转载请标明出处!http://blog.****.net/sahadev_/article/details/23839039 ,当然一般也没人转载。。。
一直想彻底了解View的事件分发过程,在网上也看了很多大神的博客,但是总有一些东西不是很明白,于是自己就根据源码画了一个流程草图,思路总算是清晰了。
文章分为View和ViewGroup两部分介绍,首先来讲讲View的事件分发:
打开View的源码,顺着onTouch方法向上找到dispatchPointerEvent(MotionEvent event)的这个方法,在View中再没有其它地方调用它,估计事件就是从这里传过来的吧。
来贴一下这个方法的源码:
public final boolean dispatchPointerEvent(MotionEvent event) { if (event.isTouchEvent()) { return dispatchTouchEvent(event); } else { return dispatchGenericMotionEvent(event); } }看到在这个方法中调用了dispatchTouchEvent的这个方法,dispatchTouchEven()暂时没找到它的相关说明,权当它返回了true,进入dispatchTouchEvent方法:
public boolean dispatchTouchEvent(MotionEvent event) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } if (onFilterTouchEventForSecurity(event)) { //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { return true; } if (onTouchEvent(event)) { return true; } } if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } return false; }
可以看到在这个方法中调用了onTouchEvent(Event),所以可知onTouchEvent(event)是由dispatchTouchEvent触发的。如果有人对onFilterTouchEventForSecurity这方法有疑问,API中是这么解释的:True if the event should be dispatched, false if the event should be dropped.这句话就不用翻译了吧,相信大家都懂。
如果onTouchEvent返回了true,那么dispatchTouchEvent的返回值也为true. 对于dispatchTouchEvent的返回值说明是这么解释的:True if the event was handled by the view, false otherwise. 如果返回true,说明这个事件就被当前的这个View消费掉了,这里的返回值大家一定要清楚,一会在ViewGroup的说明中需要对这块很熟悉。
接下来说一说ViewGroup的事件分发方法:
ViewGroup的事件处理相对View相对有些复杂,ViewGroup继承于View,在View中dispatchTouchEvent是由dispatchPointerEvent触发的,所以ViewGroup也是由dispatchPointerEvent触发的,这里不重要,接着看ViewGroup的dispatchTouchEvent的源代码:
@Override public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (newTouchTarget == null && childrenCount != 0) { final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); // Find a child that can receive the event. // Scan children from front to back. final View[] children = mChildren; final boolean customOrder = isChildrenDrawingOrderEnabled(); for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i; final View child = children[childIndex]; if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); mLastTouchDownIndex = childIndex; mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } } } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }
ViewGroup的dispatchTouchEvent的方法有些长,在代码中可以看到,ViewGroup将View的该方法彻底重写了,没有很明显的看到super.dispatchTouchEvent的字样,也就是说还没有着急把事件交给View去处理。
前几行和View都差不错,往下看
if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; }在第5行中调用了onInterceptTouchEvent(ev);该方法表示当按下事件触发的时候是否要拦截本次事件,这个方法的源码是这样的:
public boolean onInterceptTouchEvent(MotionEvent ev) { return false; }如果不对它进行重写的话,它总是返回false,也就是说intercepted的值恒为false,接着往下看,看到 if (!canceled && !intercepted) {这一行的时候,由于intercepted为false,所以事件可以进入if内执行,接着往下看:
for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i; final View child = children[childIndex]; if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); mLastTouchDownIndex = childIndex; mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } }看到这段代码中dispatchTransformedTouchEvent的这个方法开始对ViewGroup的子View进行事件传递了:
/** * Transforms a motion event into the coordinate space of a particular child view, * filters out irrelevant pointer ids, and overrides its action if necessary. * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead. */ private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; // Canceling motions is a special case. We don't need to perform any transformations // or filtering. The important part is the action, not the contents. final int oldAction = event.getAction(); if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; } // Calculate the number of pointers to deliver. final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // If for some reason we ended up in an inconsistent state where it looks like we // might produce a motion event with no pointers in it, then drop the event. if (newPointerIdBits == 0) { return false; } // If the number of pointers is the same and we don't need to perform any fancy // irreversible transformations, then we can reuse the motion event for this // dispatch as long as we are careful to revert any changes we make. // Otherwise we need to make a copy. final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY); } return handled; } transformedEvent = MotionEvent.obtain(event); } else { transformedEvent = event.split(newPointerIdBits); } // Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); } // Done. transformedEvent.recycle(); return handled; }
该方法的最终返回值是布尔值,意思为是否被处理了,请看这里:
// Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); }这里开始对子View进行事件传递,调用子View的dispatchTouchEvent的方法,如果被子View消费掉了本次事件,dispatchTransformedTouchEvent就返回true,再回到那个循环:
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); mLastTouchDownIndex = childIndex; mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; }请注意这个方法:
newTouchTarget = addTouchTarget(child, idBitsToAssign);这个方法中的代码是这样的:
private TouchTarget addTouchTarget(View child, int pointerIdBits) { TouchTarget target = TouchTarget.obtain(child, pointerIdBits); target.next = mFirstTouchTarget; mFirstTouchTarget = target; return target; }注意将mFirstTouchTarget赋了值,不再是null,先记住这里,待会有用。
好了,子View循环完成之后,代码会执行到这里:
// Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } }注意到刚刚mFirstTouchTarget被赋了值,不再是null,不为null,就不会执行if中的语句,if中的语句都做了些什么呢?
handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS);注意第3个参数是Null,咱们再返回到dispatchTransformedTouchEvent中(刚才已经贴过方法内的代码):
该方法内有3处super.dispatchTouchEvent(event);因为刚才mFirstTouchTarget的值不为null,所以没有进入if,所以ViewGroup没法去调用super.dispatchTouchEvent(event);所以当子View把事件消费完成之后,ViewGroup就无法接收到onTouchEvent事件,这就是为什么子View返回true,ViewGroup就无法处理的原因。
事件传递到这里也就讲完了,不知道大家有没有听明白,如果有什么疑问可以在下面留言,欢迎转载!