using System;
using System.Dynamic;
namespace WSL
{
class main : Many
{
static void Main(String[] args)
{
main ma = new main();
ma.Player = 3;
ma.SystemPlayer = 1;
ma.Game(ma.Player,ma.SystemPlayer);
if (Many.Win == false)
{
Console.WriteLine("输了");
}
else if (Many.Win == true)
{
Console.WriteLine("赢了awa");
}
else if(Many.Winner == true)
{
Console.WriteLine("平局");
}
}
}
class Many
{
private Random random = new Random();
protected int Q { get; set; }
protected int Player { get; set; }
protected int SystemPlayer { get; set; }
protected static bool Win { get; set; }
protected static bool Winner { get; set; }
protected void Game(int PlayerInput,int SystemPlayerInput)
{
if (PlayerInput != SystemPlayerInput)
{
Many.PlayerInNumberOne(PlayerInput,SystemPlayerInput);
}
else
{
Many.Winner = true;
}
}
protected static void PlayerInNumberOne(int PlayerInput, int SystemPlayerInput)
{
if ((PlayerInput == 1 || PlayerInput == 3) && (SystemPlayerInput == 1 || SystemPlayerInput == 3))
{
Many.Win = (PlayerInput < SystemPlayerInput) ? true : false;
}
else
{
Many.Win = (PlayerInput > SystemPlayerInput) ? true : false;
}
}
}
}
石头剪刀布游戏,3是剪刀 2是布 1是石头 Player是玩家 SystemPlayer是系统玩家
第一次写,不是太好qwq