android 动态渐变 字符效果

android 动态渐变 字符效果

public class GradientView extends View {
private String TAG = "GradientView";
private Handler mTimeTickHandler;
private int mIndex = 190;
private Shader mShader;
private Bitmap mBitmapBg;
private Bitmap mBitmapWord;
private int mMinWidth = 190;
private int mMaxWidth ;
private int mUpdateStep = 20;
private Paint mPaint = new Paint();
public GradientView(Context context) {
super(context);
}

public GradientView(Context context, AttributeSet attrs) {
super(context, attrs);
mTimeTickHandler
= new Handler();
setFocusable(
true);
InputStream is
= context.getResources().openRawResource(R.drawable.sliding_channel_background);
mBitmapBg
= BitmapFactory.decodeStream(is);
mMaxWidth
= mBitmapBg.getWidth();
mBitmapWord
= Bitmap.createBitmap(mBitmapBg.getWidth(), mBitmapBg.getHeight(), Bitmap.Config.ALPHA_8);
drawIntoBitmap(mBitmapWord, context);
mTimeTickHandler.post(mTimeTickRunnable);
}

private void drawIntoBitmap(Bitmap bm, Context context) {
float x = bm.getWidth();
float y = bm.getHeight();
Canvas c
= new Canvas(bm);
Paint p
= new Paint();
p.setAntiAlias(
true);
p.setColor(Color.WHITE);
p.setTextSize(
45);
p.setTextAlign(Paint.Align.CENTER);
c.drawText(context.getResources().getString(R.string.slide_unlock), x
/2+10, y/2, p);
}

@Override
protected void onDraw(Canvas canvas) {

//canvas.drawBitmap(mBitmapBg, 0, 0, p);
mPaint.setShader(mShader);
canvas.drawBitmap(mBitmapWord,
50, 13, mPaint);
}

public void removeHandlerGradient(){
mTimeTickHandler.removeCallbacks(mTimeTickRunnable);
}

private Runnable mTimeTickRunnable = new Runnable(){

public void run() {

mIndex
+= mUpdateStep;
if(mIndex >= mMaxWidth){

mIndex
= mMinWidth;
}
mShader
= new LinearGradient(0, 150, mIndex, 150, new int[] { Color.GRAY,Color.GRAY,Color.GRAY, Color.GRAY,
Color.WHITE },
null, Shader.TileMode.MIRROR);

postInvalidate();
mTimeTickHandler.postDelayed(mTimeTickRunnable,
100);
}
};
}
android 动态渐变 字符效果




本文转自wanqi博客园博客,原文链接:http://www.cnblogs.com/wanqieddy/archive/2011/07/11/2103301.html如需转载请自行联系原作者

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