Cocos2d-JS替换初始化场景

Cocos2d-js工程默认启动入口为app.js,准备修改为另外一个入口文件如:GameScene.js

var GameLayer = cc.Layer.extend({
ctor:function () {
//////////////////////////////
// 1. super init first
this._super(); //你的代码.. return true;
}
}); var GameScene = cc.Scene.extend({
onEnter:function () {
this._super();
var layer = new GameLayer();
this.addChild(layer);
}
});

修改main.js,将new HelloWorldScene()改为new GameScene()

cc.game.onStart = function(){
cc.view.adjustViewPort(true);
cc.view.setDesignResolutionSize(800, 450, cc.ResolutionPolicy.SHOW_ALL);
cc.view.resizeWithBrowserSize(true);
//load resources
cc.LoaderScene.preload(g_resources, function () {
cc.director.runScene(new GameScene());
}, this);
};
cc.game.run();

project.json中加入文件资源

{
"project_type": "javascript", "debugMode" : 1,
"showFPS" : true,
"frameRate" : 60,
"id" : "gameCanvas",
"renderMode" : 0,
"engineDir":"frameworks/cocos2d-html5", "modules" : ["cocos2d"], "jsList" : [
"src/resource.js",
"src/GameScene.js",
"src/app.js"
]
}
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