leveldb 合并写详解

  leveldb的write代码初看瞎搞一堆,细看则实为短小精悍。

leveldb 合并写详解
 1 Status DBImpl::Write(const WriteOptions& options, WriteBatch* my_batch) {
 2 // -----A begin-------  
 3   Writer w(&mutex_);  
 4   w.batch = my_batch;  
 5   w.sync = options.sync;  
 6   w.done = false;  
 7 // -----A end  --------  
 8 
 9 
10 // -----B begin-------  
11   MutexLock l(&mutex_);  
12   writers_.push_back(&w);  
13   while (!w.done && &w != writers_.front()) {  
14     w.cv.Wait();  
15   }  
16   if (w.done) {  
17     return w.status;  
18   }  
19 // -----B end  -------  
20 
21   // May temporarily unlock and wait.  
22   Status status = MakeRoomForWrite(my_batch == NULL);  
23   uint64_t last_sequence = versions_->LastSequence();  
24   Writer* last_writer = &w;  
25   if (status.ok() && my_batch != NULL) {  // NULL batch is for compactions  
26     WriteBatch* updates = BuildBatchGroup(&last_writer);  
27     WriteBatchInternal::SetSequence(updates, last_sequence + 1);  
28     last_sequence += WriteBatchInternal::Count(updates);  
29 
30     // Add to log and apply to memtable.  We can release the lock  
31     // during this phase since &w is currently responsible for logging  
32     // and protects against concurrent loggers and concurrent writes  
33     // into mem_.  
34     {
35 // -----C begin-------  
36       mutex_.Unlock();  
37 // -----C end  -------  
38       status = log_->AddRecord(WriteBatchInternal::Contents(updates));  
39       if (status.ok() && options.sync) {  
40         status = logfile_->Sync();  
41       }  
42       if (status.ok()) {  
43         status = WriteBatchInternal::InsertInto(updates, mem_);  
44       }  
45 // -----D begin-------  
46       mutex_.Lock();  
47 // -----D end  -------  
48     }  
49     if (updates == tmp_batch_) tmp_batch_->Clear();  
50 
51     versions_->SetLastSequence(last_sequence);  
52   }  
53 
54 // -----E begin-------  
55   while (true) {  
56     Writer* ready = writers_.front();  
57     writers_.pop_front();  
58     if (ready != &w) {  
59       ready->status = status;  
60       ready->done = true;  
61       ready->cv.Signal();  
62     }  
63     if (ready == last_writer) break;  
64   }  
65 // -----E end -------  
66 
67 
68 // -----F begin-------  
69   // Notify new head of write queue  
70   if (!writers_.empty()) {  
71     writers_.front()->cv.Signal();  
72   }  
73 // -----F end-------  
74 
75   return status;  
76 }
leveldb 合并写详解

 

  如上,A段代码定义一个Writer w, w的成员包括了batch信息,同时初始化了一个条件变量成员(port::CondVar)

  假设同时有w1, w2, w3, w4, w5, w6 并发请求写入。

  B段代码让竞争到mutex资源的w1获取了锁。添加到writers队列里去,此时队列只有一个w1, 从而其顺利的进行BuildBatchGroup。当运行到c段代码时,mutex互斥锁释放,这时(w2, w3, w4, w5, w6)会竞争锁,由于B段代码中不满足队首条件,均等待并释放锁了。从而队列可能会如(w3, w5, w2, w4).

  继而w1进行log写入和memtable写入,之所以这里在无锁状况下时安全的,因为其它的写操作都不满足队首条件,进而不会进入log和memtable写入阶段。 当w1完成log和memtable写入后,进入d段代码,则mutex又锁住,这时B段代码中队列因为获取不到锁则队列不会修改。

  进入E段代码后,w1被pop出来,由于reader==w, 并且ready==last_writer,所以直接到F段代码,唤醒了此时处于队首的w3.

  w3唤醒时,发现自己是队首,可以顺利的进行进入BuildBatchGroup,在该函数中,遍历了目前所有的队列元素,形成一个update的batch,即将w3, w5, w2, w4合并为一个batch. 并将last_writer置为此时处于队尾的最后一个元素w4,c段代码运行后,因为释放了锁资源,队列可能随着DBImpl::Write的调用而更改,如队列状况可能为(w3, w5, w2, w4, w6, w9, w8).

  C段和D段间的代码将w3, w5, w2, w4整个的batch写入log和memtable. 到E段时,分别对w5, w2, w4进行了一次cond signal.当判断到完w4 == lastwriter时,则退出E段代码。F段则对队首的w6唤醒,从而按上述步骤依次进行下去。

  这样就形成了多个并发write 合并为一个batch写入log和memtable的机制。

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leveldb 合并写详解

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