cocos2d-x action执行完毕的回调
MySprite::createOne()
{
....
// MUST add to sheet firstly
spriteSheet->addChild(sprite);
// create action
auto createAction = MoveTo::create(3.0f, Point(pos.x, pos.y));
auto sequence = Sequence::create(createAction,
CallFuncN::create(CC_CALLBACK_1(MySprite::onAfterCreateAction, sprite)), 0);
sprite->runAction(sequence);
}
MySprite::onAfterCreateAction(Node * pSender)
{
MySprite * pThis = (MySprite *) pSender;
....
}