本文属于转载,原文链接如下:http://blog.csdn.net/chexlong/article/details/7080537
与其相关的一组API包括:pthread_mutex_init,pthread_cond_init,pthread_mutex_lock,pthread_cond_wait,pthread_mutex_unlock,pthread_cond_broadcast,pthread_cond_timedwait,pthread_cond_destroy,pthread_mutex_destroy。
MyEvent.h
#ifndef My_Event_Header
#define My_Event_Header #include <iostream>
#include <pthread.h>
#include <errno.h> using namespace std; //--------------------------------------------------------------- class CEventImpl
{
protected: /*
动态方式初始化互斥锁,初始化状态变量m_cond
`bAutoReset true 人工重置
false 自动重置
*/
CEventImpl(bool manualReset); /*
注销互斥锁,注销状态变量m_cond
*/
~CEventImpl(); /*
将当前事件对象设置为有信号状态
若自动重置,则等待该事件对象的所有线程只有一个可被调度
若人工重置,则等待该事件对象的所有线程变为可被调度
*/
void SetImpl(); /*
以当前事件对象,阻塞线程,将其永远挂起
直到事件对象被设置为有信号状态
*/
bool WaitImpl(); /*
以当前事件对象,阻塞线程,将其挂起指定时间间隔
之后线程自动恢复可调度
*/
bool WaitImpl(long milliseconds); /*
将当前事件对象设置为无信号状态
*/
void ResetImpl(); private:
bool m_manual;
volatile bool m_state;
pthread_mutex_t m_mutex;
pthread_cond_t m_cond;
}; inline void CEventImpl::SetImpl()
{
if (pthread_mutex_lock(&m_mutex))
cout<<"cannot signal event (lock)"<<endl; //设置状态变量为true,对应有信号
m_state = true; //cout<<"CEventImpl::SetImpl m_state = "<<m_state<<endl; //重新激活所有在等待m_cond变量的线程
if (pthread_cond_broadcast(&m_cond))
{
pthread_mutex_unlock(&m_mutex);
cout<<"cannot signal event"<<endl;
}
pthread_mutex_unlock(&m_mutex);
} inline void CEventImpl::ResetImpl()
{
if (pthread_mutex_lock(&m_mutex))
cout<<"cannot reset event"<<endl; //设置状态变量为false,对应无信号
m_state = false; //cout<<"CEventImpl::ResetImpl m_state = "<<m_state<<endl; pthread_mutex_unlock(&m_mutex);
} //--------------------------------------------------------------- class CMyEvent: private CEventImpl
{
public:
CMyEvent(bool bManualReset = true);
~CMyEvent(); void Set();
bool Wait();
bool Wait(long milliseconds);
bool TryWait(long milliseconds);
void Reset(); private:
CMyEvent(const CMyEvent&);
CMyEvent& operator = (const CMyEvent&);
}; inline void CMyEvent::Set()
{
SetImpl();
} inline bool CMyEvent::Wait()
{
return WaitImpl();
} inline bool CMyEvent::Wait(long milliseconds)
{
if (!WaitImpl(milliseconds))
{
cout<<"time out"<<endl;
return false;
}
else
{
return true;
}
} inline bool CMyEvent::TryWait(long milliseconds)
{
return WaitImpl(milliseconds);
} inline void CMyEvent::Reset()
{
ResetImpl();
} #endif
MyEvent.cpp
#include "MyEvent.h"
#include <sys/time.h> CEventImpl::CEventImpl(bool manualReset): m_manual(manualReset), m_state(false)
{
if (pthread_mutex_init(&m_mutex, NULL))
cout<<"cannot create event (mutex)"<<endl;
if (pthread_cond_init(&m_cond, NULL))
cout<<"cannot create event (condition)"<<endl;
} CEventImpl::~CEventImpl()
{
pthread_cond_destroy(&m_cond);
pthread_mutex_destroy(&m_mutex);
} bool CEventImpl::WaitImpl()
{
if (pthread_mutex_lock(&m_mutex))
{
cout<<"wait for event failed (lock)"<<endl;
return false;
}
while (!m_state)
{
//cout<<"CEventImpl::WaitImpl while m_state = "<<m_state<<endl; //对互斥体进行原子的解锁工作,然后等待状态信号
if (pthread_cond_wait(&m_cond, &m_mutex))
{
pthread_mutex_unlock(&m_mutex);
cout<<"wait for event failed"<<endl;
return false;
}
}
if (m_manual)
m_state = false;
pthread_mutex_unlock(&m_mutex); //cout<<"CEventImpl::WaitImpl end m_state = "<<m_state<<endl; return true;
} bool CEventImpl::WaitImpl(long milliseconds)
{
int rc = ;
struct timespec abstime;
struct timeval tv;
gettimeofday(&tv, NULL);
abstime.tv_sec = tv.tv_sec + milliseconds / ;
abstime.tv_nsec = tv.tv_usec* + (milliseconds % )*;
if (abstime.tv_nsec >= )
{
abstime.tv_nsec -= ;
abstime.tv_sec++;
} if (pthread_mutex_lock(&m_mutex) != )
{
cout<<"wait for event failed (lock)"<<endl;
return false;
}
while (!m_state)
{
//自动释放互斥体并且等待m_cond状态,并且限制了最大的等待时间
if ((rc = pthread_cond_timedwait(&m_cond, &m_mutex, &abstime)))
{
if (rc == ETIMEDOUT) break;
pthread_mutex_unlock(&m_mutex);
cout<<"cannot wait for event"<<endl;
return false;
}
}
if (rc == && m_manual)
m_state = false;
pthread_mutex_unlock(&m_mutex);
return rc == ;
} CMyEvent::CMyEvent(bool bManualReset): CEventImpl(bManualReset)
{
} CMyEvent::~CMyEvent()
{
}
测试代码如下所示:pthread_event.cpp
// pthread_event.cpp : 定义控制台应用程序的入口点。
// #include <unistd.h>
#include "MyEvent.h" #define PRINT_TIMES 10 //创建一个人工自动重置事件对象
CMyEvent g_myEvent;
int g_iNum = ; //线程函数1
void * ThreadProc1(void *pParam)
{
for (int i = ; i < PRINT_TIMES; i++)
{
g_iNum++;
cout<<"ThreadProc1 do print, Num = "<<g_iNum<<endl; //设置事件为有信号状态
g_myEvent.Set(); sleep();
} return (void *);
} //线程函数2
void * ThreadProc2(void *pParam)
{
bool bRet = false;
while ( )
{
if ( g_iNum >= PRINT_TIMES )
{
break;
} //以当前事件对象阻塞本线程,将其挂起
bRet = g_myEvent.Wait();
if ( bRet )
{
cout<<"ThreadProc2 do print, Num = "<<g_iNum<<endl; //设置事件为无信号状态
g_myEvent.Reset();
}
else
{
cout<<"ThreadProc2 system exception"<<endl;
}
} return (void *);
} int main(int argc, char* argv[])
{
pthread_t thread1,thread2;
pthread_attr_t attr1,attr2; //创建两个工作线程
pthread_attr_init(&attr1);
pthread_attr_setdetachstate(&attr1,PTHREAD_CREATE_JOINABLE);
if (pthread_create(&thread1,&attr1, ThreadProc1,NULL) == -)
{
cout<<"Thread 1: create failed"<<endl;
}
pthread_attr_init(&attr2);
pthread_attr_setdetachstate(&attr2,PTHREAD_CREATE_JOINABLE);
if (pthread_create(&thread2,&attr2, ThreadProc2,NULL) == -)
{
cout<<"Thread 2: create failed"<<endl;
} //等待线程结束
void *result;
pthread_join(thread1,&result);
pthread_join(thread2,&result); //关闭线程,释放资源
pthread_attr_destroy(&attr1);
pthread_attr_destroy(&attr2); int iWait;
cin>>iWait; return ;
}
编译运行结果如下所示: