并发队列和串行队列
前面我们讲了,消息分为普通消息和有序消息两大类。普通消息是可以并发的,由于是并发的,这些广播的处理者之间互相是不依赖的。
另外,并发队列和串行队列都各维护了一条后台广播队列和前台广播队列。如果这个消息足够重要,想走快速通道的话,可以选择使用前台广播队列。
对于并发队列,如果是进程活着,动态注册到队列里的,系统会通过并发的方式迅速将消息广播出去,就跟大家所想象的一样。
但是如果需要通过启动新进程才能处理消息的情况,为了避免同时启动大量进程,系统还是采用串行的方式来处理的。后面我们会分析这个过程的细节。
我们先来看一张思维导图来个整体的印象:
队列的定义
这两个队列定义于frameworks/base/services/core/java/com/android/server/am/BroadcastQueue.java中
/**
* Lists of all active broadcasts that are to be executed immediately
* (without waiting for another broadcast to finish). Currently this only
* contains broadcasts to registered receivers, to avoid spinning up
* a bunch of processes to execute IntentReceiver components. Background-
* and foreground-priority broadcasts are queued separately.
*/
final ArrayList<BroadcastRecord> mParallelBroadcasts = new ArrayList<>();
/**
* List of all active broadcasts that are to be executed one at a time.
* The object at the top of the list is the currently activity broadcasts;
* those after it are waiting for the top to finish. As with parallel
* broadcasts, separate background- and foreground-priority queues are
* maintained.
*/
final ArrayList<BroadcastRecord> mOrderedBroadcasts = new ArrayList<>();
前台队列和后台队列
在发送广播时,可以通过设置Intent.FLAG_RECEIVER_FOREGROUND属性来指定使用前台队列。
ActivityManagerService中直接就定义了两个BroadcastQueue:
440 BroadcastQueue mFgBroadcastQueue;
441 BroadcastQueue mBgBroadcastQueue;
442 // Convenient for easy iteration over the queues. Foreground is first
443 // so that dispatch of foreground broadcasts gets precedence.
444 final BroadcastQueue[] mBroadcastQueues = new BroadcastQueue[2];
如何获取这个队列呢,AMS中提供了broadcastQueueForIntent方法,很简单,就是判断Intent.FLAG_RECEIVER_FOREGROUND啦:
446 BroadcastQueue broadcastQueueForIntent(Intent intent) {
447 final boolean isFg = (intent.getFlags() & Intent.FLAG_RECEIVER_FOREGROUND) != 0;
448 if (DEBUG_BROADCAST_BACKGROUND) Slog.i(TAG_BROADCAST,
449 "Broadcast intent " + intent + " on "
450 + (isFg ? "foreground" : "background") + " queue");
451 return (isFg) ? mFgBroadcastQueue : mBgBroadcastQueue;
452 }
如何加入到广播队列中
BroadcastQueue中定义了enqueueParallelBroadcastLocked方法,可以将BroadcastRecord对象加入到并发队列中。
public void enqueueParallelBroadcastLocked(BroadcastRecord r) {
mParallelBroadcasts.add(r);
r.enqueueClockTime = System.currentTimeMillis();
}
当然,也有对应的串行队列的入队列方法:
public void enqueueOrderedBroadcastLocked(BroadcastRecord r) {
mOrderedBroadcasts.add(r);
r.enqueueClockTime = System.currentTimeMillis();
}
BroadcastRecord
不管是并发队列还是串行队列,都是BroadcastRecord对象的ArrayList。所有后面对这个队列的处理,都是基于这里面的对象。大部分的字段看起来都是蛮眼熟的哈,基本上上面我们写代码时传进来的,取一个公共集,可以适用于三种大的消息类型。
final class BroadcastRecord extends Binder {
final Intent intent; // the original intent that generated us
final ComponentName targetComp; // original component name set on the intent
final ProcessRecord callerApp; // process that sent this
final String callerPackage; // who sent this
final int callingPid; // the pid of who sent this
final int callingUid; // the uid of who sent this
final boolean ordered; // serialize the send to receivers?
final boolean sticky; // originated from existing sticky data?
final boolean initialSticky; // initial broadcast from register to sticky?
final int userId; // user id this broadcast was for
final String resolvedType; // the resolved data type
final String[] requiredPermissions; // permissions the caller has required
final int appOp; // an app op that is associated with this broadcast
final BroadcastOptions options; // BroadcastOptions supplied by caller
final List receivers; // contains BroadcastFilter and ResolveInfo
IIntentReceiver resultTo; // who receives final result if non-null
long enqueueClockTime; // the clock time the broadcast was enqueued
long dispatchTime; // when dispatch started on this set of receivers
long dispatchClockTime; // the clock time the dispatch started
long receiverTime; // when current receiver started for timeouts.
long finishTime; // when we finished the broadcast.
int resultCode; // current result code value.
String resultData; // current result data value.
Bundle resultExtras; // current result extra data values.
boolean resultAbort; // current result abortBroadcast value.
int nextReceiver; // next receiver to be executed.
IBinder receiver; // who is currently running, null if none.
int state;
int anrCount; // has this broadcast record hit any ANRs?
BroadcastQueue queue; // the outbound queue handling this broadcast
static final int IDLE = 0;
static final int APP_RECEIVE = 1;
static final int CALL_IN_RECEIVE = 2;
static final int CALL_DONE_RECEIVE = 3;
static final int WAITING_SERVICES = 4;
// The following are set when we are calling a receiver (one that
// was found in our list of registered receivers).
BroadcastFilter curFilter;
// The following are set only when we are launching a receiver (one
// that was found by querying the package manager).
ProcessRecord curApp; // hosting application of current receiver.
ComponentName curComponent; // the receiver class that is currently running.
ActivityInfo curReceiver; // info about the receiver that is currently running.
发送消息
只放到广播队列里面还只是第一步,我们还需要通过消息队列将消息发送出去。
mBroadcastsScheduled用来标识发送的状态,如果已经处于此状态,就直接返回。如果没有发送,就发送一条BROADCAST_INTENT_MSG消息出去。
public void scheduleBroadcastsLocked() {
if (DEBUG_BROADCAST) Slog.v(TAG_BROADCAST, "Schedule broadcasts ["
+ mQueueName + "]: current="
+ mBroadcastsScheduled);
if (mBroadcastsScheduled) {
return;
}
mHandler.sendMessage(mHandler.obtainMessage(BROADCAST_INTENT_MSG, this));
mBroadcastsScheduled = true;
}
这个方法对于并发队列和串行队列都是一样的。