Globe中的图层类型主要有以下三种:
(1)、浮动图层(floating): 通过在要素几何、要素属性或图层级别设置中包含 Z 值,来定义其自身在 3D 空间中的位置。
(2)、叠加图层(draped):被放置在某个已知表面图层之上,以从该图层获得其Z值。
(3)、高程图层(Elevation):提供要在其上放置其他图层的 3D 表面。
1、首先初始化Globe对象
2、Get IGlobeDisplay and IGlobeDrawingOrder from globe.
IGlobeDisplay globeDisplay = globe.GlobeDisplay; IGlobeDrawingOrder globeDrawingOrder = (IGlobeDrawingOrder)globe; // Explicit cast.
3、获取当前的图层绘制顺序。包括叠加图层、浮动图层、高程图层。
IEnumLayer enumLayer = globeDrawingOrder.OrderedLayers;
4、 从枚举图层中分离以上三种图层 。
IEnumLayer baseLayers = globe.get_GlobeLayers(null, true, true, true);
IEnumLayer floatingLayers = globe.get_GlobeLayers(null, false, false, true);
方法说明:IEnumLayer variable = IGlobe.get_GlobeLayers(pUID,
bRecursive, bInBaseGlobe, bSortedByDrawingPriority)。
布尔值bInBaseGlobe—true表示返回叠加图层和高程图层;false则表示返回浮动图层;
bSortedByDrawingPriority--- true表示返回的结果按照图层的绘制优先级来排序
5、由于baseLayers中包含叠加图层和高程图层,因此要分离开来。其排列顺序为:
Elevation0
Elevation1
Draped0
Draped1
6、创建ArrayList来分别存储叠加图层和高程图层
ArrayList DrapedLayers = new ArrayList(); ArrayList ElevationLayers = new ArrayList();
7、遍历baseLayers,分离叠加图层和高程图层,并分别存储。(依据其图层属性分离)
IGlobeLayerProperties globeLayerProperties; // It is not set to anything here but is used later in the loop. IGlobeDisplayLayers globeDisplayLayers = (IGlobeDisplayLayers)globeDisplay; // Explicit cast. // Store the separate draw order (elevation and draped) into ArrayLists. ILayer layer = baseLayers.Next(); while (layer != null) { globeLayerProperties = globeDisplayLayers.FindGlobeProperties(layer); // globeLayerProperties is finally set to something. if (globeLayerProperties.Type != esriGlobeDataType.esriGlobeDataElevation) { DrapedLayers.Add(layer); } else if (globeLayerProperties.Type == esriGlobeDataType.esriGlobeDataElevation) { ElevationLayers.Add(layer); } //Get the next layer. layer = baseLayers.Next(); }
8、一旦图层分离开来,并可以获取单个图层
// To get the layers from the ArrayLists, cast individual elements to ILayer. // For example, getting the first layer in the DrapedLayers list: ILayer theDrapedLayer = (ILayer)DrapedLayers[0]; // Explicit cast.9、 IGlobeDrawingOrder 可以用来改变图层的绘制顺序。例如,将图层向前移动。
/ For example, to move a layer backward: globeDrawingOrder.MoveBackward(theDrapedLayer); globeDisplay.RefreshViewers();10、浮动图层存储在floatingLayers中。单个浮动图层可通过如下代码获得:
// Get the floating layers. ILayer theFloatingLayer = floatingLayers.Next(); while (theFloatingLayer != null) { // Code to work with theFloatingLayer. theFloatingLayer = floatingLayers.Next(); }
How to get and set the drawing order of layers in globe(获取并设置Globe图层的叠加次序:),布布扣,bubuko.com
How to get and set the drawing order of layers in globe(获取并设置Globe图层的叠加次序:)