NSArray *array = [[NSArray alloc]initWithObjects:@(1), @(1), @(1), @(1), @(1), nil];
//创建一个信号源
__block dispatch_semaphore_t sem = dispatch_semaphore_create(0);
dispatch_queue_t queue = dispatch_queue_create("StudyBlocks", NULL);
dispatch_async(queue, ^(void) {
int sum = 0;
for(int i = 0; i < array.count; i++)
sum += (int)array[i];
NSLog(@" >> Sum: %d", sum);
//增加 semaphore 计数(可理解为资源数)
dispatch_semaphore_signal(sem);
});
//减少 semaphore 的计数,如果资源数少于 0就等待资源有资源了再去处理
dispatch_semaphore_wait(sem, DISPATCH_TIME_FOREVER);
dispatch_release(sem);
dispatch_release(queue);
NSArray *array = [[NSArray alloc]initWithObjects:@(1), @(1), @(1), @(1), @(1), nil];
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
__block int sum = 0;
//dispatch_apply 的定义如下:
//dispatch_apply(size_t iterations, dispatch_queue_t queue, void (^block)(size_t));
//参数 iterations 表示迭代的次数,void (^block)(size_t) 是 block 循环体。这么做与 for 循环相比有什么好处呢?答案是:并行,这里的求和是并行的,并不是按照顺序依次执行求和的。
dispatch_apply(array.count, queue, ^(size_t i) {
sum += (int)array[i];
});
NSLog(@" >> sum: %d", sum);
dispatch_release(queue);
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GCD-semaphore(资源)-apply