iOS socket 笔记

ios 客服端:

下载 AsyncSocket 开发框架,拖到项目中

//建立

#import "ViewController.h"

#import <sys/socket.h>

#import <netinet/in.h>

#import <arpa/inet.h>

#import <unistd.h>

#import "AsyncSocket.h"

#define DEVW [[UIScreen mainScreen]bounds].size.width

@interface ViewController ()

{

AsyncSocket *asysocket;

}

@end

@implementation ViewController

- (void)viewDidLoad {

[super viewDidLoad];

asysocket = [[AsyncSocket alloc] initWithDelegate:self];

NSError *err = nil;

if(! [self SocketOpen:@"172.16.1.92" port:1212])

{

NSLog(@"Error: %@", err);

}

// Do any additional setup after loading the view, typically from a nib.

}

-(void)sendData:(UIButton *)click

{

NSMutableString *sendString=[NSMutableString stringWithCapacity:1000];

[sendString appendString:@"hello world!"];

NSData *cmdData = [sendString dataUsingEncoding:NSUTF8StringEncoding];

[asysocket writeData:cmdData withTimeout:-1 tag:0];

}

//打开

- (NSInteger)SocketOpen:(NSString*)addr port:(NSInteger)port

{

if (![asysocket isConnected])

{

[asysocket connectToHost:addr onPort:port withTimeout:-1 error:nil];

//NSLog(@"connect to Host:%@ Port:%d",addr,port);

}

return 0;

}

- (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err

{

NSLog(@"willDisconnectWithError:%@",err);

}

- (void)onSocketDidDisconnect:(AsyncSocket *)sock

{

NSLog(@"onSocketDidDisconnect");

}

- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port

{

NSLog(@"didConnectToHost");

//这是异步返回的连接成功,

[sock readDataWithTimeout:-1 tag:0];

}

- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag

{

NSString *msg = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];

if(msg)

{

//处理受到的数据

NSLog(@"收到的数据:%@",msg);

}

else

{

NSLog(@"Error converting received data into UTF-8 String");

}

NSString *message=@"连接成功";

NSData *cmdData = [message dataUsingEncoding:NSUTF8StringEncoding];

[sock writeData:cmdData withTimeout:-1 tag:0];

[sock readDataWithTimeout:-1 tag:0];

}

-(void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag

{

NSLog(@"didWriteDataWithTag:%ld",tag);

[sock readDataWithTimeout:-1 tag:0];

}

c#服务端:

//服务器端
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;
using System.Threading; namespace Server
{
public partial class Form1 : Form
{
Socket socketSend; public Form1()
{
InitializeComponent(); CheckForIllegalCrossThreadCalls = false;
} //监听
private void button1_Click(object sender, EventArgs e)
{
Socket socketWatch = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); IPAddress ip = IPAddress.Any; IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(this.txtPort.Text)); socketWatch.Bind(point); ShowMsg("监听成功"); //监听
socketWatch.Listen(10); //使用线程不断监听
Thread thread = new Thread(Listen); thread.IsBackground = true; thread.Start(socketWatch); } //发送信息
private void button2_Click(object sender, EventArgs e)
{
string msg = this.txtMsg.Text.Trim(); byte[] buffer = Encoding.UTF8.GetBytes(msg); socketSend.Send(buffer);
} //监听客户端socket
void Listen(object o)
{
Socket socketWatch = o as Socket; while (true)
{
//等待客户端的连接 并且创建一个负责通信的Socket
socketSend = socketWatch.Accept(); ShowMsg(socketSend.RemoteEndPoint.ToString() + ":" + "连接成功"); //接受客户端发送的信息
Thread thread = new Thread(Receive);
thread.IsBackground = true; thread.Start(socketSend);
} } void Receive(object o)
{ Socket socketSend = o as Socket; while (true)
{ byte[] buffer = new byte[1024 * 1024 * 2]; int r = socketSend.Receive(buffer);
if (r == 0)
{
break;
} string msg = Encoding.UTF8.GetString(buffer,0,r); ShowMsg(socketSend.RemoteEndPoint.ToString() + ":" + msg);
}
} void ShowMsg(string msg)
{
txtLog.AppendText(msg+"\r\n");
} }
}
iOS socket 笔记

//winform客户端

iOS socket 笔记
//客户端
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;
using System.Threading; namespace Client
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
CheckForIllegalCrossThreadCalls = false;
}
Socket socketSend;
private void button1_Click(object sender, EventArgs e)
{
socketSend = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); //获取服务器ip
IPAddress ip = IPAddress.Parse(txtIp.Text.Trim()); //获取端口号
IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text.Trim())); //连接服务器
socketSend.Connect(point); //开启一个线程不断接受服务器端发送过来的信息
Thread thread = new Thread(Receive);
thread.IsBackground = true;
thread.Start(); } /// <summary>
/// 接受服务端发送的信息
/// </summary> void Receive()
{ while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int r = socketSend.Receive(buffer);
if (r == 0)
{
break;
}
string msg = Encoding.UTF8.GetString(buffer, 0, r); ShowMsg(socketSend.RemoteEndPoint + ":" + msg); }
} /// <summary>
/// 客服端向服务器端发送信息
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button2_Click(object sender, EventArgs e)
{
string msg = this.txtMsg.Text.Trim();
byte[] buffer = Encoding.UTF8.GetBytes(msg);
socketSend.Send(buffer);
} void ShowMsg(string msg)
{
txtLog.AppendText(msg + "\r\n");
}
}
}
上一篇:Apache Hive


下一篇:Android 和 iOS 应用程序开发对比 [持续更新]