参考:http://www.javascriptkit.com/javatutors/onmousewheel.shtml
With the ubiquity of the mouse wheel for navigating web pages
comes a JavaScript event for developers to take advantage of that- the
"onmousewheel
" event. As its name suggests, this event fires
whenever the user rotate the mouse wheel either upwards or downwards, most
commonly to scroll a webpage. You probably won‘t be accessing this event all
that frequently, unlike say "onmouseover"
, but for that
certain JavaScript application where it‘s natural to reach for the wheel and
give it a good spin, this event makes it happen. A high profile example of
"onmousewheel
" in action would be Google
Maps, which zooms in and out of a map whenever the user turns the mouse
wheel. Your plans for "onmousewheel
" I‘m guessing will be a tad
less audacious than that.
onmousewheel
event and Firefox‘s
equivalent
First thing‘s first- compatibility. "onmousewheel
" is supported
in IE6, Opera9+, Safari2+, and Firefox1+, though in FF (as of FF3.x), the
equivalent "DOMMouseScroll
" should be used, as
"onmousewheel
" as an event name isn‘t yet recognized. With that
said, the below illustrates binding the "onmousewheel
" event to
the document
object of the page:
var mousewheelevt=(/Firefox/i.test(navigator.userAgent))? "DOMMouseScroll" : "mousewheel"
|
if (document.attachEvent)
|
document.attachEvent( "on" +mousewheelevt, function (e){alert( ‘Mouse wheel movement detected!‘ )})
|
else if (document.addEventListener)
|
document.addEventListener(mousewheelevt, function (e){alert( ‘Mouse wheel movement detected!‘ )}, false )
|
The above does nothing more than alert a message whenever the mouse wheel is
rolled inside the page, though illustrates the basic setup nicely. We test for
Firefox and use the event name "DOMMouseScroll
" instead of
"mousewheel
" before going about binding the event to the target
object, in this case, the document. Note that "DOMMouseScroll
" can
only be binded dynamically using addEventListener()
, unlike
regular events that can also be directly attached to the target object.
Ok, with the basic construct out of the way, lets get to the nitty gritty
details of how "onmousewheel
" works now. When this event fires, the
event property "wheelDelta
" in non FF browsers, and
"detail
" in FF, is populated with an integer that indicates whether
the wheel moved up or down, and by how many "clicks". In the case of
"wheelDelta
", it returns a an integer that‘s always a multiple of
120, whereby a value of 120 means the mouse wheel has been moved up one "click",
while -120 means down one "click". If the user quickly moves the mouse wheel 3
clicks upwards for example, "wheelDelta
" returns 720. For
"detail
" (applicable only in FF), the number returned in a multiple
of 1 instead, where 1 means the mouse wheel has been
moved down one "click", while -1
means up one "click". This is the reverse of what
"wheelDelta
" returns as far as signage.
Lets attempt to untangle what gets returned when the mouse wheel is moved and
in which browsers with the following chart:
Event
property |
Applies to
event: |
Up 1 click |
Up 2 clicks |
Down 1 click |
Down 2 clicks |
e.wheelDelta
Supported in Non FF browsers
|
onmousewheel and in non FF
browsers |
120 |
240 |
-120 |
-240 |
e.detail
Supported in FF and Opera
|
DOMMouseScroll and in FF
(as of FF3.x) |
-1 |
-2 |
1 |
2 |
An important browser note- while Opera reacts only to the
"onmousewheel
" event, it populates both the event properties
"wheelDelta
" and "detail
" when that occurs. In Opera,
"detail
" returns the same value as it does in FF, so for the big O
you should rely on "detail
" instead of "wheelDelta
",
which depending on the Opera version may return a different value than in
IE‘s.
I don‘t know about you, but the first thing I want to do is equalize the
integer that gets returned by the mouse wheel event, so just one pair of numbers
is returned across browsers. Lets go with the +-120 scheme for up and down one
mouse wheel click, respectively:
Wheel Delta value: -120
<h2>Wheel Delta value: <span id= "wheelvalue" ></span></h2>
|
<script type= "text/javascript" >
|
function displaywheel(e){
|
var evt=window.event || e
|
var delta=evt.detail? evt.detail*(-120) : evt.wheelDelta
|
document.getElementById( "wheelvalue" ).innerHTML=delta
|
var mousewheelevt=(/Firefox/i.test(navigator.userAgent))? "DOMMouseScroll" : "mousewheel"
|
if (document.attachEvent)
|
document.attachEvent( "on" +mousewheelevt, displaywheel)
|
else if (document.addEventListener)
|
document.addEventListener(mousewheelevt, displaywheel, false )
|
Scroll your mouse wheel up and down, and see the value that the variable
"delta
" returns, which is now consistent across browsers as far as
signage.
Changing an image using the mouse wheel
Lets put the "onmousewheel
" event to some simple but practical
use now. How about an image that can be changed by moving the mouse wheel up or
down over it?
Demo (scroll mouse wheel up or down when cursor is over
image):
Here‘s the code:
<img id= "slideshow" src= "summer.jpg" />
|
<script type= "text/javascript" >
|
var slideshow=document.getElementById( "slideshow" )
|
var evt=window.event || e
|
var delta=evt.detail? evt.detail*(-120) : evt.wheelDelta
|
nextslideindex=(delta<=-120)? nextslideindex+1 : nextslideindex-1
|
nextslideindex=(nextslideindex<0)? myimages.length-1 : (nextslideindex>myimages.length-1)? 0 : nextslideindex
|
slideshow.src=myimages[nextslideindex]
|
var mousewheelevt=(/Firefox/i.test(navigator.userAgent))? "DOMMouseScroll" : "mousewheel"
|
if (slideshow.attachEvent)
|
slideshow.attachEvent( "on" +mousewheelevt, rotateimage)
|
else if (slideshow.addEventListener)
|
slideshow.addEventListener(mousewheelevt, rotateimage, false )
|
Note the use of preventDefault()
and return
false
to disable the default mouse wheel action when the cursor is
over the image, which is to scroll the page.
The onmousewheel event of JavaScript