canvas 图片加载
pen.drawImage(ele, showX, showY, imgWidth, imgHeight);
ele 将 img 元素 加载到画布上
- 步骤
1. 创建一个 <img> 对象
var imgNode = new Image();
imgNode.src = "./img/bird.png";
2. 等待图片加载完成,再进行下一步操作
imgNode.onload = function(){
3. 图片显示到画布上
pen.drawImage(imgNode, 0, 0, 100, 100);
};
跳帧闪烁问题
-
闪烁的原因:
- 清空了画布,然后加载图片,再等图片加载完,最后画下一帧。
- 这个空白延迟,主要是因为等待图片加载完成时间太久
-
解法1:
- 在加载图片之前,不清空上一帧图像
- 加载完成后,再清空画布,最后画下一帧。
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>帧闪烁解决</title> <style type="text/css">
* {
margin: 0;
padding: 0;
} body{
text-align: center;
} #myCanvas{
border: 1px solid ;
}
</style>
</head> <body>
<canvas id="myCanvas" width="800" height="400"></canvas> <!-- javascript 代码 -->
<script type="text/javascript">
window.onload = function () {
var myCanvas = document.getElementById('myCanvas'); var painting = myCanvas.getContext('2d'); var num = 0;
var speed = 0;
setInterval(function(){
speed += 20;
if(speed > myCanvas.width){
speed = -150
// speed = 0
}; num++;
if(num > 8){
num = 1;
}; painting.beginPath(); //1.img对象
var imgNode = new Image(); //2.img对象 设置 src
imgNode.src = 'img/q_r' + num + '.jpg'; //3.等图片加载完成后再去设置图片显示
imgNode.onload = function () {
//4.图片显示在画布上
painting.clearRect(0, 0, myCanvas.width, myCanvas.height)
painting.drawImage(imgNode, speed, 150, 150, 90);
};
}, 340);
};
</script>
</body>
</html>
飞鸟 案例(双缓冲,解决跳帧闪烁问题)
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>canvas 双缓冲案例</title> <style type="text/css">
body {
width: 100%;
color: #000;
background: #96b377;
font: 14px Helvetica, Arial, sans-serif;
} .wrap {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
</style>
</head> <body> <div id="box" class="wrap">
</div> <!-- javascript 代码 -->
<script type="text/javascript">
// 创建 画布的width 画布的height 背景颜色 父元素
function createCanvasTo(canvasWidth, canvasHeight, bgColor, parentObj){
var myCanvas = document.createElement("canvas");
myCanvas.width = canvasWidth;
myCanvas.height = canvasHeight;
myCanvas.innerText = " 您的浏览器不支持 canvas,建议更新或者更换浏览器。";
if(bgColor){
myCanvas.style.backgroundColor = bgColor;
};
if(parentObj){
parentObj.appendChild(myCanvas);
}; return myCanvas;
}; var box = document.getElementById("box"); var topCanvas = createCanvasTo(600, 83, "#fff", box);
movingPic(topCanvas, "./img/q_r", "jpg", -150, 0, 150, 83); var bottomCanvas = createCanvasTo(600, 300, "#fff", box);
movingPic(bottomCanvas, "./img/walking", "png", -130, 27, 130, 246); // 画布对象 图片路径 图片类型 起始x 起始y 图片width 图片height
function movingPic(theCanvas, imgPath, imgType, posX, posY, imgWidth, imgHeight){
var cacheCanvas = document.createElement("canvas");
cacheCanvas.width = theCanvas.width;
cacheCanvas.height = theCanvas.height;
var cachePen = cacheCanvas.getContext("2d"); var num = 1;
var pos = 0;
window.setInterval(function(){
pen = theCanvas.getContext("2d"); // 坑1: 一定要放在循环里面
pen.clearRect(0, 0, theCanvas.width, theCanvas.height); // 图形位移变换
num++;
if(num > 8){
num = 1;
}; pos += 15;
if(posX+pos > theCanvas.width){
pos = -130;
}; // 双缓冲绘制 先画到临时 canvas
cachePen.save();
cachePen.beginPath();
var imgObj = new Image();
imgObj.src = imgPath+num+"."+imgType;
imgObj.onload = function(){
cachePen.drawImage(imgObj, posX+pos, posY, imgWidth,imgHeight);
};
cachePen.restore(); // 再转到正式 canvas
pen.save();
pen.drawImage(cacheCanvas, 0, 0, cacheCanvas.width, cacheCanvas.height);
pen.restore(); // 坑2: 一定要在 取走缓冲内容后 再清除缓冲
cachePen.clearRect(0, 0, cacheCanvas.width, cacheCanvas.height);
}, 100);
};
</script>
</body>
</html>