H5核心技术---canvas实现刮刮卡

<!DOCTYPE html>
<html>
    <head>
        <meta name="viewport" content="width=device-width,initial-scale=1,user-scalable=0">
        <title></title>
        <style>
            * {
                margin: 0;
                padding: 0;
            }

            html,
            body {
                height: 100%;
                overflow: hidden;
            }

            /* 继承 */
            #guguka,
            .images {
                height: 100%;
            }

            #guguka>.images {
                background-image: url(./1.png);
                background-size: 100% 100%;
            }

            #canvas {
                position: absolute;
                top: 0;
                left: 0;
                transition:1s;
            }
        </style>
    </head>
    <body>
        <div id="guguka">
            <canvas id="canvas"></canvas>
            <div class="images"></div>
        </div>
    </body>
    <script>
        const canvas = document.querySelector('#canvas')
        var ctx = canvas.getContext('2d')
        canvas.width = document.documentElement.clientWidth
        canvas.height = document.documentElement.clientHeight
        
        var img = new Image()
        img.src = '2.jpg'
        img.onload = function() {
            ctx.drawImage(img, 0, 0, canvas.width, canvas.height)
            var flag =0;
            
            canvas.addEventListener('touchstart', function(e) {
                e = e || event
                let Touches = e.changedTouches[0]
                let x = Touches.clientX - canvas.offsetLeft
                let y = Touches.clientY - canvas.offsetTop

                ctx.globalCompositeOperation = "destination-out";
                ctx.lineWidth = 40;
                ctx.lineCap = "round";
                ctx.lineJoin = "round";

                ctx.save();
                ctx.beginPath();
                ctx.moveTo(x, y);
                ctx.lineTo(x + 1, y + 1)
                ctx.stroke();
                ctx.restore();
            })
            canvas.addEventListener('touchmove', function(e) {
                e = e || event
                let Touches = e.changedTouches[0]
                let x = Touches.clientX - canvas.offsetLeft
                let y = Touches.clientY - canvas.offsetTop
                ctx.save()
                ctx.lineTo(x, y)
                ctx.stroke()
                ctx.restore()
            })
            canvas.addEventListener('touchend',function(e){
                var imgData = ctx.getImageData(0,0,canvas.width,canvas.height)
                //拿到所有的像素点的总值
                var allPx = imgData.width * imgData.height;
                // 判断嘛,如果一个像素点变成透明就flag++嘛
                for(var i=0;i<allPx;i++){
                    if(imgData.data[4*i+3]===0){
                        flag++;
                    }
                    // 判断嘛,当flag透明的像素点大于所有像素点的30/36的时候就将canvas的透明度设置为0嘛
                    if(flag>=allPx/36*30){
                        canvas.style.opacity=0; //然后在CSS设置个transition:1s;嘛
                    }
                }
            })
            
            // 最后动画结束之后把canvas这个节点删除了嘛
            canvas.addEventListener('transitionend',function(){
                console.log(this)
                this.remove();
            })
        }
    </script>
</html>

H5核心技术---canvas实现刮刮卡

 

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