前言:之前写多媒体的时候,加载图片使用的Picasso框架,但图片列表很多依然有oom的问题,原来的图片分辨率(5024*4280)太大了,遂要压缩图片
对于一张5024*4280的图片(ARGB_8888 )来说,系统要分配多少内存呢?计算方法如下
5024*4280*4byte 约等 82.026M,吓人不
对于android设备来说,丢失一点像素点肉眼基本看不出来(肉眼八倍镜除外),所以如下是官方提供的demo
public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(res, resId, options);
}
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) >= reqHeight
&& (halfWidth / inSampleSize) >= reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
用法如下
mImageView.setImageBitmap(
decodeSampledBitmapFromResource(getResources(), R.id.myimage, 100, 100));
网上有人说decodeStream会比decodeResource更节省内存,官方并无相关说明,需要用哪种方法解析Bitmap就用哪个方法吧,主要还是在于压缩图片
压缩原理就我的理解是先不分配图片的内存,待针对不同的设备(中密度,高密度,超高密度等)计算好压缩比例后再分配内存
ps:Picasso加载图片有一个fit()方法会根据imageview的大小自动压缩图片,就不需要上面的步骤了