js运动的简洁版

js运动的简洁版
<!Doctype html>
<html>
<head>
<style>
div{width:200px;height:200px;background:red;margin:30px;float:left;border:3px solid #fff;font-size:20px;filter:alpha(opacity:30);opacity:0.3}


</style>
<script>
/**
*获取属性
**/

function getStyle(obj,name){
    if(obj.currentStyle){
        return obj.currentStyle[name];
    }else{
    
        return getComputedStyle(obj,false)[name]
    }


}
window.onload=function(){
    var oDiv = document.getElementsByTagName("div")[0];

    oDiv.timer = null;
    oDiv.onmouseover = function(){   
     //只需传属性名称 startMove(
this,100,‘opacity‘);
       } oDiv.onmouseout
= function(){ startMove(this,30,‘opacity‘); } } function startMove(obj,iTarget,name){ clearInterval(obj.timer); obj.timer = setInterval(function(){ //获取属性的值 var value =0; if(name == ‘opacity‘){ value = Math.round(parseFloat(getStyle(obj,name))*100); }else{ value = parseInt(getStyle(obj,name)); } speed = (iTarget - value)/6; speed = speed>0 ? Math.ceil(speed):Math.floor(speed); if(Math.abs(iTarget - value)<6){ clearInterval(obj.timer); if(name==‘opacity‘){ obj.style.filter = "alpha(opacity:"+iTarget+")"; obj.style.opacity = iTarget/100; }else{ obj.style[name] = iTarget; } }else{ if(name == ‘opacity‘){ obj.style.filter = "alpha(opacity:"+(value+speed)+")"; obj.style.opacity = (value+speed)/100; }else{ obj.style[name] = value+speed+"px"; } } },30) } </script> </head> <body> <div>我变</div> </body> </html>
js运动的简洁版

js运动的简洁版js运动的简洁版 

js运动的简洁版

上一篇:cyq.data常用封装


下一篇:3dmax布尔操作需要注意什么