一、“后退键”不会终止应用
关于 Windows Phone 8.1 的应用生命周期,第一个要知道的关键就是:“后退键”不会终止应用!
在 8.0 时代,不断的按下“后退键”就可以完全的关闭并且终止应用,但在 8.1 中,这样的行为只会让应用处在 Suspended(挂起)状态,可以通过长按“后退键”进入多任务界面查看。
那如果还想像 8.0 一样终止应用呢?(虽然不推荐也没有必要)可以在多任务界面点击应用右上角的“叉叉”或者向下滑。
二、应用生命周期
应用的三个状态分别是:
A:NotRunning
也就是还没开启过应用,在多任务界面没有该应用时。
B:Running
在屏幕上显示的应用就是 Running 状态,同时只会有 1 个应用处于 Running 状态。
C:Suspended
不在屏幕上显示并能在多任务界面查看的应用则处于 Suspended(挂起)状态。
三种状态间切换的操作:
(1)NotRunning -> Running
要从 NotRunning 切换到 Running 状态,其实也就是开启应用,可通过点击应用磁贴、应用间协议启动、Cortana等方式。
在状态的切换过程中会触发 OnLaunched 事件。
(2)Running -> Suspended
当应用不再占据屏幕时则从 Running 切换到 Suspended 状态,可以是“Win”键、“返回键”,有电话打来时也会挂起。
在状态的切换过程中会触发 OnSuspending 事件。
(3)Suspended -> Running
如果在应用挂起状态时没有因为某些原因(比如内存不足)导致应用终止的话,点击磁贴或者多任务切换都会让应用从 Suspender 返回到 Running 状态。
在状态的切换过程中会依次触发 OnResuming 和 OnLaunched 事件。
(4)Suspended -> NotRunning
如果在应用挂起状态时因为某些原因(比如内存不足)导致应用终止的话,则会从 Suspended 变成 NotRunning 状态。
在这过程不会触发任何事件。
三、OnSuspending
因为应用在挂起状态时,并不能预测应用是否会因为某些原因(比如内存不足)而终止,而在这终止过程中也没有事件让开发者处理应用数据,所以只能在应用将要挂起时准备。因此 OnSuspending 事件变得十分重要。
若要使用 OnSuspending 方法则先要在构造函数中添加对其的引用:
public App() { this.InitializeComponent(); this.Suspending += OnSuspending; }
而在 OnSuspending 方法中可以根据需要保存页面数据,比如输入框内的文本、页面导航历史等,可以通过保存在应用独立存储中或利用 NavigationHelper 和 SuspensionManager 类等:
async void OnSuspending(object sender, SuspendingEventArgs e) { SuspendingDeferral deferral = e.SuspendingOperation.GetDeferral(); await this.SaveStateToLocalFile(Data.Value); await SuspensionManager.SaveAsync(); deferral.Complete(); }
如果只想保存某个页面的信息则可以在 SaveState 中保存:
private void NavigationHelper_SaveState(object sender, SaveStateEventArgs e) { e.PageState["isEditing"] = true; e.PageState["currentText"] = this.viewModel.DataItem.Title; }
NavigationHelper 和 SuspensionManager 类是添加基本页时 Visual Studio 自动添加的:
public class NavigationHelper : DependencyObject { private Page Page { get; set; } private Frame Frame { get { return this.Page.Frame; } } public NavigationHelper(Page page) { this.Page = page; this.Page.Loaded += (sender, e) => { WINDOWS_PHONE_APP Windows.Phone.UI.Input.HardwareButtons.BackPressed += HardwareButtons_BackPressed; e if }; this.Page.Unloaded += (sender, e) => { WINDOWS_PHONE_APP Windows.Phone.UI.Input.HardwareButtons.BackPressed -= HardwareButtons_BackPressed; e if }; } #region Navigation support RelayCommand _goBackCommand; RelayCommand _goForwardCommand; public RelayCommand GoBackCommand { get { if (_goBackCommand == null) { _goBackCommand = new RelayCommand( () => this.GoBack(), () => this.CanGoBack()); } return _goBackCommand; } set { _goBackCommand = value; } } public RelayCommand GoForwardCommand { get { if (_goForwardCommand == null) { _goForwardCommand = new RelayCommand( () => this.GoForward(), () => this.CanGoForward()); } return _goForwardCommand; } } public virtual bool CanGoBack() { return this.Frame != null && this.Frame.CanGoBack; } public virtual bool CanGoForward() { return this.Frame != null && this.Frame.CanGoForward; } public virtual void GoBack() { if (this.Frame != null && this.Frame.CanGoBack) this.Frame.GoBack(); } public virtual void GoForward() { if (this.Frame != null && this.Frame.CanGoForward) this.Frame.GoForward(); } #if WINDOWS_PHONE_APP private void HardwareButtons_BackPressed(object sender, Windows.Phone.UI.Input.BackPressedEventArgs e) { if (this.GoBackCommand.CanExecute(null)) { e.Handled = true; this.GoBackCommand.Execute(null); } } #else private void CoreDispatcher_AcceleratorKeyActivated(CoreDispatcher sender, AcceleratorKeyEventArgs e) { var virtualKey = e.VirtualKey; if ((e.EventType == CoreAcceleratorKeyEventType.SystemKeyDown || e.EventType == CoreAcceleratorKeyEventType.KeyDown) && (virtualKey == VirtualKey.Left || virtualKey == VirtualKey.Right || (int)virtualKey == 166 || (int)virtualKey == 167)) { var coreWindow = Window.Current.CoreWindow; var downState = CoreVirtualKeyStates.Down; bool menuKey = (coreWindow.GetKeyState(VirtualKey.Menu) & downState) == downState; bool controlKey = (coreWindow.GetKeyState(VirtualKey.Control) & downState) == downState; bool shiftKey = (coreWindow.GetKeyState(VirtualKey.Shift) & downState) == downState; bool noModifiers = !menuKey && !controlKey && !shiftKey; bool onlyAlt = menuKey && !controlKey && !shiftKey; if (((int)virtualKey == 166 && noModifiers) || (virtualKey == VirtualKey.Left && onlyAlt)) { e.Handled = true; this.GoBackCommand.Execute(null); } else if (((int)virtualKey == 167 && noModifiers) || (virtualKey == VirtualKey.Right && onlyAlt)) { e.Handled = true; this.GoForwardCommand.Execute(null); } } } private void CoreWindow_PointerPressed(CoreWindow sender, PointerEventArgs e) { var properties = e.CurrentPoint.Properties; if (properties.IsLeftButtonPressed || properties.IsRightButtonPressed || properties.IsMiddleButtonPressed) return; bool backPressed = properties.IsXButton1Pressed; bool forwardPressed = properties.IsXButton2Pressed; if (backPressed ^ forwardPressed) { e.Handled = true; if (backPressed) this.GoBackCommand.Execute(null); if (forwardPressed) this.GoForwardCommand.Execute(null); } } #endif #endregion #region Process lifetime management private String _pageKey; public event LoadStateEventHandler LoadState; public event SaveStateEventHandler SaveState; public void OnNavigatedTo(NavigationEventArgs e) { var frameState = SuspensionManager.SessionStateForFrame(this.Frame); this._pageKey = "Page-" + this.Frame.BackStackDepth; if (e.NavigationMode == NavigationMode.New) { var nextPageKey = this._pageKey; int nextPageIndex = this.Frame.BackStackDepth; while (frameState.Remove(nextPageKey)) { nextPageIndex++; nextPageKey = "Page-" + nextPageIndex; } if (this.LoadState != null) { this.LoadState(this, new LoadStateEventArgs(e.Parameter, null)); } } else { if (this.LoadState != null) { this.LoadState(this, new LoadStateEventArgs(e.Parameter, (Dictionary<String, Object>)frameState[this._pageKey])); } } } public void OnNavigatedFrom(NavigationEventArgs e) { var frameState = SuspensionManager.SessionStateForFrame(this.Frame); var pageState = new Dictionary<String, Object>(); if (this.SaveState != null) { this.SaveState(this, new SaveStateEventArgs(pageState)); } frameState[_pageKey] = pageState; } #endregion } public delegate void LoadStateEventHandler(object sender, LoadStateEventArgs e); public delegate void SaveStateEventHandler(object sender, SaveStateEventArgs e); public class LoadStateEventArgs : EventArgs { public Object NavigationParameter { get; private set; } public Dictionary<string, Object> PageState { get; private set; } public LoadStateEventArgs(Object navigationParameter, Dictionary<string, Object> pageState) : base() { this.NavigationParameter = navigationParameter; this.PageState = pageState; } } public class SaveStateEventArgs : EventArgs { public Dictionary<string, Object> PageState { get; private set; } public SaveStateEventArgs(Dictionary<string, Object> pageState) : base() { this.PageState = pageState; } }
internal sealed class SuspensionManager { private static Dictionary<string, object> _sessionState = new Dictionary<string, object>(); private static List<Type> _knownTypes = new List<Type>(); private const string sessionStateFilename = "_sessionState.xml"; public static Dictionary<string, object> SessionState { get { return _sessionState; } } public static List<Type> KnownTypes { get { return _knownTypes; } } public static async Task SaveAsync() { try { foreach (var weakFrameReference in _registeredFrames) { Frame frame; if (weakFrameReference.TryGetTarget(out frame)) { SaveFrameNavigationState(frame); } } MemoryStream sessionData = new MemoryStream(); DataContractSerializer serializer = new DataContractSerializer(typeof(Dictionary<string, object>), _knownTypes); serializer.WriteObject(sessionData, _sessionState); StorageFile file = await ApplicationData.Current.LocalFolder.CreateFileAsync(sessionStateFilename, CreationCollisionOption.ReplaceExisting); using (Stream fileStream = await file.OpenStreamForWriteAsync()) { sessionData.Seek(0, SeekOrigin.Begin); await sessionData.CopyToAsync(fileStream); } } catch (Exception e) { throw new SuspensionManagerException(e); } } public static async Task RestoreAsync(String sessionBaseKey = null) { _sessionState = new Dictionary<String, Object>(); try { StorageFile file = await ApplicationData.Current.LocalFolder.GetFileAsync(sessionStateFilename); using (IInputStream inStream = await file.OpenSequentialReadAsync()) { DataContractSerializer serializer = new DataContractSerializer(typeof(Dictionary<string, object>), _knownTypes); _sessionState = (Dictionary<string, object>)serializer.ReadObject(inStream.AsStreamForRead()); } foreach (var weakFrameReference in _registeredFrames) { Frame frame; if (weakFrameReference.TryGetTarget(out frame) && (string)frame.GetValue(FrameSessionBaseKeyProperty) == sessionBaseKey) { frame.ClearValue(FrameSessionStateProperty); RestoreFrameNavigationState(frame); } } } catch (Exception e) { throw new SuspensionManagerException(e); } } private static DependencyProperty FrameSessionStateKeyProperty = DependencyProperty.RegisterAttached("_FrameSessionStateKey", typeof(String), typeof(SuspensionManager), null); private static DependencyProperty FrameSessionBaseKeyProperty = DependencyProperty.RegisterAttached("_FrameSessionBaseKeyParams", typeof(String), typeof(SuspensionManager), null); private static DependencyProperty FrameSessionStateProperty = DependencyProperty.RegisterAttached("_FrameSessionState", typeof(Dictionary<String, Object>), typeof(SuspensionManager), null); private static List<WeakReference<Frame>> _registeredFrames = new List<WeakReference<Frame>>(); public static void RegisterFrame(Frame frame, String sessionStateKey, String sessionBaseKey = null) { if (frame.GetValue(FrameSessionStateKeyProperty) != null) { throw new InvalidOperationException("Frames can only be registered to one session state key"); } if (frame.GetValue(FrameSessionStateProperty) != null) { throw new InvalidOperationException("Frames must be either be registered before accessing frame session state, or not registered at all"); } if (!string.IsNullOrEmpty(sessionBaseKey)) { frame.SetValue(FrameSessionBaseKeyProperty, sessionBaseKey); sessionStateKey = sessionBaseKey + "_" + sessionStateKey; } frame.SetValue(FrameSessionStateKeyProperty, sessionStateKey); _registeredFrames.Add(new WeakReference<Frame>(frame)); RestoreFrameNavigationState(frame); } public static void UnregisterFrame(Frame frame) { SessionState.Remove((String)frame.GetValue(FrameSessionStateKeyProperty)); _registeredFrames.RemoveAll((weakFrameReference) => { Frame testFrame; return !weakFrameReference.TryGetTarget(out testFrame) || testFrame == frame; }); } public static Dictionary<String, Object> SessionStateForFrame(Frame frame) { var frameState = (Dictionary<String, Object>)frame.GetValue(FrameSessionStateProperty); if (frameState == null) { var frameSessionKey = (String)frame.GetValue(FrameSessionStateKeyProperty); if (frameSessionKey != null) { if (!_sessionState.ContainsKey(frameSessionKey)) { _sessionState[frameSessionKey] = new Dictionary<String, Object>(); } frameState = (Dictionary<String, Object>)_sessionState[frameSessionKey]; } else { frameState = new Dictionary<String, Object>(); } frame.SetValue(FrameSessionStateProperty, frameState); } return frameState; } private static void RestoreFrameNavigationState(Frame frame) { var frameState = SessionStateForFrame(frame); if (frameState.ContainsKey("Navigation")) { frame.SetNavigationState((String)frameState["Navigation"]); } } private static void SaveFrameNavigationState(Frame frame) { var frameState = SessionStateForFrame(frame); frameState["Navigation"] = frame.GetNavigationState(); } } public class SuspensionManagerException : Exception { public SuspensionManagerException() { } public SuspensionManagerException(Exception e) : base("SuspensionManager failed", e) { } }
四、OnResuming
既然在 OnSuspending 和 SaveState 方法中保存了必要数据,就可以在 OnResuming 和 LoadState 方法中获取之前保存的数据:
void OnResuming(object sender, object e) { Data.Value += this.CalculateOffsetTimeInDecimalSeconds(this.suspensionTime); }
private void NavigationHelper_LoadState(object sender, LoadStateEventArgs e) { if ((e.PageState != null) && e.PageState.ContainsKey("isEditing")) { this.viewModel.SetEditMode(); this.viewModel.DataItem.Title = e.PageState["currentText"] as string; } }
五、OnLaunched
首先,在 OnLaunched 方法中可以通过 e.PreviousExecutionState 了解到应用之前的状态。
状态包括:
(1)CloseByUser:被用户主动在多任务界面中关闭
(2)NotRunning:没有启动过
(3)Running:启动中
(4)Terminated:挂起状态时因内存不足被系统终止
(5)Suspended:挂起状态
因此,可以通过对此的判断,根据不同情况处理应用:
protected async override void OnLaunched(LaunchActivatedEventArgs e) { Frame rootFrame = Window.Current.Content as Frame; if (rootFrame == null) { rootFrame = new Frame(); SuspensionManager.RegisterFrame(rootFrame, "AppFrame"); rootFrame.Language = Windows.Globalization.ApplicationLanguages.Languages[0]; if (e.PreviousExecutionState == ApplicationExecutionState.Terminated) { try { await SuspensionManager.RestoreAsync(); } catch (SuspensionManagerException) { } } Window.Current.Content = rootFrame; } if (rootFrame.Content == null) { rootFrame.Navigate(typeof(MainPage), e.Arguments); } Window.Current.Activate(); }
六、注意
以上的方法尽量使用异步操作,不要进行大量的复杂操作。