Camera.clearFlags 必须为 CameraClearFlags.Depth ,CameraClearFlags.Nothing 时会不显示
using UnityEngine;
using UnityEngine.UI;
public class Test:MonoBehaviour{
public RawImage rawImage;
public Camera cam;
private RenderTexture m_renderTexture;
private void Start(){
m_renderTexture=new RenderTexture(512,512,16,RenderTextureFormat.ARGB32);
rawImage.texture=m_renderTexture;
cam.targetTexture=m_renderTexture;
//必须为 CameraClearFlags.Depth ,CameraClearFlags.Nothing 时会不显示
cam.clearFlags=CameraClearFlags.Depth;
}
}
Unity RenderTexture 当作为 Camera.targetTexture 时,在某些安卓手机或模拟器无法显示