GUI学习(续)
6.加载进度条
6.1 示例
6.2 代码
scheduleUpdate(); UILoadingBar* loadingBar = UILoadingBar::create(); loadingBar->setName("LoadingBar"); loadingBar->loadTexture("cocosgui/sliderProgress.png"); loadingBar->setPercent(0); //LoadingBarTypeLeft 从左向右,LoadingBarTypeRight 从右向左 loadingBar->setDirection(LoadingBarTypeRight); loadingBar->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f + loadingBar->getSize().height / 4.0f)); m_pUiLayer->addWidget(loadingBar);定时器监听
void HelloWorld::update(float delta) { m_nCount++; if (m_nCount > 100) { //unscheduleUpdate(); m_nCount = 0; } UILoadingBar* loadingBar = dynamic_cast<UILoadingBar*>(m_pUiLayer->getWidgetByName("LoadingBar")); loadingBar->setPercent(m_nCount); }
7.滚动视图
7.1 示例
7.2 代码
UIScrollView* scrollView = UIScrollView::create(); scrollView->setDirection(SCROLLVIEW_DIR_BOTH); scrollView->setTouchEnabled(true); scrollView->setBounceEnabled(true); scrollView->setSize(CCSizeMake(280, 150)); CCSize backgroundSize = m_pUiLayer->getContentSize(); scrollView->setPosition(ccp((widgetSize.width - backgroundSize.width) / 2 + (backgroundSize.width - scrollView->getSize().width) / 2, (widgetSize.height - backgroundSize.height) / 2 + (backgroundSize.height - scrollView->getSize().height) / 2)); m_pUiLayer->addWidget(scrollView); UIImageView* imageView = UIImageView::create(); imageView->loadTexture("cocosgui/ccicon.png"); float innerWidth = scrollView->getSize().width; float innerHeight = scrollView->getSize().height + imageView->getSize().height; scrollView->setInnerContainerSize(CCSizeMake(innerWidth, innerHeight)); //显示范围 UIButton* button = UIButton::create(); button->setTouchEnabled(true); button->loadTextures("cocosgui/animationbuttonnormal.png", "cocosgui/animationbuttonpressed.png", ""); button->setPosition(ccp(innerWidth / 2, scrollView->getInnerContainerSize().height - button->getSize().height / 2)); button->addTouchEventListener(this, toucheventselector(HelloWorld::touchEvent)); scrollView->addChild(button); UIButton* titleButton = UIButton::create(); titleButton->setTouchEnabled(true); titleButton->loadTextures("cocosgui/backtotopnormal.png", "cocosgui/backtotoppressed.png", ""); titleButton->setTitleText("Title Button"); titleButton->setPosition(ccp(innerWidth / 2, button->getBottomInParent() - button->getSize().height)); scrollView->addChild(titleButton); UIButton* button_scale9 = UIButton::create(); button_scale9->setTouchEnabled(true); button_scale9->setScale9Enabled(true); button_scale9->loadTextures("cocosgui/button.png", "cocosgui/buttonHighlighted.png", ""); button_scale9->setSize(CCSizeMake(100, button_scale9->getContentSize().height)); button_scale9->setPosition(ccp(innerWidth / 2, titleButton->getBottomInParent() - titleButton->getSize().height)); scrollView->addChild(button_scale9); imageView->setPosition(ccp(innerWidth / 2, imageView->getSize().height / 2)); scrollView->addChild(imageView);注: scrollView->setDirection(SCROLLVIEW_DIR_BOTH); //设置滚动方向
参数如下:
8.listView
8.1 示例
8.2 代码
//滚动列表 CCArray *m_array = CCArray::create(); CC_SAFE_RETAIN(m_array); for (int i = 0; i < 20; ++i) { CCString* ccstr = CCString::createWithFormat("listview_item_%d", i); m_array->addObject(ccstr); } // Create the list view UIListView* listView = UIListView::create(); CCSize backgroundSize = m_pUiLayer->getContentSize(); // set list view direction listView->setDirection(SCROLLVIEW_DIR_BOTH); listView->setTouchEnabled(true); listView->setBounceEnabled(true); listView->setBackGroundImage("cocosgui/green_edit.png"); listView->setBackGroundImageScale9Enabled(true); listView->setSize(CCSizeMake(240, 130)); listView->setPosition(ccp((widgetSize.width - backgroundSize.width) / 2 + (backgroundSize.width - listView->getSize().width) / 2, (widgetSize.height - backgroundSize.height) / 2 + (backgroundSize.height - listView->getSize().height) / 2)); listView->addEventListenerListView(this, listvieweventselector(HelloWorld::selectedItemEvent)); m_pUiLayer->addWidget(listView); // create model UIButton* default_button = UIButton::create(); default_button->setName("TextButton"); default_button->setTouchEnabled(true); default_button->loadTextures("cocosgui/backtotoppressed.png", "cocosgui/backtotopnormal.png", ""); Layout* default_item = Layout::create(); default_item->setTouchEnabled(true); default_item->setSize(default_button->getSize()); default_button->setPosition(ccp(default_item->getSize().width / 2, default_item->getSize().height / 2)); default_item->addChild(default_button); // set model listView->setItemModel(default_item); int count = m_array->count(); for (int i = 0; i < count / 4; ++i) { listView->pushBackDefaultItem(); } // insert default item for (int i = 0; i < count / 4; ++i) { listView->insertDefaultItem(0); } // add custom item for (int i = 0; i < count / 4; ++i) { UIButton* custom_button = UIButton::create(); custom_button->setName("TextButton"); custom_button->setTouchEnabled(true); custom_button->loadTextures("cocosgui/button.png", "cocosgui/buttonHighlighted.png", ""); custom_button->setScale9Enabled(true); custom_button->setSize(default_button->getSize()); Layout *custom_item = Layout::create(); custom_item->setSize(custom_button->getSize()); custom_button->setPosition(ccp(custom_item->getSize().width / 2, custom_item->getSize().height / 2)); custom_item->addChild(custom_button); listView->pushBackCustomItem(custom_item); } // insert custom item CCArray *items = listView->getItems(); int items_count = items->count(); for (int i = 0; i < count / 4; ++i) { UIButton* custom_button = UIButton::create(); custom_button->setName("TextButton"); custom_button->setTouchEnabled(true); custom_button->loadTextures("cocosgui/button.png", "cocosgui/buttonHighlighted.png", ""); custom_button->setScale9Enabled(true); custom_button->setSize(default_button->getSize()); Layout *custom_item = Layout::create(); custom_item->setSize(custom_button->getSize()); custom_button->setPosition(ccp(custom_item->getSize().width / 2, custom_item->getSize().height / 2)); custom_item->addChild(custom_button); listView->insertCustomItem(custom_item, items_count); } // set item data items_count = items->count(); for (int i = 0; i < items_count; ++i) { UIWidget *item = listView->getItem(i); UIButton *button = static_cast<UIButton*>(item->getChildByName("TextButton")); int index = listView->getIndex(item); button->setTitleText(static_cast<CCString*>(m_array->objectAtIndex(index))->getCString()); } // remove last item listView->removeLastItem(); // remove item by index items_count = items->count(); listView->removeItem(items_count - 2); // set all items layout gravity listView->setGravity(LISTVIEW_GRAVITY_CENTER_VERTICAL);
注:
listView->setGravity(LISTVIEW_GRAVITY_CENTER_VERTICAL);
//设置列表重心,我个人理解是对齐方式
listView->setDirection(SCROLLVIEW_DIR_BOTH); //滚动方向
9.页面切换
9.1 示例:
9.2 代码:
UIPageView* pageView = UIPageView::create(); pageView->setTouchEnabled(true); pageView->setSize(CCSizeMake(240, 130)); CCSize backgroundSize = m_pUiLayer->getContentSize(); pageView->setPosition(ccp((widgetSize.width - backgroundSize.width) / 2 + (backgroundSize.width - pageView->getSize().width) / 2, (widgetSize.height - backgroundSize.height) / 2 + (backgroundSize.height - pageView->getSize().height) / 2)); for (int i = 0; i < 3; ++i) { UILayout* layout = UILayout::create(); layout->setSize(CCSizeMake(240, 130)); UIImageView* imageView = UIImageView::create(); imageView->setTouchEnabled(true); imageView->setScale9Enabled(true); imageView->loadTexture("cocosgui/scrollviewbg.png"); imageView->setSize(CCSizeMake(240, 130)); imageView->setPosition(ccp(layout->getSize().width / 2, layout->getSize().height / 2)); layout->addChild(imageView); UILabel* label = UILabel::create(); label->setText(CCString::createWithFormat("page %d", (i + 1))->getCString()); label->setFontName("Marker Felt"); label->setFontSize(30); label->setColor(ccc3(192, 192, 192)); label->setPosition(ccp(layout->getSize().width / 2, layout->getSize().height / 2)); layout->addChild(label); pageView->addPage(layout); } pageView->addEventListenerPageView(this, pagevieweventselector(HelloWorld::pageViewEvent)); m_pUiLayer->addWidget(pageView);
事件响应:
void HelloWorld::pageViewEvent(CCObject *pSender, PageViewEventType type) { switch (type) { case PAGEVIEW_EVENT_TURNING: { UIPageView* pageView = dynamic_cast<UIPageView*>(pSender); m_pDisplayValueLabel->setText(CCString::createWithFormat("page = %d", pageView->getCurPageIndex() + 1)->getCString()); } break; default: break; } }
本人参考cocos2d-x 2.2.2 testcpp的例子实现,有关绑定控件实现也是类似的。