八大行星demo

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EightStar : MonoBehaviour
{
    //拖拽预设体
    [Header("太阳")]
    public GameObject Sun;
    [Header("水星")]
    public GameObject Meacury;
    [Header("金星")]
    public GameObject Venus;
    [Header("地球")]
    public GameObject Earth;
    [Header("火星")]
    public GameObject Mars;
    [Header("木星")]
    public GameObject Jupiter;
    [Header("土星")]
    public GameObject Saturn;
    [Header("天王星")]
    public GameObject DawnStar;
    [Header("海王星")]
    public GameObject Neptune;
    [Header("月球")]
    public GameObject Moon;


    //定义星球
    private GameObject sun;
    private GameObject meacury;
    private GameObject venus;
    private GameObject earth;
    private GameObject mars;
    private GameObject jupiter;
    private GameObject saturn;
    private GameObject dawnStar;
    private GameObject neptune;
    private GameObject moon;

    private void Start()
    {
        //在固定位置生成星球,且星球的旋转数值为初始值
        sun=Instantiate(Sun, new Vector3(-50, 0, 0), Quaternion.identity);
        meacury=Instantiate(Meacury, new Vector3(-40, 0, 0), Quaternion.identity);
        venus=Instantiate(Venus, new Vector3(-30, 0, 0), Quaternion.identity);
        earth=Instantiate(Earth, new Vector3(-20, 0, 0), Quaternion.identity);
        mars=Instantiate(Mars, new Vector3(-10, 0, 0), Quaternion.identity);
        jupiter=Instantiate(Jupiter, new Vector3(0, 0, 0), Quaternion.identity);
        saturn=Instantiate(Saturn, new Vector3(10, 0, 0), Quaternion.identity);
        dawnStar=Instantiate(DawnStar, new Vector3(20, 0, 0), Quaternion.identity);
        neptune=Instantiate(Neptune, new Vector3(30, 0, 0), Quaternion.identity);
        moon = Instantiate(Moon, new Vector3(-15, 0, 0), Quaternion.identity);
        //设置月球的父物体为地球
        moon.transform.SetParent(earth.transform);


    }

    private void Update()
    { 
        //星球绕太阳公转
       meacury.transform.RotateAround(new Vector3(-50,0,0), Vector3.up, Time.deltaTime*10);
       venus.transform.RotateAround(new Vector3(-50,0,0), Vector3.up, Time.deltaTime*20);
       earth.transform.RotateAround(new Vector3(-50,0,0), Vector3.up, Time.deltaTime*30);
       mars.transform.RotateAround(new Vector3(-50,0,0), Vector3.up, Time.deltaTime*20);
       jupiter.transform.RotateAround(new Vector3(-50,0,0), Vector3.up, Time.deltaTime*20);
       saturn.transform.RotateAround(new Vector3(-50,0,0), Vector3.up, Time.deltaTime*50);
       dawnStar.transform.RotateAround(new Vector3(-50,0,0), Vector3.up, Time.deltaTime*10);
       neptune.transform.RotateAround(new Vector3(-50,0,0), Vector3.up, Time.deltaTime*30);
       moon.transform.RotateAround(new Vector3(-20,0,0), Vector3.up, Time.deltaTime*10);
       //地球自转
       earth.transform.Rotate(Vector3.up,Space.World);
        
    }
}

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