如题: 直接代码
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using
UnityEngine;
using
System.Collections;
using
System.Collections.Generic;
/// <summary> /// 把panel单独取出来 重置其size /// </summary> [ExecuteInEditMode] [RequireComponent( typeof (UIDraggablePanel))]
public
class
ClipPanelPlugin : MonoBehaviour {
public
bool
needReposition;
public
enum
ScrollDirection {
horizontal,
vertical
}
public
ScrollDirection direction;
// Use this for initialization
void
Start () {
StartCoroutine(startReset());
}
IEnumerator startReset() {
yield
return
new
WaitForSeconds(2f);
resetPanel();
}
void
resetPanel() {
//把panel 单独取出来
Transform parent = transform.parent;
List<Transform> children = new
List<Transform>();
Transform child = null ;
for
( int
i = 0, l = transform.childCount; i < l; i++) {
child = transform.GetChild(0);
child.parent = null ;
children.Add(child);
}
transform.parent = null ;
Vector3 scale = transform.localScale;
scale.y = scale.z = scale.x = direction == ScrollDirection.vertical ? scale.y : scale.x;
transform.localScale = scale;
foreach
(Transform c in
children) {
c.parent=transform;
}
transform.parent = parent;
#if UNITY_EDITOR
#else
enabled= false ;
#endif
}
void
LateUpdate() {
if
(needReposition) {
needReposition = false ;
resetPanel();
}
}
} |