与众不同 windows phone (24) - Input(输入)之软键盘类型, XNA 方式启动软键盘, UIElement 的 Touch 相关事件, 触摸涂鸦
作者:webabcd
介绍
与众不同 windows phone 7.5 (sdk 7.1) 之输入
- 指定软键盘的类型
- XNA 方式启动软键盘,并获取用户输入的信息
- UIElement 的 Touch 相关事件
- 涂鸦板
示例
1、演示如何指定软键盘的类型
InputScopeDemo.xaml
<phone:PhoneApplicationPage x:Class="Demo.Input.Keyboard.InputScopeDemo" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone" xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" SupportedOrientations="Portrait" Orientation="Portrait" mc:Ignorable="d" d:DesignHeight="768" d:DesignWidth="480" shell:SystemTray.IsVisible="True"> <Grid x:Name="LayoutRoot" Background="Transparent"> <StackPanel Orientation="Vertical"> <!--SIP 包含数字和小数点,按住句号键可以显示“.,-”--> <TextBox InputScope="Number" /> <!--SIP 按“123”键切换到电话号码键盘,按住句号键可以显示“.,-”--> <TextBox InputScope="NameOrPhoneNumber" /> <!--SIP 默认显示数字和符号键盘--> <TextBox InputScope="CurrencyChinese" /> <!--SIP 显示电话拨号键盘--> <TextBox> <TextBox.InputScope> <InputScope> <InputScopeName NameValue="TelephoneNumber" /> </InputScope> </TextBox.InputScope> </TextBox> <!--后台将此 TextBox 的 InputScope 设置为“EmailUserName”--> <!--SIP 包括 @ 和 .com 键,按住 .com 键可以显示“.org .com .edu .net”--> <TextBox Name="textBox" KeyDown="textBox_KeyDown" /> </StackPanel> </Grid> </phone:PhoneApplicationPage>
InputScopeDemo.xaml.cs
/* * 演示如何指定 SIP(Soft Input Panel)的输入范围 * 本 Demo 只演示常用 SIP 布局,更多的布局请参见:http://msdn.microsoft.com/en-us/library/hh393998(v=vs.92) */ using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; using System.Windows.Navigation; namespace Demo.Input.Keyboard { public partial class InputScopeDemo : PhoneApplicationPage { public InputScopeDemo() { InitializeComponent(); } protected override void OnNavigatedTo(NavigationEventArgs e) { /* * 通过指定 TextBox 的 InputScope 来决定关联 SIP 的布局方式 * * System.Windows.Input.InputScopeNameValue 枚举有多个值,每个值所对应的 SIP 布局请参见:http://msdn.microsoft.com/en-us/library/hh393998(v=vs.92) */ InputScope scope = new InputScope(); InputScopeName name = new InputScopeName(); name.NameValue = InputScopeNameValue.EmailUserName; scope.Names.Add(name); textBox.InputScope = scope; } private void textBox_KeyDown(object sender, KeyEventArgs e) { // 判断用户是否按下了 SIP 上的回车键 if (e.Key == Key.Enter) { MessageBox.Show("用户按下了回车键"); // 转移焦点,虚拟键盘会自动隐藏 this.Focus(); } } } }
2、演示如何以 XNA 方式启动软键盘,并获取用户输入的信息
XNAKeyboard.xaml
<phone:PhoneApplicationPage x:Class="Demo.Input.Keyboard.XNAKeyboard" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone" xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" SupportedOrientations="Portrait" Orientation="Portrait" mc:Ignorable="d" d:DesignHeight="768" d:DesignWidth="480" shell:SystemTray.IsVisible="True"> <Grid x:Name="LayoutRoot" Background="Transparent"> <Button Content="显示软键盘" Click="Button_Click" /> </Grid> </phone:PhoneApplicationPage>
XNAKeyboard.xaml.cs
/* * 演示如何以 XNA 的方式启动软键盘,并获取用户输入的信息 */ using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework; namespace Demo.Input.Keyboard { public partial class XNAKeyboard : PhoneApplicationPage { public XNAKeyboard() { InitializeComponent(); } private void LaunchSIP() { string title = "请输入文本"; string description = "用于演示 XNA 启动软键盘"; string defaultText = "hello webabcd"; /* * Guide.BeginShowKeyboardInput(PlayerIndex player, string title, string description, string defaultText, AsyncCallback callback, Object state) - 显示软键盘 * player - 在 windows phone 下只能是 PlayerIndex.One * title - SIP 对话框上显示的标题 * description - SIP 对话框上显示的描述 * defaultText - SIP 对话框中的文本框的默认文本 * callback - 回调方法 * state - 上下文 */ Guide.BeginShowKeyboardInput(PlayerIndex.One, title, description, defaultText, GetText, null); } private void GetText(IAsyncResult result) { /* * 获取用户输入的文本信息 */ string resultString = Guide.EndShowKeyboardInput(result); this.Dispatcher.BeginInvoke(delegate { // 显示用户输入的信息 MessageBox.Show("用户输入的文本:" + resultString); }); } private void Button_Click(object sender, RoutedEventArgs e) { LaunchSIP(); } } }
3、演示如何响应 UIElement 的 Touch 相关事件
UIElementTouchEvent.xaml
<phone:PhoneApplicationPage x:Class="Demo.Input.Touch.UIElementTouchEvent" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone" xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" SupportedOrientations="Portrait" Orientation="Portrait" mc:Ignorable="d" d:DesignHeight="768" d:DesignWidth="480" shell:SystemTray.IsVisible="True"> <Grid x:Name="LayoutRoot" Background="Transparent"> <StackPanel Orientation="Vertical"> <Rectangle Width="100" Height="100" Fill="Red" Tap="Rectangle_Tap" DoubleTap="Rectangle_DoubleTap" Hold="Rectangle_Hold" /> <TextBlock Name="lblMsg" TextWrapping="Wrap" Margin="0 15 0 0" Text="触摸红色方块以演示 Tap 事件,DoubleTap 事件,Hold 事件" /> </StackPanel> </Grid> </phone:PhoneApplicationPage>
UIElementTouchEvent.xaml.cs
/* * 演示 UIElement 支持的 Touch 相关的事件 * * UIElement - UI 元素 * Tap - 单击事件(事件参数:GestureEventArgs) * DoubleTap - 双击事件(事件参数:GestureEventArgs) * Hold - 较长时间触摸某一 UIElement 时所触发的事件(事件参数:GestureEventArgs) * * GestureEventArgs * GetPosition(UIElement relativeTo) - 获取触摸点相对于指定 UIElement 的坐标 */ using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; namespace Demo.Input.Touch { public partial class UIElementTouchEvent : PhoneApplicationPage { public UIElementTouchEvent() { InitializeComponent(); } private void Rectangle_Tap(object sender, System.Windows.Input.GestureEventArgs e) { lblMsg.Text = "Rectangle 的 Tap 事件被触发,触摸点相对于 LayoutRoot 的坐标为:" + e.GetPosition(LayoutRoot).ToString(); } private void Rectangle_DoubleTap(object sender, System.Windows.Input.GestureEventArgs e) { lblMsg.Text = "Rectangle 的 DoubleTap 事件被触发,触摸点相对于 LayoutRoot 的坐标为:" + e.GetPosition(LayoutRoot).ToString(); } private void Rectangle_Hold(object sender, System.Windows.Input.GestureEventArgs e) { lblMsg.Text = "Rectangle 的 Hold 事件被触发,触摸点相对于 LayoutRoot 的坐标为:" + e.GetPosition(LayoutRoot).ToString(); } } }
4、演示如何开发涂鸦板程序
InkPresenterDemo.xaml
<phone:PhoneApplicationPage x:Class="Demo.Input.Touch.InkPresenterDemo" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone" xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" SupportedOrientations="Portrait" Orientation="Portrait" mc:Ignorable="d" d:DesignHeight="768" d:DesignWidth="480" shell:SystemTray.IsVisible="True"> <Grid x:Name="LayoutRoot" Background="Transparent"> <InkPresenter x:Name="inkPresenter" Cursor="Stylus" Background="Blue" MouseMove="inkPresenter_MouseMove" MouseLeftButtonDown="inkPresenter_MouseLeftButtonDown"> <TextBlock Text="请涂鸦" /> </InkPresenter> </Grid> </phone:PhoneApplicationPage>
InkPresenterDemo.xaml.cs
/* * 演示如何把手机当做一个涂鸦板 * * 本 Demo 只是做一个简单的示例,详细说明在之前的 Silverlight 系列文章中已经写过,请参考 http://www.cnblogs.com/webabcd/archive/2008/11/17/1334768.html */ using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; using System.Windows.Ink; namespace Demo.Input.Touch { public partial class InkPresenterDemo : PhoneApplicationPage { // 涂鸦笔画对象 private Stroke _newStroke; public InkPresenterDemo() { InitializeComponent(); } private void inkPresenter_MouseMove(object sender, MouseEventArgs e) { _newStroke.StylusPoints.Add(e.StylusDevice.GetStylusPoints(inkPresenter)); } private void inkPresenter_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { AddStroke(); } private void AddStroke() { _newStroke = new Stroke(); _newStroke.DrawingAttributes.Width = 3d; _newStroke.DrawingAttributes.Height = 3d; _newStroke.DrawingAttributes.Color = Colors.Green; _newStroke.DrawingAttributes.OutlineColor = Colors.Red; inkPresenter.Strokes.Add(_newStroke); } } }
OK
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