一、前言
在现今App泛滥的市场上,各种App的功能都是你抄我的我抄你的时候,想做一个精品的App没有自己的风格,没有让用户眼前一亮的功能,或是效果的话都留步住用户了。随时都可以被其他应用替代。现今到处都喊着app简约而不简单,用户体验至上的年代,但有几个app能做到呢?可能当设计师想着想着就忘记了设计的初衷。
吐槽半天,今天来看一下乐动力的一个比较有意思的动画效果,觉得挺爽的,然后刚好又想熟悉一下Android动画的,就拿来练下手。
二、效果图
三、动画分解
1、中间一个变大变小的动画
2、上下两个箭头不停的旋转
3、左右两个小的图片不停地旋转并跟着自传就可以达到类似平移
4、上面分解为五个Imageview并重写ViewGroup达到自定义排列
四、代码
package com.spring.ledongli; import java.util.ArrayList; import java.util.List; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.util.AttributeSet; import android.view.ViewGroup; import android.view.animation.Animation; import android.view.animation.AnimationSet; import android.view.animation.LinearInterpolator; import android.view.animation.RotateAnimation; import android.view.animation.ScaleAnimation; import android.widget.ImageView; public class GuideView extends ViewGroup { /** * 左边的图片 */ private ImageView left; /** * 右边的图片 */ private ImageView right; /** * 上面的图片 */ private ImageView top; /** * 下面的图片 */ private ImageView bottom; /** * 中间的图片 m */ private ImageView center; /** * 屏幕的宽度 */ private int screenW; /** * 屏幕的高度 */ private int screenH; public GuideView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(context); } public GuideView(Context context, AttributeSet attrs) { super(context, attrs); init(context); } public GuideView(Context context) { super(context); init(context); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); setMeasuredDimension(screenW, screenH); } private List<Bitmap> bitmaps = new ArrayList<Bitmap>(); private void init(Context context){ left = new ImageView(context); left.setImageBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.day)); bitmaps.add(BitmapFactory.decodeResource(context.getResources(), R.drawable.day)); right = new ImageView(context); right.setImageBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.night)); bitmaps.add(BitmapFactory.decodeResource(context.getResources(), R.drawable.night)); top = new ImageView(context); top.setImageBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.up)); bitmaps.add(BitmapFactory.decodeResource(context.getResources(), R.drawable.up)); bottom = new ImageView(context); bottom.setImageBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.down)); bitmaps.add(BitmapFactory.decodeResource(context.getResources(), R.drawable.down)); center = new ImageView(context); center.setImageBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.animation_battery)); bitmaps.add(BitmapFactory.decodeResource(context.getResources(), R.drawable.animation_battery)); screenW = ((Activity)context).getWindowManager().getDefaultDisplay().getWidth(); screenH = ((Activity)context).getWindowManager().getDefaultDisplay().getHeight(); this.addView(center); this.addView(left); this.addView(right); this.addView(top); this.addView(bottom); } private LinearInterpolator interpolator = new LinearInterpolator(); @Override protected void onLayout(boolean arg0, int arg1, int arg2, int arg3, int arg4) { //五个控件的布局 center.layout(screenW/2-bitmaps.get(4).getWidth()/2, screenH/2-bitmaps.get(4).getHeight()/2, screenW/2+bitmaps.get(4).getWidth()/2, screenH/2+bitmaps.get(4).getHeight()/2); top.layout(screenW/2-bitmaps.get(2).getWidth()/2,screenH/2-bitmaps.get(4).getHeight()/2-bitmaps.get(2).getHeight()+bitmaps.get(2).getWidth()/2/4, screenW/2+bitmaps.get(2).getWidth()/2, screenH/2-bitmaps.get(4).getHeight()/2+bitmaps.get(2).getWidth()/2/4); left.layout(screenW/2-bitmaps.get(0).getWidth()*2-bitmaps.get(0).getWidth()/4, screenH/2-bitmaps.get(0).getHeight()/2, screenW/2-bitmaps.get(0).getWidth()-bitmaps.get(0).getWidth()/4, screenH/2+bitmaps.get(0).getHeight()/2); right.layout(screenW/2+bitmaps.get(1).getWidth()+bitmaps.get(1).getHeight()/4, screenH/2-bitmaps.get(1).getHeight()/2, screenW/2+bitmaps.get(1).getWidth()*2+bitmaps.get(1).getHeight()/4, screenH/2+bitmaps.get(1).getHeight()/2); bottom.layout(screenW/2-bitmaps.get(3).getWidth()/2, screenH/2+bitmaps.get(4).getHeight()/2-bitmaps.get(3).getWidth()/2/4, screenW/2+bitmaps.get(3).getWidth()/2, screenH/2+bitmaps.get(4).getHeight()/2+bitmaps.get(3).getHeight()-bitmaps.get(3).getWidth()/2/4); playCenter(); playTop(); playBottom(); playLeft(); playRight(); } /** * 右边的动画 */ private void playRight() { //混合动画 AnimationSet animationSet = new AnimationSet(false); RotateAnimation rotateRight = new RotateAnimation(0, 359, Animation.ABSOLUTE, screenW/2-right.getLeft(), Animation.ABSOLUTE, (right.getBottom()-right.getTop())/2); RotateAnimation rotateSelf = new RotateAnimation(0, -359, Animation.RELATIVE_TO_SELF, 0.5f,Animation.RELATIVE_TO_SELF,0.5f); //播放时间 rotateSelf.setDuration(10*1000); //播放加速的模式 rotateSelf.setInterpolator(interpolator); //设置无限循环 rotateSelf.setRepeatCount(-1); rotateRight.setDuration(10*1000); rotateRight.setRepeatCount(-1); rotateRight.setInterpolator(interpolator); animationSet.addAnimation(rotateSelf); animationSet.addAnimation(rotateRight); //播放混合动画 right.startAnimation(animationSet); } /** * 左边的动画 */ private void playLeft() { AnimationSet animationSet = new AnimationSet(false); RotateAnimation rotateLeft = new RotateAnimation(0, 359, Animation.ABSOLUTE, screenW/2-left.getLeft(), Animation.ABSOLUTE, (left.getBottom()-left.getTop())/2); rotateLeft.setDuration(10*1000); rotateLeft.setInterpolator(interpolator); rotateLeft.setRepeatCount(-1); RotateAnimation rotateSelf = new RotateAnimation(0, -359, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); rotateSelf.setDuration(10*1000); rotateSelf.setRepeatCount(-1); rotateSelf.setInterpolator(interpolator); animationSet.addAnimation(rotateSelf); animationSet.addAnimation(rotateLeft); left.startAnimation(animationSet); } /** * 下面的动画 */ private void playBottom() { RotateAnimation rotateBottom = new RotateAnimation(0, 359, Animation.RELATIVE_TO_SELF, 0.5f, Animation.ABSOLUTE,screenH/2-bottom.getTop()); rotateBottom.setDuration(10*1000); rotateBottom.setInterpolator(interpolator); rotateBottom.setRepeatCount(-1); bottom.startAnimation(rotateBottom); } /** * 上面的动画 */ private void playTop() { RotateAnimation rotateAnimation = new RotateAnimation(0, 359, Animation.ABSOLUTE, screenW/2-top.getLeft(), Animation.ABSOLUTE, screenH/2-top.getTop()); rotateAnimation.setDuration(10*1000); rotateAnimation.setInterpolator(interpolator); rotateAnimation.setRepeatCount(-1); top.startAnimation(rotateAnimation); } /** * 中间的View动画播放 */ private void playCenter() { AnimationSet animationSet = new AnimationSet(false); ScaleAnimation scaleSmall = new ScaleAnimation(1.0f, 0.6f, 1.0f, 0.6f,Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); ScaleAnimation scaleBig = new ScaleAnimation(1.0f, 5.0f/3, 1.0f, 5.0f/3,Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); scaleBig.setDuration(2*1000); scaleBig.setInterpolator(interpolator); scaleSmall.setDuration(2*1000); scaleSmall.setStartOffset(2*1000); scaleSmall.setRepeatCount(-1); scaleSmall.setFillEnabled(true); scaleSmall.setFillAfter(true); scaleBig.setStartOffset(2*1000); scaleBig.setRepeatCount(-1); scaleBig.setFillEnabled(true); scaleBig.setFillAfter(true); scaleSmall.setInterpolator(interpolator); animationSet.addAnimation(scaleBig); animationSet.addAnimation(scaleSmall); center.startAnimation(animationSet); } }
写这个小Demo主要的问题在两个小太阳的自传和中点循转的结合,这方面在网上的资料也比较少,自己做了几个尝试最终完成。要很好的理解pivotXType里的三种方式Animation.RELATIVE_TO_SELF、Animation.RELATIVE_TO_PARENT、Animation.ABSOLUT,第一种多用于基于自己View的几分之几来定值,第二种是基于父控件来定位,第三种是绝对定位,图片的基点在右上角,然后算偏移的值定位旋转的中间。
六、项目地址
http://download.csdn.net/detail/hxc2008q/6931227