让我们在terminal下愉快的...扫雷
昨天跟奇葩霖聊起“雷区”这个敏感词汇,然后很荣幸的。。。应该轰炸不到我。。。
后来百无聊赖的去玩了把扫雷,然后发现我之前都是乱扫的,没有任何技巧。百科之后才发现,扫雷是有技巧的,接着玩了一把,咦挺有意思的。。。大概感受了一下,今天又要考数电,昨晚写了个框架,就到两点半了。。。睡。。。
今天中午回来,第一件事就是接着写。。。简直是爽。。。
这家伙,原来昨天之前。。。我一直不会玩。。。如果还是跟我一样不会玩的。。我也懒得介绍规则了。。。自行google吧。。。this blog的目的不是推广扫雷。。。
/****************************************************************** Code writer : EOF code file : mine_sweep.c code date : 2014.06.23 e-mail: jasonleaster@gmail.com Code purpose : This code is just a simulation of mine sweeping... If there are some where wrong with my code, just touch me by e-mail. Thank you. Have fun! ********************************************************************/ #include <stdio.h> #include <stdlib.h> #include <string.h> #define MATRIX_SIZE 4 //demention of square matrix #define BUFFSIZE 1024 //buffer size #define NUM_MINE 4 //number of mine #define IS_BOMB 1 //MACRO for determining current location has a bomb #define NOT_BOMB 0 #define GAMEOVER 0 #define GAMING 1 struct battle { /* char current_battlefiled is used for descripting current state of battlefield */ char current_battlefiled[MATRIX_SIZE][MATRIX_SIZE]; /* char answer is used for determining that location has a bomb or not. */ int answer[MATRIX_SIZE][MATRIX_SIZE]; /* char num_bomb is used for determing that how many bombs around the current location. */ int num_bomb[MATRIX_SIZE][MATRIX_SIZE]; }; void print_current_battle(struct battle *p_battlefiled); struct battle initialize_battle(void); void do_open(struct battle *p_battlefiled,int row,int rank); void do_mine(struct battle *p_battlefiled,int row,int rank); void do_unknow(struct battle *p_battlefiled,int row,int rank); void do_operation(struct battle *p_battlefiled,int row, int rank); void count_bomb_around(struct battle *p_battlefiled); int Game = GAMING; //In fact, I try my best to avoid to use global varible in my code.... //but I think it is ok here.You know I can't accept that long long parameter list. int Open_safely_times = 0; int main() { int row = 0; int rank = 0; struct battle new_york; new_york = initialize_battle(); print_current_battle(&new_york);//Firstly, show player the initial battlefiled. printf("Hey guys, please input two numbers that represent \nthe number of row and rank of the location in the battlefiled\n"); while(!scanf("%d",&row) ||row >= MATRIX_SIZE) { printf("input row error\nplease input again\n"); while(getchar() != '\n') { } } while(!scanf("%d",&rank) || rank >= MATRIX_SIZE) { printf("input rank error\nplease input again\n"); while(getchar() != '\n') { } } printf("Remember that there are only three operation could be done.\n"); printf("If you want to open the current location, just input command \"open\"\n"); printf("If you want to sign the current location as mine, just input command \"mine\"\n"); printf("If you want to sign the current location as question mark, just input command \"unknow\"\n"); printf("Never forget that!\n"); while(Game == GAMING && Open_safely_times < MATRIX_SIZE*MATRIX_SIZE-NUM_MINE) { do_operation(&new_york,row,rank); if(Game == GAMEOVER) { break; } printf("Again! Input two numbers that represent \nthe number of row and rank of the location in the battle\n"); while(!scanf("%d",&row) ||row >= MATRIX_SIZE) { printf("input row error\nplease input again\n"); while(getchar() != '\n') { } } while(!scanf("%d",&rank) || rank >= MATRIX_SIZE ) { printf("input rank error\nplease input again\n"); while(getchar() != '\n') { } } } return 0; } void count_bomb_around(struct battle *p_battlefiled) { //This function used in "struct battle initialize_battle(void)" for counting how many bombs around. int row = 0; int rank = 0; for(row = 0; row < MATRIX_SIZE; row++) { for(rank = 0;rank < MATRIX_SIZE;rank++) { if(row-1>=0 && rank -1 >= 0 && p_battlefiled->answer[row-1][rank-1] == IS_BOMB) { (p_battlefiled->num_bomb[row][rank])++; } if(row-1>=0 && rank >= 0 && p_battlefiled->answer[row-1][rank] == IS_BOMB) { (p_battlefiled->num_bomb[row][rank])++; } if(row >=0 && rank -1 >= 0 && p_battlefiled->answer[row][rank-1] == IS_BOMB) { (p_battlefiled->num_bomb[row][rank])++; } if(row+1 <= MATRIX_SIZE-1 && rank +1 <= MATRIX_SIZE-1 && p_battlefiled->answer[row+1][rank+1] == IS_BOMB) { (p_battlefiled->num_bomb[row][rank])++; } if(row+1 <= MATRIX_SIZE-1 && rank <= MATRIX_SIZE-1 && p_battlefiled->answer[row+1][rank] == IS_BOMB) { (p_battlefiled->num_bomb[row][rank])++; } if(row <= MATRIX_SIZE-1 && rank +1 <= MATRIX_SIZE-1 && p_battlefiled->answer[row][rank+1] == IS_BOMB) { (p_battlefiled->num_bomb[row][rank])++; } if(row+1 <= MATRIX_SIZE-1 && rank -1 >= 0 && p_battlefiled->answer[row+1][rank-1] == IS_BOMB) { (p_battlefiled->num_bomb[row][rank])++; } if(row-1 >= 0 && rank+1 <= MATRIX_SIZE && p_battlefiled->answer[row-1][rank+1] == IS_BOMB) { (p_battlefiled->num_bomb[row][rank])++; } } } } void do_open(struct battle *p_battlefiled,int row,int rank) { if(p_battlefiled == NULL) { printf("parameter error in do_open\n"); return ; } if(p_battlefiled->answer[row][rank] == IS_BOMB) { printf("BOMB~~!!!\n"); for(row = 0; row < MATRIX_SIZE; row++) { for(rank = 0;rank < MATRIX_SIZE;rank++) { if(p_battlefiled->answer[row][rank] == IS_BOMB) { p_battlefiled->current_battlefiled[row][rank] = '@'; } } } //game over... Game = GAMEOVER; } else if(p_battlefiled->answer[row][rank] == NOT_BOMB) { p_battlefiled->current_battlefiled[row][rank] = ((char)p_battlefiled->num_bomb[row][rank]) + '0'; //Lucky, not bomb Open_safely_times++; } } void do_mine(struct battle *p_battlefiled,int row,int rank) { if(p_battlefiled == NULL) { printf("parameter error in do_open\n"); return ; } p_battlefiled->current_battlefiled[row][rank] = '!'; } void do_unknow(struct battle *p_battlefiled,int row,int rank) { if(p_battlefiled == NULL) { printf("parameter error in do_open\n"); return ; } p_battlefiled->current_battlefiled[row][rank] = '?'; } void do_operation(struct battle *p_battlefiled,int row, int rank) { char operation[BUFFSIZE] = {0}; printf("Which operation would you want to do?\n"); read_operation: scanf("%s",operation);//Obevious,It's unsafe that there may be a overflow,Just a game never mind it... if(strcmp(operation,"open") == 0) { do_open(p_battlefiled,row,rank); print_current_battle(p_battlefiled); } else if(strcmp(operation,"mine") == 0) { do_mine(p_battlefiled,row,rank); print_current_battle(p_battlefiled); } else if(strcmp(operation,"unknow") == 0) { do_unknow(p_battlefiled,row,rank); print_current_battle(p_battlefiled); } else { printf("operation error\nAttention!...Just input one of \"open\" \"mine\" or \"unknow\"\n"); goto read_operation; } } struct battle initialize_battle(void) { struct battle s_battle; int row = 0; int rank = 0; int temp = 0; for(rank = 0; rank < MATRIX_SIZE; rank++) { for(row = 0;row < MATRIX_SIZE;row++) { s_battle.current_battlefiled[row][rank] = '*'; s_battle.answer[row][rank] = NOT_BOMB; s_battle.num_bomb[row][rank] = 0; } } //Maybe, it is time consuming...But it do work correctly. for(temp = 0; temp < NUM_MINE; temp++) { row = (rand() % MATRIX_SIZE); rank = (rand() % MATRIX_SIZE); if(s_battle.answer[row][rank] == NOT_BOMB) { s_battle.answer[row][rank] = IS_BOMB; } else { temp--; } } count_bomb_around(&s_battle); return s_battle; } void print_current_battle(struct battle *p_battlefiled) { int row = 0; int rank = 0; for(row = 0; row < MATRIX_SIZE; row++) { for(rank = 0;rank < MATRIX_SIZE;rank++) { printf("%c ",p_battlefiled->current_battlefiled[row][rank]); } printf("\n"); } }