package com.example.groupactiontest;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Input.Peripheral;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class MyGame implements ApplicationListener {
SpriteBatch batch;
Texture texture;
TextureRegion region;
Pixmap pixmap;
@Override
public void create() {
batch = new SpriteBatch();
texture = new Texture(1024, 1024, Format.RGBA8888);
pixmap = new Pixmap(800, 480, Format.RGBA8888);
pixmap.setColor(Color.BLUE);//设置pixmap的颜色
pixmap.drawLine(0, 0, 100, 100);//画一条线
pixmap.drawCircle(150, 150, 32);//画一个空心圆
pixmap.drawRectangle(0, 0, 100, 100);//画一个空心矩形
pixmap.fillCircle(200, 200, 32);//画一个实心圆
pixmap.fillRectangle(0, 200, 50, 50);//画一个实心矩形
//使用pixmap来画一张图
pixmap.drawPixmap(new Pixmap(Gdx.files.internal("grass.png")), 300, 0);
//pixmap.getPixel(10, 240):把(10,240)这个像素点的颜色(RGB8888的形式)
System.out.println("--------->" + pixmap.getPixel(10, 240) );;
pixmap.drawPixel(150, 10, 65535);//将(150,10)这个点的像素的颜色设置为蓝色(以RGB8888的格式)
texture.draw(pixmap, 0, 0); //在texture上面套一个pixmap图层
region = new TextureRegion(texture,800,480);
/**
* pixmap.getWidth()
* pixmap.getHeight()
* pixmap.getFormat()
*
* 获取pixmap定义是的宽、高、格式
*/
System.out.println("----------->pixmap.getWidth(): " + pixmap.getWidth() + ",pixmap.getHeight() " + pixmap.getHeight()+ ",pixmap.getFormat()"+pixmap.getFormat());
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void render() {
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(region, 0, 0);
batch.end();
}
@Override
public void resize(int arg0, int arg1) {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
}
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(libgdx学习)pixmap(2较完整版的基础API)