[游戏模版3] Win32 画笔 画刷 图形

>_<:introduce the functions of define\create\use pen and brush to draw all kinds of line and some graphs.

>_<!following 2 files are the same with the previous and file main.cpp has some changes.

[游戏模版3] Win32 画笔 画刷 图形

 //{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by FE.RC
//
#define IDR_MAINFRAME 128
#define IDD_FE_DIALOG 102
#define IDD_ABOUTBOX 103
#define IDS_APP_TITLE 103
#define IDM_ABOUT 104
#define IDM_EXIT 105
#define IDS_HELLO 106
#define IDI_FE 107
#define IDI_SMALL 108
#define IDC_FE 109
#define IDC_MYICON 2
#define IDC_STATIC -1
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 110
#endif
#endif

resourse.h ID定义文件

 // stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
// #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_ #if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files:
#include <windows.h> // C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h> // Local Header Files // TODO: reference additional headers your program requires here //{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)

StdAfx.h 各种头文件包含

main.cpp

 #include "stdafx.h"
#include "resourse.h" #define MAX_LOADSTRING 100 // Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
HPEN hPen[]; //以下四行是画笔及画刷对象数组声明
HBRUSH hBru[];
int sPen[]={PS_SOLID,PS_DASH,PS_DOT,PS_DASHDOT,PS_DASHDOTDOT,PS_NULL,PS_INSIDEFRAME};//前3个基本型(实、长间、短间)可以组合;
int sBru[]={HS_VERTICAL,HS_HORIZONTAL,HS_CROSS,HS_DIAGCROSS,HS_FDIAGONAL,HS_BDIAGONAL};//横、竖、格、斜格、↘、↗)
HWND hWnd;
HDC hdc;
// Foward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
void MyPaint(HDC hdc);
//========================================================================================
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
// TODO: Place code here.
MSG msg; MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码; // 调用InitInstance函数,进行初始化操作;
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
} // 消息循环(通过消息循环来获取信息,
//进行必要的键盘信息转换而后将控制权交给操作系统,
//有操作系统决定哪个程序的消息处理函数处理消息
while (GetMessage(&msg, NULL, , )) //获取程序消息
{
TranslateMessage(&msg);//转换伪码及字符
DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
} return msg.wParam;
}
//===================================================================================== //=============================================================================================
//在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
//并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
//==============================================================================================
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex; //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
//--------------------------------------------------------------
//定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
//为WNDPROC,类别名称为(lpszClassName)为”fe";
//--------------------------------------------------------------
wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = ;
wcex.cbWndExtra = ;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = NULL;
wcex.hCursor = LoadCursor(NULL,IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "fe";
wcex.hIconSm = NULL; return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
//此字符串即为类别名称”fe";
}
//============================================================================================ //============================================================================================
//按照前面所定义的窗口类别来建立并显示实际的程序窗口
//============================================================================================
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{ int i; hInst = hInstance; // 把instance handle 储存在全局变量中; hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, , CW_USEDEFAULT, , NULL, NULL, hInstance, NULL);
//-----------------------------------------------
//调用CreateWindow函数来建立一个窗口对象
//第一个参数就是窗口建立依据的类别名称
//-----------------------------------------------
if (!hWnd)
{
return FALSE;
}
//------------------------------------------------
//设定窗口的位置及窗口的大小,然后绘制显示在设备上
//-------------------------------------------------
MoveWindow(hWnd,,,,,true);//位置及大小
ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
UpdateWindow(hWnd);//将窗口绘制在显示设备上 //--------------------------------------------------
//循环建立各种画笔与画刷
//--------------------------------------------------
for(i=;i<=;i++)
{
hPen[i]=CreatePen(sPen[i],,RGB(,,));//sPen[]笔型;粗细;颜色
if(i==)hBru[i]=CreateSolidBrush(RGB(,,));//i=6时调用CreateSolidBrush()函数建立单色笔
else hBru[i]=CreateHatchBrush(sBru[i],RGB(,,));//i!=6时;根据sBru[]阴影刷
} hdc=GetDC(hWnd);//取得窗口DC; SetTimer(hWnd,,,NULL);
MyPaint(hdc);//在DC窗口出现时画图 return TRUE;
}
//============================================================================================ //============================================================================================
//自定义绘图函数(以格式画笔及画刷绘制线条与填充矩形)
//============================================================================================
void MyPaint(HDC hdc)
{
int i,x1,x2,y;//x1、x2、y坐标变量 for(i=;i<=;i++)//以7种不同画笔绘制线条
{
y=(i+)*; SelectObject(hdc,hPen[i]);//选用画笔
MoveToEx(hdc,,y,NULL);//移到线条起点//-----GDI两个画线函数
LineTo(hdc,,y);//画线 ||-BOOL MoveToEx(HDC hdc,int x坐标,int y坐标,LPPOINT 目前坐标);
} // ||-BOOL LineTo(HDC hdc,int x坐标,int y坐标); x1=;
x2=; for(i=;i<=;i++)//以7种不同画刷填充矩形
{
SelectObject(hdc,hBru[i]);//选画刷
Rectangle(hdc,x1,,x2,y);//画封闭矩形||-------绘制矩形函数
x1+=; //------||-BOOL Rectangle(HDC hdc,int 矩形左上点x坐标,int 矩形左上点y坐标,int x,int y右下);
x2+=;
}
}
//============================================================================================ //============================================================================================
//在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
//来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
//程序都会接收信息,选择性接受、处理;
//============================================================================================
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps; int i; switch (message) //判断消息类型
{
case WM_TIMER:
MyPaint(hdc);
break;
case WM_PAINT: //窗口重绘制
hdc = BeginPaint(hWnd, &ps);
MyPaint(hdc);//窗口重绘开始时调用MyPaint()绘图
EndPaint(hWnd, &ps);
break;
case WM_DESTROY: //处理窗口结束消息
for(i=;i<=;i++)//窗口消息结束时删除GDI对象
{
DeleteObject(hPen[i]);
DeleteObject(hBru[i]);
}
PostQuitMessage();
ReleaseDC(hWnd,hdc);//释放所占DC;
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return ;
}
//============================================================================================
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