_div.style.backgroundPosition = -(pageX_start-100) + "px " + -(pageY_start-100) + "px";
new_div.style.backgroundRepeat = "no-repeat";
}
obj.onmouseout = function(){
document.getElementById("showImg").style.display = "none";
obj.style.opacity = 1;
}
};

}
</script>
</body>
</html>

转:原生js和html5写的放大镜效果 ~~效果不错,布布扣,bubuko.com

转:原生js和html5写的放大镜效果 ~~效果不错

上一篇:liunx-进程优先级nice


下一篇:Linux系统配置及服务管理_第03章_用户基本权限ACL和特殊权限