HTML5_canvas_图片加载_双缓冲_跳帧闪烁问题

canvas 图片加载

pen.drawImage(ele, showX, showY, imgWidth, imgHeight);

ele    将 img 元素 加载到画布上

  • 步骤

1. 创建一个 <img> 对象

var imgNode = new Image();

imgNode.src = "./img/bird.png";

2. 等待图片加载完成,再进行下一步操作

imgNode.onload = function(){

3. 图片显示到画布上

pen.drawImage(imgNode, 0, 0, 100, 100);

};

跳帧闪烁问题

  • 闪烁的原因:
    • 清空了画布,然后加载图片,再等图片加载完,最后画下一帧。
    • 这个空白延迟,主要是因为等待图片加载完成时间太久
  • 解法1: 
    • 在加载图片之前,不清空上一帧图像
    • 加载完成后,再清空画布,最后画下一帧。
    • <!DOCTYPE html>
      <html>
      <head>
      <meta charset="UTF-8">
      <title>帧闪烁解决</title> <style type="text/css">
      * {
      margin: 0;
      padding: 0;
      } body{
      text-align: center;
      } #myCanvas{
      border: 1px solid ;
      }
      </style>
      </head> <body>
      <canvas id="myCanvas" width="800" height="400"></canvas> <!-- javascript 代码 -->
      <script type="text/javascript">
      window.onload = function () {
      var myCanvas = document.getElementById('myCanvas'); var painting = myCanvas.getContext('2d'); var num = 0;
      var speed = 0;
      setInterval(function(){
      speed += 20;
      if(speed > myCanvas.width){
      speed = -150
      // speed = 0
      }; num++;
      if(num > 8){
      num = 1;
      }; painting.beginPath(); //1.img对象
      var imgNode = new Image(); //2.img对象 设置 src
      imgNode.src = 'img/q_r' + num + '.jpg'; //3.等图片加载完成后再去设置图片显示
      imgNode.onload = function () {
      //4.图片显示在画布上
      painting.clearRect(0, 0, myCanvas.width, myCanvas.height)
      painting.drawImage(imgNode, speed, 150, 150, 90);
      };
      }, 340);
      };
      </script>
      </body>
      </html>

飞鸟 案例(双缓冲,解决跳帧闪烁问题

HTML5_canvas_图片加载_双缓冲_跳帧闪烁问题

  • <!DOCTYPE html>
    <html>
    <head>
    <meta charset="UTF-8" />
    <title>canvas 双缓冲案例</title> <style type="text/css">
    body {
    width: 100%;
    color: #000;
    background: #96b377;
    font: 14px Helvetica, Arial, sans-serif;
    } .wrap {
    display: flex;
    flex-direction: column;
    justify-content: center;
    align-items: center;
    }
    </style>
    </head> <body> <div id="box" class="wrap">
    </div> <!-- javascript 代码 -->
    <script type="text/javascript">
    // 创建 画布的width 画布的height 背景颜色 父元素
    function createCanvasTo(canvasWidth, canvasHeight, bgColor, parentObj){
    var myCanvas = document.createElement("canvas");
    myCanvas.width = canvasWidth;
    myCanvas.height = canvasHeight;
    myCanvas.innerText = " 您的浏览器不支持 canvas,建议更新或者更换浏览器。";
    if(bgColor){
    myCanvas.style.backgroundColor = bgColor;
    };
    if(parentObj){
    parentObj.appendChild(myCanvas);
    }; return myCanvas;
    }; var box = document.getElementById("box"); var topCanvas = createCanvasTo(600, 83, "#fff", box);
    movingPic(topCanvas, "./img/q_r", "jpg", -150, 0, 150, 83); var bottomCanvas = createCanvasTo(600, 300, "#fff", box);
    movingPic(bottomCanvas, "./img/walking", "png", -130, 27, 130, 246); // 画布对象 图片路径 图片类型 起始x 起始y 图片width 图片height
    function movingPic(theCanvas, imgPath, imgType, posX, posY, imgWidth, imgHeight){
    var cacheCanvas = document.createElement("canvas");
    cacheCanvas.width = theCanvas.width;
    cacheCanvas.height = theCanvas.height;
    var cachePen = cacheCanvas.getContext("2d"); var num = 1;
    var pos = 0;
    window.setInterval(function(){
    pen = theCanvas.getContext("2d"); // 坑1: 一定要放在循环里面
    pen.clearRect(0, 0, theCanvas.width, theCanvas.height); // 图形位移变换
    num++;
    if(num > 8){
    num = 1;
    }; pos += 15;
    if(posX+pos > theCanvas.width){
    pos = -130;
    }; // 双缓冲绘制 先画到临时 canvas
    cachePen.save();
    cachePen.beginPath();
    var imgObj = new Image();
    imgObj.src = imgPath+num+"."+imgType;
    imgObj.onload = function(){
    cachePen.drawImage(imgObj, posX+pos, posY, imgWidth,imgHeight);
    };
    cachePen.restore(); // 再转到正式 canvas
    pen.save();
    pen.drawImage(cacheCanvas, 0, 0, cacheCanvas.width, cacheCanvas.height);
    pen.restore(); // 坑2: 一定要在 取走缓冲内容后 再清除缓冲
    cachePen.clearRect(0, 0, cacheCanvas.width, cacheCanvas.height);
    }, 100);
    };
    </script>
    </body>
    </html>
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