重新想象 Windows 8 Store Apps (51) - 输入: 涂鸦板
作者:webabcd
介绍
重新想象 Windows 8 Store Apps 之 涂鸦板
- 通过 Pointer 相关事件实现一个具有基本功能的涂鸦板
- 通过 InkManager 实现一个功能完善的涂鸦板
示例
1、演示如何通过 Pointer 相关事件实现一个只有基本功能的涂鸦板
Input/Ink/Simple.xaml
<Page x:Class="XamlDemo.Input.Ink.Simple" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="using:XamlDemo.Input.Ink" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"> <Grid Background="Transparent"> <StackPanel Margin="120 0 0 0"> <Button Name="btnClear" Content="清除" Click="btnClear_Click_1" /> <Canvas Name="canvas" Background="Blue" Width="800" Height="480" HorizontalAlignment="Left" Margin="0 10 0 0" /> </StackPanel> </Grid> </Page>
Input/Ink/Simple.xaml.cs
/* * 通过 Pointer 相关事件实现一个只有基本功能的涂鸦板 */ using System; using System.Collections.Generic; using Windows.Foundation; using Windows.UI; using Windows.UI.Input; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Input; using Windows.UI.Xaml.Media; using Windows.UI.Xaml.Shapes; namespace XamlDemo.Input.Ink { public sealed partial class Simple : Page { // 用于保存触摸点(PointerId - Point) private Dictionary<uint, Point?> _dicPoint; public Simple() { this.InitializeComponent(); canvas.PointerPressed += canvas_PointerPressed; canvas.PointerMoved += canvas_PointerMoved; canvas.PointerReleased += canvas_PointerReleased; canvas.PointerExited += canvas_PointerExited; _dicPoint = new Dictionary<uint, Point?>(); } void canvas_PointerPressed(object sender, PointerRoutedEventArgs e) { // 指针按下后,保存此触摸点 PointerPoint pointerPoint = e.GetCurrentPoint(canvas); _dicPoint[pointerPoint.PointerId] = pointerPoint.Position; } void canvas_PointerMoved(object sender, PointerRoutedEventArgs e) { PointerPoint pointerPoint = e.GetCurrentPoint(canvas); if (_dicPoint.ContainsKey(pointerPoint.PointerId) && _dicPoint[pointerPoint.PointerId].HasValue) { Point currentPoint = pointerPoint.Position; Point previousPoint = _dicPoint[pointerPoint.PointerId].Value; // 如果指针移动过程中,两个点间的距离超过 4 则在两点间绘制一条直线,以完成涂鸦 if (ComputeDistance(currentPoint, previousPoint) > 4) { Line line = new Line() { X1 = previousPoint.X, Y1 = previousPoint.Y, X2 = currentPoint.X, Y2 = currentPoint.Y, StrokeThickness = 5, Stroke = new SolidColorBrush(Colors.Orange), StrokeEndLineCap = PenLineCap.Round }; _dicPoint[pointerPoint.PointerId] = currentPoint; canvas.Children.Add(line); } } } void canvas_PointerReleased(object sender, PointerRoutedEventArgs e) { // 指针释放后,从字典中删除此 PointerId 的数据 PointerPoint pointerPoint = e.GetCurrentPoint(canvas); if (_dicPoint.ContainsKey(pointerPoint.PointerId)) _dicPoint.Remove(pointerPoint.PointerId); } void canvas_PointerExited(object sender, PointerRoutedEventArgs e) { // 指针离开相当于指针释放 canvas_PointerReleased(sender, e); } // 清除涂鸦 private void btnClear_Click_1(object sender, RoutedEventArgs e) { canvas.Children.Clear(); _dicPoint.Clear(); } // 计算两个点(Point)之间的距离 private double ComputeDistance(Point point1, Point point2) { return Math.Sqrt(Math.Pow(point1.X - point2.X, 2) + Math.Pow(point1.Y - point2.Y, 2)); } } }
2、演示如何通过 InkManager 实现一个功能完善的涂鸦板
Input/Ink/InkRenderer.cs
/* * 开发一个 InkRenderer 类,用于呈现 InkManager 中的内容 * * 注:InkManager 用于 ink 的管理,但并不负责呈现 * * * InkStroke - ink 画笔 * DrawingAttributes - 画笔的相关属性,一个 InkDrawingAttributes 类型的对象 * Color - 颜色 * FitToCurve - 使用贝塞尔曲线则为 true,使用直线则为 false,默认值为 true * PenTip - 笔尖的形状(Circle, Rectangle) * Size - 笔尖的尺寸 * IgnorePressure - 是否忽略笔尖在触摸屏上的压力 * BoundingRect - ink 画笔的边界框 * Recognized - 该画笔是否已被文字识别 * Selected - 该画笔是否被选中 * Clone() - 克隆这个画笔,并返回克隆后的新的 InkStroke 对象 * GetRenderingSegments() - 返回 ink 的线段集合,即 InkStrokeRenderingSegment 集合 * * InkStrokeRenderingSegment - ink 的线段 * BezierControlPoint1 - 贝塞尔曲线的第一个控制点的位置 * BezierControlPoint2 - 贝塞尔曲线的第二个控制点的位置 * Position - 贝塞尔曲线的终点的位置 */ using System.Collections.Generic; using Windows.UI; using Windows.UI.Input; using Windows.UI.Input.Inking; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; using Windows.UI.Xaml.Shapes; namespace XamlDemo.Input.Ink { public class InkRenderer { /// <summary> /// 呈现 ink 的容器 /// </summary> private readonly Panel _container = null; /// <summary> /// ink 的实时路径(PointerId - Path) /// </summary> private readonly Dictionary<uint, Path> _dicLivePath = null; /// <summary> /// ink 的实时路径中所包含的 PolyLineSegment(PointerId - PolyLineSegment) /// </summary> private readonly Dictionary<uint, PolyLineSegment> _dicLivePolyLine = null; /// <summary> /// InkStroke 所对应三次贝塞尔曲线,用于保存全部涂鸦曲线(包括未被选中的和被选中的) /// </summary> private readonly Dictionary<InkStroke, Path> _dicInkPath = null; /// <summary> /// InkStroke 所对应三次贝塞尔曲线,用于保存被选中的涂鸦曲线 /// </summary> private readonly Dictionary<InkStroke, Path> _dicSelectionPath = null; /// <summary> /// 构造函数 /// </summary> /// <param name="panel">用于呈现 ink 的容器</param> public InkRenderer(Panel panel) { _container = panel; _dicLivePath = new Dictionary<uint, Path>(); _dicLivePolyLine = new Dictionary<uint, PolyLineSegment>(); _dicInkPath = new Dictionary<InkStroke, Path>(); _dicSelectionPath = new Dictionary<InkStroke, Path>(); } /// <summary> /// 开始实时绘制 ink /// </summary> /// <param name="pointerPoint">当前的触摸点</param> /// <param name="inkDrawingAttributes">ink 的 InkDrawingAttributes 数据</param> public void EnterLiveRendering(PointerPoint pointerPoint, InkDrawingAttributes inkDrawingAttributes) { uint pointerId = pointerPoint.PointerId; var polyLine = new PolyLineSegment(); polyLine.Points.Add(pointerPoint.Position); var figure = new PathFigure(); figure.StartPoint = pointerPoint.Position; figure.Segments.Add(polyLine); var geometry = new PathGeometry(); geometry.Figures.Add(figure); var path = new Path(); path.Data = geometry; path.Stroke = new SolidColorBrush(inkDrawingAttributes.Color); path.StrokeThickness = inkDrawingAttributes.Size.Width; path.StrokeLineJoin = PenLineJoin.Round; path.StrokeStartLineCap = PenLineCap.Round; _dicLivePolyLine.Add(pointerId, polyLine); _dicLivePath.Add(pointerId, path); _container.Children.Add(path); } /// <summary> /// 更新 ink 的实时绘制 /// </summary> /// <param name="pointerPoint"></param> public void UpdateLiveRender(PointerPoint pointerPoint) { uint pointerId = pointerPoint.PointerId; _dicLivePolyLine[pointerId].Points.Add(pointerPoint.Position); } /// <summary> /// 停止此次 ink 的实时绘制 /// </summary> /// <param name="pointerPoint">涂鸦的停止点</param> public void ExitLiveRendering(PointerPoint pointerPoint) { uint pointerId = pointerPoint.PointerId; _container.Children.Remove(_dicLivePath[pointerId]); _dicLivePolyLine.Remove(pointerId); _dicLivePath.Remove(pointerId); } /// <summary> /// 将 InkStroke 绘制成一条三次贝塞尔曲线 /// </summary> /// <param name="inkStroke">InkStroke 对象</param> public void UpdateInkRender(InkStroke inkStroke) { Path bezierPath = InkStroke2BezierPath(inkStroke); _dicInkPath.Add(inkStroke, bezierPath); _container.Children.Add(bezierPath); } /// <summary> /// 将每一个 InkStroke 都绘制成一条三次贝塞尔曲线 /// </summary> /// <param name="inkStrokes">InkStroke 集合</param> public void UpdateInkRender(IEnumerable<InkStroke> inkStrokes) { foreach (InkStroke inkStroke in inkStrokes) { UpdateInkRender(inkStroke); } } /// <summary> /// 将被选中的 InkStroke 以被选中的样式绘制出来 /// </summary> public void UpdateSelectionRender() { foreach (var inkPath in _dicInkPath) { Path selectionPath = null; bool selectionPathExists = _dicSelectionPath.TryGetValue(inkPath.Key, out selectionPath); // 如果 InkStroke 是被选中的状态,但是并没有呈现出选中状态,则呈现这个选中状态 if (inkPath.Key.Selected && !selectionPathExists) { inkPath.Value.StrokeThickness = inkPath.Key.DrawingAttributes.Size.Width + 2; selectionPath = InkStroke2BezierPath(inkPath.Key); selectionPath.Stroke = new SolidColorBrush(Colors.White); selectionPath.StrokeThickness = inkPath.Key.DrawingAttributes.Size.Width; _dicSelectionPath.Add(inkPath.Key, selectionPath); _container.Children.Add(selectionPath); } // 如果 InkStroke 是未被选中的状态,但是却呈现出选中状态,则去掉这个选中状态的呈现 else if (selectionPathExists) { inkPath.Value.StrokeThickness = inkPath.Key.DrawingAttributes.Size.Width; _dicSelectionPath.Remove(inkPath.Key); _container.Children.Remove(selectionPath); } } } /// <summary> /// 清除全部呈现 /// </summary> public void Clear() { foreach (var path in _dicInkPath.Values) { _container.Children.Remove(path); } foreach (var path in _dicSelectionPath.Values) { _container.Children.Remove(path); } foreach (var path in _dicLivePath.Values) { _container.Children.Remove(path); } _dicInkPath.Clear(); _dicSelectionPath.Clear(); _dicLivePath.Clear(); _dicLivePolyLine.Clear(); } /// <summary> /// 如果 InkStroke 是一个贝塞尔曲线画笔,则可将其转换成 Path(一条贝塞尔曲线) /// </summary> /// <param name="inkStroke">InkStroke 对象</param> /// <returns>转换后的 Path 对象</returns> public static Path InkStroke2BezierPath(InkStroke inkStroke) { var figure = new PathFigure(); var segments = inkStroke.GetRenderingSegments().GetEnumerator(); segments.MoveNext(); figure.StartPoint = segments.Current.Position; while (segments.MoveNext()) { var bs = new BezierSegment(); bs.Point1 = segments.Current.BezierControlPoint1; bs.Point2 = segments.Current.BezierControlPoint2; bs.Point3 = segments.Current.Position; figure.Segments.Add(bs); } var geometry = new PathGeometry(); geometry.Figures.Add(figure); var path = new Path(); path.Data = geometry; path.Stroke = new SolidColorBrush(inkStroke.DrawingAttributes.Color); path.StrokeThickness = inkStroke.DrawingAttributes.Size.Width; path.StrokeLineJoin = PenLineJoin.Round; path.StrokeStartLineCap = PenLineCap.Round; return path; } } }
Input/Ink/Demo.xaml
<Page x:Class="XamlDemo.Input.Ink.Demo" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="using:XamlDemo.Input.Ink" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"> <Grid Background="Transparent"> <StackPanel Margin="120 0 0 0"> <TextBlock Name="lblMsg" FontSize="14.667" /> <StackPanel Orientation="Horizontal" Margin="0 10 0 0"> <RadioButton Name="radInk" GroupName="mode" Content="涂鸦模式" Checked="radInk_Checked_1" IsChecked="True" /> <RadioButton Name="radSelect" GroupName="mode" Content="选择模式" Checked="radSelect_Checked_1" Margin="10 0 0 0" /> <RadioButton Name="radErase" GroupName="mode" Content="删除模式" Checked="radErase_Checked_1" Margin="10 0 0 0" /> </StackPanel> <StackPanel Orientation="Horizontal" Margin="0 10 0 0"> <Button Name="btnClearAll" Content="清除全部内容" Click="btnClearAll_Click_1" /> <Button Name="btnClearSelectedInk" Content="清除被选中的内容" Click="btnClearSelectedInk_Click_1" Margin="10 0 0 0" /> <Button Name="btnClearSelectedState" Content="清除选中状态" Click="btnClearSelectedState_Click_1" Margin="10 0 0 0" /> <Button Name="btnMoveSelectedInk" Content="移动被选中的内容" Click="btnMoveSelectedInk_Click_1" Margin="10 0 0 0" /> </StackPanel> <StackPanel Orientation="Horizontal" Margin="0 10 0 0"> <Button Name="btnCut" Content="剪切" Click="btnCut_Click_1" /> <Button Name="btnCopy" Content="复制" Click="btnCopy_Click_1" Margin="10 0 0 0" /> <Button Name="btnPaste" Content="粘贴" Click="btnPaste_Click_1" Margin="10 0 0 0" /> </StackPanel> <StackPanel Orientation="Horizontal" Margin="0 10 0 0"> <Button Name="btnSave" Content="保存到文件" Click="btnSave_Click_1" /> <Button Name="btnLoad" Content="从文件加载" Click="btnLoad_Click_1" Margin="10 0 0 0" /> <Button Name="btnRecognize" Content="文字识别" Click="btnRecognize_Click_1" Margin="10 0 0 0" /> </StackPanel> <Canvas x:Name="canvas" Background="Blue" Width="800" Height="360" Margin="0 10 0 0" HorizontalAlignment="Left" PointerPressed="canvas_PointerPressed_1" PointerMoved="canvas_PointerMoved_1" PointerReleased="canvas_PointerReleased_1" /> </StackPanel> </Grid> </Page>
Input/Ink/Demo.xaml.cs
/* * 通过 InkManager 实现一个功能完善的涂鸦板 * * 注:InkManager 用于 ink 的管理,但并不负责呈现,需要自己开发呈现 ink 的类,请参见 InkRenderer.cs * * * InkManager - ink 的管理类 * 包括 ink 的输入模式,复制/粘贴,移动,保存到文件,从文件加载,文字识别等功能 * 详细说明请参见本 Demo 中的相关代码的注释 * * InkStroke - ink 画笔 * DrawingAttributes - 画笔的相关属性,一个 InkDrawingAttributes 类型的对象 * Color - 颜色 * FitToCurve - 使用贝塞尔曲线则为 true,使用直线则为 false,默认值为 true * PenTip - 笔尖的形状(Circle, Rectangle) * Size - 笔尖的尺寸 * IgnorePressure - 是否忽略笔尖在触摸屏上的压力 * BoundingRect - ink 画笔的边界框 * Recognized - 该画笔是否已被文字识别 * Selected - 该画笔是否被选中 * Clone() - 克隆这个画笔,并返回克隆后的新的 InkStroke 对象 * GetRenderingSegments() - 返回 ink 的线段集合,即 InkStrokeRenderingSegment 集合 * * InkStrokeRenderingSegment - ink 的线段 * BezierControlPoint1 - 贝塞尔曲线的第一个控制点的位置 * BezierControlPoint2 - 贝塞尔曲线的第二个控制点的位置 * Position - 贝塞尔曲线的终点的位置 */ using System; using System.Linq; using System.Collections.Generic; using Windows.Foundation; using Windows.Storage; using Windows.Storage.Pickers; using Windows.UI; using Windows.UI.Input; using Windows.UI.Input.Inking; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Input; using XamlDemo.Common; namespace XamlDemo.Input.Ink { public sealed partial class Demo : Page { // 自己开发的用于呈现 ink 的类 private InkRenderer _renderer = null; private InkManager _inkManager = null; private InkDrawingAttributes _inkDrawingAttributes = null; // 涂鸦 ink 的样式 private InkDrawingAttributes _inkDrawingAttributesForSelect = null; // 选择模式时,用于呈现用户的选择路径的 ink 的样式 private int _pointerId = -1; // 当前指针的 pointerId public Demo() { this.InitializeComponent(); _inkDrawingAttributes = new InkDrawingAttributes(); _inkDrawingAttributes.Color = Colors.Orange; _inkDrawingAttributes.Size = new Size(5, 5); _inkDrawingAttributes.IgnorePressure = true; _inkDrawingAttributes.FitToCurve = true; _inkDrawingAttributesForSelect = new InkDrawingAttributes(); _inkDrawingAttributesForSelect.Color = Colors.White; _inkDrawingAttributesForSelect.Size = new Size(1, 1); _inkDrawingAttributesForSelect.PenTip = PenTipShape.Circle; _inkManager = new InkManager(); // InkManager 一共有三种模式:Inking - 涂鸦;Erasing - 擦除;Selecting - 选择 _inkManager.Mode = InkManipulationMode.Inking; // 设置 InkManager 的默认的画笔属性 _inkManager.SetDefaultDrawingAttributes(_inkDrawingAttributes); // 获取 InkManager 所支持的文字识别的种类 var inkRecognizers = _inkManager.GetRecognizers(); var inkRecognizer = inkRecognizers.SingleOrDefault(p => p.Name.Equals("Microsoft 中文(简体)手写识别器")); if (inkRecognizer != null) { // 设置 InkManager 的默认的文字识别器为“Microsoft 中文(简体)手写识别器” _inkManager.SetDefaultRecognizer(inkRecognizer); } _renderer = new InkRenderer(canvas); } private void canvas_PointerPressed_1(object sender, PointerRoutedEventArgs e) { PointerPoint pointerPoint = e.GetCurrentPoint(canvas); _pointerId = (int)pointerPoint.PointerId; switch (_inkManager.Mode) { case InkManipulationMode.Erasing: // 擦除模式 break; case InkManipulationMode.Inking: // 涂鸦模式 _renderer.EnterLiveRendering(pointerPoint, _inkDrawingAttributes); break; case InkManipulationMode.Selecting: // 选择模式 _renderer.EnterLiveRendering(pointerPoint, _inkDrawingAttributesForSelect); break; default: break; } // 通知 InkManager 指针已按下 _inkManager.ProcessPointerDown(pointerPoint); } private void canvas_PointerMoved_1(object sender, PointerRoutedEventArgs e) { PointerPoint pointerPoint = e.GetCurrentPoint(canvas); if (_pointerId == (int)pointerPoint.PointerId) { switch (_inkManager.Mode) { case InkManipulationMode.Erasing: // 通知 InkManager 指针移动中,然后会返回一个 Rect 对象,其代表被 Erasing 的矩形范围 var erasingRect = (Rect)_inkManager.ProcessPointerUpdate(e.GetCurrentPoint(canvas)); if (erasingRect.Height != 0 && erasingRect.Width != 0) { _renderer.Clear(); // 通过 InkManager.GetStrokes() 获取 InkManager 包含的全部 InkStroke 对象集合 _renderer.UpdateInkRender(_inkManager.GetStrokes()); } break; case InkManipulationMode.Inking: case InkManipulationMode.Selecting: if (_inkManager.Mode == InkManipulationMode.Inking || _inkManager.Mode == InkManipulationMode.Selecting) { var intermediatePoints = e.GetIntermediatePoints(canvas); for (int i = intermediatePoints.Count - 1; i >= 0; i--) { // 通知 InkManager 指针移动中 _inkManager.ProcessPointerUpdate(intermediatePoints[i]); } _renderer.UpdateLiveRender(pointerPoint); } break; default: break; } } } private void canvas_PointerReleased_1(object sender, PointerRoutedEventArgs e) { PointerPoint pointerPoint = e.GetCurrentPoint(canvas); if (_pointerId == (int)pointerPoint.PointerId) { _pointerId = -1; // 通知 InkManager 指针释放了,返回值:当 Inking 或 Selecting 时返回值为用户此次操作的矩形范围;当 Erasing 时返回值为 0,0,0,0 var rect = _inkManager.ProcessPointerUp(pointerPoint); // var inkManagerRect = _inkManager.BoundingRect; // InkManager 所管理 InkStroke 集合的矩形范围(矩形边框) switch (_inkManager.Mode) { case InkManipulationMode.Inking: _renderer.ExitLiveRendering(pointerPoint); _renderer.UpdateInkRender(_inkManager.GetStrokes()[_inkManager.GetStrokes().Count - 1]); break; case InkManipulationMode.Selecting: _renderer.ExitLiveRendering(pointerPoint); _renderer.UpdateSelectionRender(); break; default: break; } } } private async void btnSave_Click_1(object sender, RoutedEventArgs e) { if (_inkManager.GetStrokes().Count > 0) { if (Helper.EnsureUnsnapped()) { var savePicker = new FileSavePicker(); savePicker.SuggestedStartLocation = PickerLocationId.PicturesLibrary; savePicker.FileTypeChoices.Add("GIF", new List<string> { ".gif" }); StorageFile file = await savePicker.PickSaveFileAsync(); if (null != file) { using (var stream = await file.OpenAsync(FileAccessMode.ReadWrite)) { // 将 InkManager 中的 InkStroke 对象集合保存为文件 await _inkManager.SaveAsync(stream); } } } } } private async void btnLoad_Click_1(object sender, RoutedEventArgs e) { if (Helper.EnsureUnsnapped()) { var openPicker = new Windows.Storage.Pickers.FileOpenPicker(); openPicker.SuggestedStartLocation = Windows.Storage.Pickers.PickerLocationId.PicturesLibrary; openPicker.FileTypeFilter.Add(".gif"); StorageFile file = await openPicker.PickSingleFileAsync(); if (null != file) { using (var stream = await file.OpenSequentialReadAsync()) { // 加载一个文件,从中获取 InkStroke 对象集合,并将其交由 InkManager 管理 await _inkManager.LoadAsync(stream); } _renderer.Clear(); _renderer.UpdateInkRender(_inkManager.GetStrokes()); } } } private void radInk_Checked_1(object sender, RoutedEventArgs e) { if (_inkManager != null) _inkManager.Mode = InkManipulationMode.Inking; // 涂鸦模式 } private void radSelect_Checked_1(object sender, RoutedEventArgs e) { if (_inkManager != null) _inkManager.Mode = InkManipulationMode.Selecting; // 选择模式 } private void radErase_Checked_1(object sender, RoutedEventArgs e) { if (_inkManager != null) _inkManager.Mode = InkManipulationMode.Erasing; // 擦除模式 } private void btnCut_Click_1(object sender, RoutedEventArgs e) { // 将 InkManager 中的被选中的 InkStroke 对象集合复制到剪切板 _inkManager.CopySelectedToClipboard(); // 将 InkManager 中的被选中的 InkStroke 对象集合删除掉 _inkManager.DeleteSelected(); _renderer.Clear(); _renderer.UpdateInkRender(_inkManager.GetStrokes()); } private void btnCopy_Click_1(object sender, RoutedEventArgs e) { // 将 InkManager 中的被选中的 InkStroke 对象集合复制到剪切板 _inkManager.CopySelectedToClipboard(); } private void btnPaste_Click_1(object sender, RoutedEventArgs e) { // 剪切板中的数据是否是 InkStroke 对象集合 if (_inkManager.CanPasteFromClipboard()) { // 将剪切板中的 InkStroke 对象集合粘贴到指定位置,并将此 InkStroke 对象集合交由 InkManager 管理 _inkManager.PasteFromClipboard(new Point(10, 10)); _renderer.Clear(); _renderer.UpdateInkRender(_inkManager.GetStrokes()); _renderer.UpdateSelectionRender(); } } private void btnClearAll_Click_1(object sender, RoutedEventArgs e) { // 通过 InkManager.GetStrokes() 获取 InkManager 包含的全部 InkStroke 对象集合 foreach (var inkStroke in _inkManager.GetStrokes()) { // InkStroke 是否被选中 inkStroke.Selected = true; } // 将 InkManager 中的被选中的 InkStroke 对象集合删除掉 _inkManager.DeleteSelected(); _renderer.Clear(); } private void btnClearSelectedInk_Click_1(object sender, RoutedEventArgs e) { // 将 InkManager 中的被选中的 InkStroke 对象集合删除掉 _inkManager.DeleteSelected(); _renderer.Clear(); _renderer.UpdateInkRender(_inkManager.GetStrokes()); } private void btnClearSelectedState_Click_1(object sender, RoutedEventArgs e) { foreach (var inkStroke in _inkManager.GetStrokes()) { // InkStroke 是否被选中 inkStroke.Selected = false; } _renderer.Clear(); _renderer.UpdateInkRender(_inkManager.GetStrokes()); } private void btnMoveSelectedInk_Click_1(object sender, RoutedEventArgs e) { // 将 InkManager 中的被选中的 InkStroke 对象集合移动指定的距离(本例为向下移动 5 个像素,向右移动 50 个像素) _inkManager.MoveSelected(new Point(50, 5)); _renderer.Clear(); _renderer.UpdateInkRender(_inkManager.GetStrokes()); _renderer.UpdateSelectionRender(); } private async void btnRecognize_Click_1(object sender, RoutedEventArgs e) { // 对 InkManager 中的内容做文字识别 // InkRecognitionTarget.All - 识别全部; // InkRecognitionTarget.Selected - 识别选中的 InkStroke 集合; // InkRecognitionTarget.Recent - 识别最近的 InkStroke var recognitionResults = await _inkManager.RecognizeAsync(InkRecognitionTarget.All); // 将文字识别的结果更新到 InkManager _inkManager.UpdateRecognitionResults(recognitionResults); // _inkManager.GetRecognitionResults(); 获取 InkManager 中的文字识别的结果 string result = "文字识别的结果:"; foreach (InkRecognitionResult recognitionResult in recognitionResults) { // 获取此文字识别的所有可能的结果集合,集合的第一条数据为最匹配的结果 result += " " + recognitionResult.GetTextCandidates()[0]; } lblMsg.Text = result; } } }
OK
[源码下载]